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PureBlue

+MODDER
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Everything posted by PureBlue

  1. Thank you Wrench and all contributors.
  2. Couple of teasers. New tiles by Stary
  3. You guys know the long overdue Anatolian terrain I've been developing.. The Greek side has some S-300 batteries, and I've included them as regular Groundobjects. So that they are placed randomly with the SAM_Radar and SAM_Launcher callouts.. So far so good.. They are Rare and the game engine places them as planned. I do get painted and locked on indicating <10> which is the S-300 battery, when I fly against them but haven't managed to get fired on.. I have the Flaplid and SA-10L groundobjects, and the Missile SA-10 in weapons, as Soviet.. With a USERLIST only including Greece.. This is in latest patch EXP2, anybody have any tricks or would care to share their data files? Thank you.
  4. Can't find the IHAWKs in the downloads section. (EDIT: found'em, your post ;) http://combatace.com/index.php?app=core&module=search&section=search&do=search&fromsearch=1) Fubar could you please post your SA-10_data.ini?
  5. Got the NIKEs included as groundobjects. I switched over to using Sam_Radar and Sam_Launcher, automatic placement by game engine; INSTEAD of the specific SAM callouts in Targets/Types.ini.. Since the specific callouts make them stealth, as we all know.. I defined the Nikes VERY_RARE because of this. They tended to appear verry out of place with most of the hand placed sam sites i designed.. (some On hills, some with sand banks... star shaped sites and so on..) Yeah, I hope Fubar and other SAM experts chime in.. (btw, an I-HAWK is desperately needed..)
  6. Ok I'll try the nationalized versions, again... It hadn't worked before. I think the main nations.ini is primary source. I remember having to set Greece as Enemy there, and everything is working as expected. I also have HAWK batteries set as USMC units, with USERLIST including Turkey and Greece.. Both sides use these groundobjects.. TK's got that down i think
  7. Agreed, the documentation is perfect. I've been creating some templates. Here's one for: For a Stary's Hirez, GermanyCE-SR25a, coast facing NorthWest. Coordinates are easy! Straight in the middle of that tile. (Always odd numbers, check below) [TargetArea325] Name=Kasos Position=487000,489000 Radius=2000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=VillageHouseDC2V Target[001].Offset=-61.53,-395.66 Target[001].Heading=20 Target[002].Type=VictorianHouse1 Target[002].Offset=-75.22,-433.25 Target[002].Heading=290 Target[003].Type=VillageHouseDC1 Target[003].Offset=-88.9,-470.83 Target[003].Heading=200 Target[004].Type=VillageHouseDC2 Target[004].Offset=-116.26,-546.01 Target[004].Heading=20 Target[005].Type=VillageHouseDC2V Target[005].Offset=-129.94,-583.6 Target[005].Heading=200 Target[006].Type=RedhouseDC10 Target[006].Offset=-143.62,-621.18 Target[006].Heading=290 Target[007].Type=CityHouseDS01 Target[007].Offset=19.18,-475.05 Target[007].Heading=20 Target[008].Type=VillageHouseDC3 Target[008].Offset=-7.89,-423.7 Target[008].Heading=20 Target[009].Type=TownBuildingDC03 Target[009].Offset=-35.63,-628.56 Target[009].Heading=20 Target[010].Type=TownBuildingDC10 Target[010].Offset=-79.19,-578.66 Target[010].Heading=20 Target[011].Type=TownBuildingDC11 Target[011].Offset=70.51,-529.92 Target[011].Heading=290 Target[012].Type=TownBuildingSL02 Target[012].Offset=35.46,-596.97 Target[012].Heading=290 Target[013].Type=VillageHouseDC2V Target[013].Offset=-82.7,-614.62 Target[013].Heading=200 Target[014].Type=TownBuildingDC11 Target[014].Offset=116.81,-537.19 Target[014].Heading=290 Target[015].Type=VillageHouseDC2 Target[015].Offset=-22.62,-557.74 Target[015].Heading=290 Target[016].Type=VillageHouseDC2 Target[016].Offset=-13.42,-359.96 Target[016].Heading=290 Target[017].Type=VillageHouseDC2 Target[017].Offset=25.96,-354.08 Target[017].Heading=290 Target[018].Type=VillageHouseDC2V Target[018].Offset=62.61,-668.58 Target[018].Heading=20 Target[019].Type=VillageHouseDC2V Target[019].Offset=105.82,-441.67 Target[019].Heading=20 Target[020].Type=RedhouseDC10 Target[020].Offset=-4.48,-727.17 Target[020].Heading=290 Target[021].Type=Multigarage Target[021].Offset=258.77,-549.98 Target[021].Heading=111 Target[022].Type=MilitaryBuildingD1 Target[022].Offset=84.27,-802.03 Target[022].Heading=290 Target[023].Type=small_dock1 Target[023].Offset=-177,-477.83 Target[023].Heading=19 Target[024].Type=VictorianHouse1 Target[024].Offset=302.78,-655.25 Target[024].Heading=290 Target[025].Type=VillageHouseDC1 Target[025].Offset=191.1,-664.83 Target[025].Heading=200 Target[026].Type=VillageHouseDC2 Target[026].Offset=223.74,-766.01 Target[026].Heading=20
  8. All bits exported=TRUE. Both Soviets and Greece defined as Enemy too.. I think it might be something with the weapon.ini (SA-10 missile). Though I just checked and all files are exactly from Monthy's S-300 (released by Fubar) http://combatace.com/index.php?autocom=downloads&showfile=8744 It's in the SFP1 downloads but SF2 compatibility seems to be included..
  9. yes sure you will lose a few bug fixes. check the readme for the newest patch..
  10. It's a known Zbuffer issue. So far I haven't seen or found a way to fix it. This anomally didn't exist in 2010C patch, but with Jan2011, it's somehow back again..
  11. If you can trust my memory you'll figure it out after a few tries
  12. Does it still work as a decoy with this technique?
  13. Thank you Paul for these wonderful skins
  14. Good find Wrench. That zbuffer and objects sinking was fixed in Dec2010C. I loved it, and was a great improvement. You could look at an airfield from 15k-25k feet high, and still see the trucks and aicraft and everything.. Now with the Jan2011 patch, it's back to sinking again :angry2: You'll be flying 10k altitude, right above the airfield and can't see what's down there, even on full zoom.. I've played around with many settings and compared ini's, even tried switching dll files.. but couldn't get the Dec2010c behaviour back..
  15. My goodness! These are great Wingwiner, thanks a lot!
  16. Nice exploration topic Eagle, keep going please
  17. 1974, a flight of Pirates on a bridge strike mission with an accompanying flight of Devils great skins Paul
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