-
Content count
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by PureBlue
-
Post a pic of your favorite airbase
PureBlue replied to Cliff7600's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And a shameless plug from me: Yesilkoy, small military airfield next to the busy Ataturk Airport. With a very short runway. (around 1200 meters in game, should be 2000!) -
need an oil rig platform for Persian Gulf terrain
PureBlue replied to Gepard's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Can't wait to see it in game! -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good decision by TK to implement an option -
CG-52 Ticonderoga class Aegis cruiser
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Top notch work mate- 4 replies
-
- usn
- ticonderoga
-
(and 2 more)
Tagged with:
-
Advice please -2 installs at seperate patch levels?
PureBlue replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok here's how I got it setup: Firstly, I don't use the Program Files folder. I got all my games in C:\GAMEZ So I start off with installing SF2, SF2V, etc. in proper order to get a full merged Jan2011 game. These go in C:\GAMEZ\Strke Fighters 2 Be carefull you must have the older patched setup files from TW. Not the newly packaged May2011 installation files. Then I rename C:\GAMEZ\Strike Fighters 2 to something like SF2.Jan2011. This will be our Jan2011 patched core game folder. NEXT, I start from scracth and install the games from May2011 setup files. Again these will be installed in C:\GAMEZ\Strike Fighters 2 And this will be our May2011 patched core game folder. Now here how I deal with the Mod Folders. I put my various mod folders in C:\GAMEZ\SF2MODS Then start replicating and installing various full mods under this. (Example: C:\GAMEZ\SF2MODS\Falklands) Mdify the respective options.ini files inside my sf2mods to point here, and it all works good. Only catch is, If I run a MOD using a Jan2011 patched game exe, then return and run a MOD from May2011 exe, some of the MOD files might be overwrriten by the game. The game for some reason, goes out and extracts the stock aircraft.ini files on top of your MOD folder.. There's a workaround, by renaming your MOD folder once, after a switch from running the different Patched Core gane file. In summary, it's not easy to setup and maintain. But it's possible. I don't enjoy it, unfortunately the latest patch has pushed me to keep them like this for a while.. -
My first project: Ticonderoga class
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Keeps getting better, great work mate -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think I'll stay with the previous patch. With DetailMeshSize=12. Giving 3 times more draw distance, with little or no performance penalty. And I don't get any more z-buffer issues then the May2011 patch... TK's stated reasons for the change, make no sense to me at all. -
Peninsula Iberica Beta Version 0.1
PureBlue replied to tonix's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks tonix, will try this out soon -
Ticonderoga riding High in the water
PureBlue replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
not all terrains will need it.. use find-replace function of notepad, to get it done in 2 seconds. -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's pretty scandalous by TK, taking away the features that are already implemented in the engine. And continuing the trend to set hardcoded boundaries to our options.. :suicide2: -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, what a bummer There's of course a way to get back the tod effects of the previous versions: EDIT: NO, I take that back. This only gives previous version minus 2km of view distance!! For trees: Copy the file TERALPHAOBJECT.FX to your respective terrain folder. (And make this is used in the terrain's _data.ini Comment out the following lines: float fade_with_distance(float FadeDist) { float fade_alpha = 1.0; const float fd = FadeDist - g_FadeDistance.x; //if (fd > 0.0) //{ // fade_alpha = clamp(0.0, 1.0, 1.0 - (fd * g_FadeDistance.z)); //} return (fade_alpha); } -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Anybody desiring the extension of building/tree fading distance, might want to express opinions on TW's board: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=9&t=8372&p=51931#p51931 or here: http://bbs.thirdwire.com/phpBB3w/viewtopic.php?f=5&p=51958#p51958 -
E.E. Lightning
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looking beautiful as usual Paul Can you give a rundown on the new skin features? What else has improved other than the decal numbering mathematics and new bump maps. -
Aero Studios F-16s
PureBlue replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Keep up the good work guys :good: -
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
@ianh: hands on bomb damage assessment -
How can i get a combat ship stay at fixed position
PureBlue replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I'd be glad to be wrong on this Wrench.. I've tried it many times, a ship via the targets.ini will not register on my RWR. Just now, i put in the new Ticonderoga class and flew on top with a TEWS capable aircraft... Got shotdown with a missile from the cruiser, no search radar or lock warning even came up on my RWR. Are you definitely positive on this? -
Multi/sub-object materials in Max?
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Design docs say only standard material type is supported. 1. Material Type The only material type recognized by the exporter is the Standard Type. -
How can i get a combat ship stay at fixed position
PureBlue replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Nothing wrong on your end, unfortunately it's been like this quite a while.. Any object inserted using targets.ini, that has radar, (eg. specifically defined sam objects and ships), won't emit radar signals (at least they won't be registered on your RWR) On the other hand, inserting these into the mission using the Mission Editor, they will work as expected.. Which is not a solution but at least they work in custom missions... -
May 11 updates out now!
PureBlue replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just checked, no problems w/ decals on the Netz Win7 full merged SF2EXP2 may11 None of your aircraft have decals? Try downloading the latest Game Packages (for example May2011_setups of SF2I etc.. -
I was wrong
PureBlue replied to Lexx_Luthor's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
LOL! This cracked me up It's never too late Lexx.. -
CG-47 Ticonderoga class Aegis cruiser
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File not found Edit: Fixed, downloading- 18 replies
-
- usn
- ticonderoga
-
(and 2 more)
Tagged with:
-
SF2 Screenshot Thread
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Could've been a flight tasked w/ TRANSPORT. Not sure about Single Missions, but Campaign missions regularly contain these.. Or if you're running the latest May11 patch, it might be something new from TK. -
My next project m-978 oshkosh trucks
PureBlue replied to umm's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, great idea. It would be pretty deadly on a seperate vehicle defined as MOBILE_AAA -
Buccaneer help needed
PureBlue replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Fantastic -
May 2011 updates & 3rd party mods
PureBlue replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can anybody extract ObjectData002? The Utility says 'none of the files in cat2 can be extracted'