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Everything posted by PureBlue
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When i use rudders in maneuvers ?
PureBlue replied to Mohamed's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do the High-G Barrel Roll in your Thud :yes: -
countermeasures and debris edits
PureBlue replied to tomcat21's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I just tested, it worked as advertised w/ WOE 2008 patch. -
Burma Air War WIP
PureBlue replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Yes Polak's objects are great, I went up and down that thread looking for the link but no joy. No response from Polak yet at Simhq, perhaps the file link elluded me somehow -
JJ-8II Finback
PureBlue replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it will be dangerous indeed trying to catch that douglas hu-6d -
The Case Of The Vanishing Carrier
PureBlue replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Final countdown eh? Just watched it the other day, it's got great footage of all kinds of different navy birds! I strongly recommend this old flick. -
PTB-800 Drop Tank & SPS-141 ECM for Su-22/Su17
PureBlue replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
isnt this the most handsome ecm pod in town or what? thanks raven! -
F-86K upgrade
PureBlue replied to suhsjake's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Thanks for this beautiful upgrade. Blackbird: Tried it in woe, no problems. I had to read the instructions twice to get it right. -
OTC 2 Cuba tree mod
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Magnificient work! with the explosion effects, my computer is smoking trying to keep up! -
Help with TE
PureBlue replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Save All (becareful the city list and texture list is not saved with this!) So if you change anything in there save them exculisively. And backup the tfd,hfd files quite often, TE doesnt have undo. For the water thing, did you autotexture and it didnt tile any sea textures? which texturelist are you using, it should have some textures defined as water. I dont think the sea level does anything, not sure. -
FoxHound Main gear
PureBlue replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think both veltro2k and 101fs were working on a Mig-31. Both look great, 101fs just attached his work on a message here: http://forum.combatace.com/index.php?showt...27321&st=80 (basic fm, etc..) Veltro's is still under dev. i think. -
WOE:BC Update 7
PureBlue replied to KingAlbert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
i'm sure this campaign is going to be fun, and great job with the blog Albert -
F-4E AUP Phantom II, HAF
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Sundowner you are my hero! -
Wow Spain decimated the Ruskies..! and with great football, it was a joy to watch..
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Underestimate your opponent and pay the price.. Lets forget this and see who is the next finalist, I hope both sides play open football, it's bound to be a very exciting meeting..
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Hey everybody saw who played and who watched, the mighty German team was paralyzed most of the game. Well the ball is round they say, yesterday we win, today its you. Though, I'm sure you started seeing nightmares after Semih scored the equalizer at the 85th. No way, whats going on !! Good luck anyways..
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Hey don't dwell on it that much I hear the defeat had pyschological effects in Croatia.. Germany match was interesting for us. I think it made us feel the same things that Checks and Croatians felt.. Oh well, our team made their mark in the tournament, they proved that you cant ever give up. Although I must say, some people just were very worried for Turkey to win the cup, political reasons... Anyway my bet is on the Russians, today and in the final.
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GAF Thunderstreaks
PureBlue replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Great work, thank you very much! -
Mustang Tutorial #11: Installing TW Plug-In
PureBlue replied to DWCAce's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
gspot utility gives me: Video: CRAM 1152x864 5.00fps 930Kbps [Camtasia Recorder_capturefe9389f.avi Video #1 0] Audio: PCM 11025Hz stereo 176Kbps [Microsoft Waveform: Camtasia Recorder_capturefe938e5.wav 1] -
I thought Holland would go all the way too, but the Russians played magnificient yesterday.. Spain is always the favorites at the beginning but they never make it, one of the most unlucky teams of the cup history. And Italy wins even when they suck :) gonna be a good one
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Another unbelievable comeback!!! Go Turks!! I admit the immense amount of luck and fortune involved, but it feels like some devine intervention happens and right at the last minutes everything changes in our way...
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"Sand" shader
PureBlue replied to Fubar512's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
hard to decide from screenshots, but 2 seems it could look repetitive , #1 feels more variable. -
What's the best way to start modding and how?
PureBlue replied to Kobuspoes's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
McFly's great tutorials.. http://www.bobsyouruncle.net/StrikeFighter3dModeling.htm -
@ Wrench & Dave re SCal terrain
PureBlue replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
There are a lot of great views in this geogprahy. It's fun just to cruise around.. But this kind of sucks nothing terrain wise is rendered up over the clouds. and then you crash into it.. did you guys know of this bug? edit: on second thought, perhaps i have something missing in my setup.!? hmm -
@ Wrench & Dave re SCal terrain
PureBlue replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, I created a new project and reimported the DEM files. Then exported the height map with new ini settings and imported it ontop of the current project. Almost all the airfields need to be re-leveled (I dont use the function in TE, doing it manually), the mountain top missile sites need re-locating, etc. etc. Basically back to square 1 But the transformation was huge, the sight of huge towering mountain peaks are awesome.. Although I must say, with a HeighScale of 20, you wont have the low range of height steps. Some of the lower hills seem to be much smoother and less intimitading.. Also, think twice about using the TE Smooth Height function, it kills the sharp countours of mountains and flattens volcanic lake beds, and so on.. the terrain looks much better in rough form IMHO. -
@ Wrench & Dave re SCal terrain
PureBlue replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hello Baltika, As you know TE uses 8bit height data which means there will be 256 different height levels. I think the HeightScale variables in the TerrainEditor.ini governs the highest peak you can have. Like me, you are most likely using the export/import bitmap function for the height map a lot, for airfield leveling and general geogprahical fiddling. The HeightScale=10 default value under both BitmapImport and BitmapExport will effect your map immensely. It will chop the peaks of your mountains . I found about it last night, after searching the thirdwire forums. Quoting TK: [link] The HeightScale= variableunder BitmapExport sets the height step for each index. You'll probably want to adjust this to better match your map, you want the max height in the map to be around 256 (so the HeightScale= max height / 256). Try HeightScale=10, that should cover terrain up to 2560 m in height, if you see peaks getting clippped, you can bump that up. I was having a max height of 2560m for the Anatolian Plateau which is very mountainous. So it looked like flat lands. This means I had to use a value of HeightScale=20 to get the highest peak in the region, at 5120m. Ararat / Ağrı Dağı towers over the eastern Anatolia , which is said to be where Noah's Ark landed...