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Everything posted by PureBlue
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Target .INI Entry = What Terrain Tile?
PureBlue replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good to see you back my friend. Have you seen Gerwin's TFDTool? -
Target .INI Entry = What Terrain Tile?
PureBlue replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Howdy Steve. What do you mean by association? only the TFD from TE determines which tiles are used where. Or are you talking about the autotexturing function in TE? -
Samurai's Shipyard
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hell of a job mate -
Calling PureBlue
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sure Wrench, I'll hack at it tonight -
Glad to be back at home, thanks to all involved in the maintenance!
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Munich war 1938
PureBlue replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Wow! -
Strike Fighters 2 Screenshots
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Pulling G... -
A Huge Shout Out and Thanks
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Most excellent work gents -
F-16C Block 30/32 by The Viper Team
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Congratulations! Fantastic set of Vipers -
Samurai's Shipyard
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Fantastic looking ship there Julhelm! @WBS, looking forward to see how the SRBOC system performs. -
European MLU Vipers
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Awesome work, thank you all Viper Team members :good: -
My South West Africa Terrain Project
PureBlue replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Good going Coupi. Let me iterate that you don't need to find a suitable "DEM" for your map. The DEM files, contain raw geographical data. This is how I would go about the first importation. Terrain Editor (TE) only works with square maps, keep that in mind. Open up google earth or maps. Decide which part of the world you will use. I suggest a 1000x1000km for starters. Get the Long Lat of the left top corner of the area you will map. Check the Big world map on the GPO Site. Download the DEM files for the grids your map will cover. Now open TE and import the DEMS, in order. I think it was Left to Right and Top to bottom. -
My South West Africa Terrain Project
PureBlue replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any update? -
My South West Africa Terrain Project
PureBlue replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What's the long and lat are you setting when you import? If the area covers 4 grids in the GTOPO30 map, then you'd need 4 DEM files and load them in order. -
Version v2.0
297 downloads
KC-135R Turkish Air Force v2.0 (SF2) by Pureblue 02/27/2012 --------------------------------------------------- This is an update for v1.0 of the mod. Switched to the more accurate and beautiful model of BPAO. Includes full package (plane/cockpit/pilots) Features: -101.Filo Asena of Turkish Air Force (Skin and Decals) -boom now activated automatically (around 340knots) -new pilots -Cockpit from B-52 pack -Sound from TMF C-135s pack -Destroyed model Stock A-12. Installation: -If you have v1 mod, delete Aircraft\KC-135R_TuR folder. -Copy contents of package to your MOD Folder. (Let overwrite) Credits: C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ Models by BPAO (RIP) Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM Sounds by ? Cockpit from B-52 by Dels pilots: Diego's Pilot Pack skin/decals/ini changes: pureblue Strike Fighters by Thirdwire Thank you guys! Enjoy. -PB -
My South West Africa Terrain Project
PureBlue replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
which step are you stuck at ? What do you get after you import the DEM? -
Mi-24 Teaser
PureBlue replied to orsin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Nice touch with the double pits -
F-16C Block 25/30 by The Viper Team
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Top notch stuff guys, thank you for the hard work. Pit looks great, love the new map on ground mode. -
Munich war 1938
PureBlue replied to Monty CZ's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Beautiful work mate -
Samurai's Shipyard
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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Samurai's Shipyard
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How about a type like an LST or LCT ? -
Alternate TFD Terrain Tilemap editor/viewer
PureBlue replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been tinkering with the ODS terrain, using the newer hirez tiles. This tool absolutely makes it more fun and easier to move around tiles, insert city/farm stuff and find target areas. Thanks for another nice update gerwin -
A little terrain adivce needed...
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Wrench, basically the eastern/southeastern Anatolia can be represented with something in between what I have in my mod and and what you have in your first post. It's pretty varied in reality so with the desert/germany tilesets we have the most one can do is to use a mix of them.. -
Strike Fighters - North Atlantic Replacement Menu - 1680x1050
PureBlue replied to kout's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The Planning Map screen in a campaign mission shows waypoint information, when you hover over your waypoints on the map. In stock menus it's ok because the text area is large enough. But in the mod the area is too small to show all the text, you need scroll down to see the rest. But you can't because the mouse is over the map and scrolling only effects the zoom.. That's only quirk I found with this beautiful mod