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Everything posted by PureBlue
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Add Anything To a Ship
PureBlue replied to Old Diego's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Messing around with this method using JSF_Aggies SF2 update for LHA Tarawa. There are 6 cats defined. Last 2 with launch time 9999. First, the ingame Mission Editor won't let me have more than 4 aircraft in my flight. So I manually edit the MSN file to fly with 6 aircraft. So far so good, 2 Harriers are nicely parked at the back of the ship. But interestingly after the first 4 of us launch, these 2 parked guys take off too.. This is EXP2 May11 patch. Will keep on investigating this.. Edit: Ok, these two variables were blank in the LHA_DATA.INI. Now the parked aircraft will stay in their place. ReadyAnimationID=X ReadyAnimationTime=999.0 -
WIP RAF St Athans
PureBlue replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The problem with that Stary is, the zbuffer issue with flat objects... Any ground/terrain object you place on top of that planar mesh will sink as you the camera gets higher. One of the worse bugs of the game (though TK had it fixed in a patch and then broke it again!) Anyway, that's why I've started to place hangars and buildings right on the terrain, not on top of a flat concrete mesh. Can't do it for everything of course but at least these hangars won't be invisible from 5000 feet like the parked aircraft (stock game feature!) -
Kreelin mission editor
PureBlue replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lack of Zoom? Features I'd love to see implemented: Ability to edit StartTime of various objects. Display of estimated Waypoint arrival times. (Calculated from Startime and speed) Display other target areas. (optional switch) Formation templates. Would be very usefull to place ship convoys or ground attacks. Display of the object/waypoints coordinates (optional switch) -
Phantom FRS.51
PureBlue replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice! What kind of missiles do they carry? -
Kreelin mission editor
PureBlue replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hey it works though.. SF2 version should be in the Downloads section. I like the in game ME but it's got it's own limitations,. Good for customization to a certain degree but to set up a complex mission, I further edit it with KMD. -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Glad you guys are enjoying. I know the load times are pretty long and a highend machine is needed, but I try to make the airfields as close to real-life as possible.. Here's a new one I just got done with: Kaklic Airfield. (Especially for Kreelin) -
Armed Recon Mission Types (it's a title)
PureBlue replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No, routes are picked in random. Vehicles should be picked in random too, from groundobjects (Type=transport) I say should, because lately I've seen a few flawed randomizations in this game... -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
A Bear overflight of US Navy Monterey and Anzio cruisers in the Black Sea. -
Needs help in finding mesh name....
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I use Neo. It's pretty good. -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I was over the target, a few miles range and F8 didn't work. does this every once a while.. -
Ships in SF2 Series as targets
PureBlue replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Do you guys also get the same ship as target in ANTI_SHIP missions? It used to be the first 4 ships that were classified as CARGO_SHIP, now the randomizer doesn't seem to work for me. -
HD german europe terrain where the summer files at
PureBlue replied to VA27Badger's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Same here with EXP2.exe May11 patch. No change in months for single missions, only days.. -
F122 class frigate
PureBlue replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great model Florian (Just a note, one of the folders is misspelled: groundobjects) This will be a good stand-in for the Greek Elli Class frigates. -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Since the mod is for SF1, i would guess it either uses edited/older shaders or doesn't use any shaders. Check the terrain_data.ini for: [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx ??? You can disable the fading effect but the max. drawing distance is hardcoded. And this limit is lower than the previous patches `Ultimate setting` drawing distances... -
giant cow issue
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know it's an issue with the TOD of that tile not matching with the AlphaObjectTexture callout in the terrain_data.ini So I'm going to take a guess: Change in Formosa_DATA.INI [Texture079] Filename=germanyS-RG.TGA HasWater=1 Color=0.268970,0.338523,0.296477 SolidObjectTexture=TEROBJECT_HOUSES1.Tga AlphaObjectTexture=TEROBJECT_RURAL2.TGA to AlphaObjectTexture=TER_NEWTREES1.TGA -
need an oil rig platform for Persian Gulf terrain
PureBlue replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I think it's kind of small too. -
Ships in SF2 Series as targets
PureBlue replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If you're talking about Anti-Ship missions, they still are generated from CARGO_SHIP types. Though my experiences show they are not randomized like in the old days. (Alphabetically looking in the groundobjects folder, first 4 CARGO_SHIP would be randomized) Now only the first CARGO_SHIP type, that has an ANSI coded INI file is picked. (Not one that has sf2 standard Unicode type INI file!) Somebody else should confirm this but I think there's a bug here.. -
SF2 Hellenic Air Force A-7H Corsair II 340 Mira "Ghost" Scheme
PureBlue replied to SidDogg's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Nice one, thanks Sid! -
Air-naval war in the Aegean Sea
PureBlue replied to AvalancheDiode's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
The map was released a while ago. Check SF2 Terrains download. part of Egypt and Israel are on the map but not populated and currently there is no plan to do so. -
All good things must come to an end
PureBlue replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Glad things are getting better for you mate -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Lexx, you're putting the modified ini files in your mod folder right? (eg: C:\users\lexx\saved games\....\flight) i'm pretty sure the DetailMeshSize won't go above (3 or 4) don't know about the horizondistance.. other than that, the flightengine.ini in your ModFolder is interpreted correctly, just some of the values are locked down now. -
Buccaneer
PureBlue replied to the test pilot's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
fantastisch! -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is Tomcat a separate game, or is TK intending to merge it to SF2 series? My guess is, with the announced changes to the terrain engine, released 3rd party terrains would stay in SF2 and it would be tough (or even impossible) to convert to Tomcat format. -
need an oil rig platform for Persian Gulf terrain
PureBlue replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you have them as separate lods, is there a possibility the rig foundation would collapse and the tanks would stay in the air? -
My first project: Ticonderoga class
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think the ship-ship engagements (and between groundobjects) is something that came with 2nd gen.