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PureBlue

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Everything posted by PureBlue

  1. Perhaps this could work? make a copy of the Udaloy, remove it's engine so they can't move.
  2. Hi Murphy. There was only 1 shipping route, so that's not the problem i think. This is a custom single mission you created right? First, the game engine doesn't process land or sea, so the AI will sail across land, if they have their waypoints set like that. (or if they're chasing/running away from an opponent) When designing a custom mission, Try to place naval vehicles away from land, because the resolution of the mission map, and the resolution of the WATER_MAP (which tells the game engine where sea/land is) are not the same. Plus the Aegean sea has many islands. So these two maps have an exact match, in the Anatolia Project. That's why in the design map your carrier looks to be in water, but in the game it's ontop of a cliff :)
  3. Pictures from Luke AFB will have to wait!

    Fantastic shots
  4. For a trimming work around, check here: http://combatace.com/topic/45551-activating-trim-and-how-to-map-it-to-a-controller/
  5. I'm a long time fan, BeachAV8R. Thanks for the SF2 series.
  6. I'll soon be releasing a patch for this. - New Helo base Stefanoviki - more anti-ship and armed recon stations - Map fixes - a few small ground object fixes - Deleted shimmering Stadium in Athina any glaring bugs you guys think need fixing?
  7. So we got this nice feature of parked aircraft. Why not have trucks loading/unloading stuff, refueling tankers, maintenance crews on the ramp?.. This is the stock german_airbase1 , with the large parking area under construction. I intend to quickly make the 4 german airbases, with some variety. Creating a few different flood lights, generators and other things along the way. I haven't been to much military bases, just going by imagination and a few photographs. Feel free to comment and post reference pictures. As you know, we have two kinds of parking places with variables: ParkingMaxSpan=18.0 (for small aircraft, max wingspan 18m) LargeParkingMaxSpan=48.0 (for larger) Currently I have a 70m wide spots, with trucks and cargo dispersed at the edges. Would like to avoid objects appearing inside each other, considering we have B-52, C-5 and other monsters, I might have to widen or move the parking places...
  8. Glad you like it mate! I didn't do enough night flight testing so yes some airfields might be missing lights. If you just want to do the approach lights, it's easy. For the missing ones: 1- First find the airfield entry in the anatolia_targets.ini. Check the AirfieldDataFile=XXX.ini this file contains the takeoff/landing/parking coordinates AND the lightings. 2- In the XXX.ini file find the [LightSetXXX] entries. The lights are defined with the ENPoints. They are the x,y coordinates.. You can check the airfields with working lights, for reference. Please post any additions, I can add them to the next patch.
  9. So we have parallel 50x1600 runways.. Any takers for weathering the textures? How about the Helo ramp paints..
  10. Wrench, it's because of the road and the lack of various SG tiles. It's pretty narrow around Istanbul, to get in 2 lakes, roads and stuff. but i think i can improve on it a little. Here's 2 bugs I found: Drama and Xanthi Army bases were defined as airfields. (how did that slip by?!) They don't have runways so don't try to take off from these. (Will be included in patch) Delete these 2 lines from Anatolia_Targets.ini. For [TargetArea111] and [TargetArea058] AirfieldDataFile= NumSquadrons=
  11. How bout some Uzo Found some good pics already.. http://www.karo-aviation.nl/trips/pages/Stefanovikio.htm
  12. Definitely Kreelin. I'll see what I can find. Any pictures of the bases handy? The Apache is coming and there's the ALOUETTE III (needs a skin btw), There's also Chinook out there and Cobras too. (Old Diego and Kreelin are working on a beatiful new version for this..) So yeah, I should add some Helo bases for both sides.. BTW, check out Megara (2nd Attack Helo Squadron base I think) Got that in there already! West of Elefsis, on the coast.
  13. Very interesting. Thanks for bringing this into the game
  14. Thanks. Just found'em: http://combatace.com/gallery/album/614-france-map/
  15. Ok here's a topic for all types of discussion: http://combatace.com/topic/63888-things-related-to-the-anatolian-terrain/ So we can keep the File Announcement forum clearer, though please post your bug reports right here.
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