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PureBlue

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Everything posted by PureBlue

  1. I've used these on some of the airfields in the Anatolia Project. But the collision models wouldn't allow to pass between the Earth Mounds. So here's a workaround. It's just 1x1x1 sized box, to use for the Collision Mesh. I know it doesn't give the actual model and you can pass through the object but it works to taxi in between.. 1x1x1_Col.rar Copy the LOD to your respective Terrain Folder and Use this entry in the *_types.ini definitions: CollisionMesh=1x1x1_Col.LOD For example, I use this for the EWall100m, E_Blast150m, E_Blast75m objects Note: I've tried similar similar sized simple models, such as a 100x2x2 box for the CollisionMesh, but I still couldn't pass the middle point of the Wall.. So, if anybody got a clue to a better solution please post..
  2. Very good work Any plan to include a destroyed lod?
  3. Two improvements i noticed: 1- Clouds now don't flip, when you do a loop over the top. (The EnvironmentSystem.ini is listed in the Changelog, we'll see what else is in there, next week) 2- Smoke effects from burning objects don't disappear, once you go away from the scene and come back. They keep burning...
  4. One of the first things I checked, and it's still there..
  5. That's a huge update from TK :good: Changelog shows many updated files. And I really dig the New Attack command and Action View.
  6. Hey bud, You're correct, Gaziemir does not have any fighter squadrons, it's really a base for the Air Training HQ, in which also the 203. SAR wing is flying CN-235 out of... Just took some artistic license there and placed a few fighters in too.. That airfield is probably one of the best populated ones on my map.. Lot's of hours went into that design. So whenever you get there take a walk with external cam. :) I also got Etimesgut, Akinci and Kayseri from your list.. Left out Ankara Esenboga since it's mainly a commercial airport.. For gaming purposes, it's too bad we can't declare an airfield just for helicopters.. Would've been pretty easy to implement, but of course SF isn't for helos or commercial planes in the first place.. Though, I do use the NEUTRAL tag for a few things.. Like the English Akrotiri base on Cyprus, and many of the commercial shipping traffic on the Aegean.. The targets here don't fire back nor any enemy aircraft takes of from the airfields..
  7. Try these from the Anatolian Terrain (make sure to edit the userlists) They work pretty good.
  8. So Umm, you can't place any ships on the map in MissionEditor, but you're able to place tanks even on water? Then it's got something to do with the WaterMap...
  9. Oh man that's a bummer, I wish him a quick recovery.
  10. Refueling over South Eastern Turkey
  11. Looking good Veltro Any chance of modeling CFM-56 engines for an R version?
  12. File Name: AnatoliaProject_Version1.7z File Submitter: PureBlue File Submitted: 26 March 2011 File Category: Full Terrains Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan) ------------------------------------------------------------------ This project has been in development for 3 years and is the fruit of long hours of research, design and implementation work. I've met great people along the way and they made many contributions to the project. I thank every one of them, my special appreciations go to, Steve "Swambast" who worked countless hours with me and developed STT (Swambast's Target Translator) which let me lay the foundation of this project; Stary, a great artist from Poland who is behind all the beautiful looks of the terrain; Dave and the CombatAce team for providing us the platform to meet and have fun. The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med. The download also includes many ground and terrain objects, contributed by the talented modders in our community. It's essential to install all these components to get the complete experience. Enjoy! INFO & INSTALLATION -------------------------------------------------------------------------------------------- This project is designed for 2nd Gen SF2 series. Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.) There are 2 ways/methods to install this Mod. #1 An exclusive install just for this Mod. #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install) *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects, ships and air defense systems placed in handpicked locations, it's better to only use the objects that come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have in their inventory. (As best as I could research and find appropriate mods for) INSTALL METHOD #1 1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI" (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI) Run the newly renamed Anatolia.exe once, so you have a new Mod Folder. Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/ 2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder. 3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder. Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. INSTALL METHOD #2 With this method, you copy all included files to your already existing ModFolder. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder. Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary. With this project, a terrain folder, groundobjects and their respective guns/weapons are included. IMPORTANT RECOMMENDATIONS 1. Everytime you load up the game. Run a quick single mission and quit without flying. All the successive SingleMission/Campaign games will work as designed and expected. (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading everything, so the first mission you load up will have many objects/ships missing from the map. The game does some kind of caching so after that first mission, everything will show!) 2. If you don't have a powerfull computer, lower your settings to avoid crashes. If your game crashes or locks up at %100 LOAD, try running your first mission with Settings: -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT 3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly. Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than cancel their status. 4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings. 5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking. Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug. 6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here. Without the GroundObjects and their respective files, the map will not look as designed. (For example, naval traffic in the Aegean, historical sam sites and navy/army bases) 7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI OTHER MODS TO ADD from 3rd Party Sites ---------------------------------------------------------------------------------- - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/ Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders. This ship is used at various locations in the map, and it would be wise to it to your install. - Stary's Unified Effects Pack is strongly recommended. CREDITS (Thank you all!) ================================================================================== - STT (Swambast's Targeting Tool) by Steve "Swambast" - TK and Thirdwire - Stary for the Tileset and Hangars,Lighthouses - 8 new airbases for WOE by Gepard - Factory Places, Subpen/bridges by Gepard - Many airfields Light mods by Comprnt - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself! - Wingwiner's FactorPlace and Buildings - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open; Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel) - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750 - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue - Nike Units: mod by ErikGen, compiled by Fubar512 - SA-10/S-300 system by Monty CZ - StingerSite by Monty, packaged by Capun and Wrench - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas - Fletcher DD GrinchWSLG - Airfield Objects by Sundowner - Hawk Batteries by Pasko - Radar Dome by Grampotmus - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project) - Static Airliners - Amokfloo - Objects from AirbasesWithSomeSpice Mod, CREDITS: Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu Ravenclaw, Fire Trucks Faun6x4 Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter Comrpnt, QRA and Lights Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA Polak, tools - DaringRAN, HMS Cradiff by Hinchbrook - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod - USNCargoship, AK-Class by Polak - Oiler by Fubar - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko - M-47 by Stefano "Steve" S. - M60A1,A3 Pasko,Kesselbrut - M270MLR by Bigal1 - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack) - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla" - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla" - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO) - ADATS from ODS Mod - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes - GAZ-66 6x6 trucks by Spectre8750 - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod - BMP-1, N109, M109A6 by RebelRyder - AMX by Stefano "Steve" S. - BursaUlucamii by NGHENGO (Mau!) - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla - Roland by Gabilon and Mig Master - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue - Rio Iguazu, 3D models and textures by TerceraEscuadrilla - SwissAir, Lufthansa static aircraft by Ravenclaw - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal - PECCO Crane model by Fubar512 + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle; 105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole; AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless; MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL; Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50; UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2 by Daniel “Kessselbrut” Himmel (From Falklands mod) - By unknown developers: Blue Airfields, Freighter2, SAM_Site // If I've forgotten anybody please mail me so I can give you the credit you deserve ;) // Anatolia Terrain by Pureblue (Umut Destan) // // Istanbul 2011 Click here to download this file
  13. Thanks for the complements PvtDK2. I'm hoping to release a campaign with a full installation containing aircraft and weapons. It's still under development.. @maurice: Yes some of the airfields I designed myself use the SF2Germany textures. The easiest way would be to purchase SF2E and drop the CAT file in there :) Or you'll have very tough time in replacing them correctly. The way SF2 airfield textures were, I tiled them with different parameters, I'm not sure if SF1 textures would fit correctly..
  14. Thanks for another beautiful mod
  15. Have you tried any of the mission editors yet? KMD or LeMissioniere Of course SF2's got it's own in-game mission editor too.
  16. Great Coast Guard collection mate, thanks for the hard work
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