-
Content count
1,437 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by PureBlue
-
Strike Fighters - North Atlantic Replacement Menu - 1680x1050
PureBlue replied to kout's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great work Kout :good: -
Messing Around with Rolling Thunder
PureBlue replied to Swordsman422's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think Anti-Ship missions are setup as they were before NA. Barring the 'Pr'mary target' bug mentioned in another thread. The shipping routes are defined in the Terrain Movement file, you list a start/end area and the coordinates of waypoints. Now with the NavalMap=TRUE, the colors in a watermap only are in effect in Single missions, which will place carriers/transport groups randomly for a Naval Strike mission. This is my understanding. Because in campaigns you already define your naval groups in the campaign_data file, their start and final objective points. As TK mentioned in a thread today, the naval group will sail at their set speed and the game will calculate their movement even when you are not flying. So he says the naval group will move as much as the whole map distance in 1 or 2 days! They take a straight course from start to finish.. That's why he kept the NA campaign so short, a few days... I hope I'm not leading you the wrong path, Jonathan might give more insight here, since he's released a few campaigns using these parameters. -
Aeronautical charts for Moving Map display.
PureBlue replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Every terrain has 3 planningmaps that show up in the Mission Design/Map menu in the game. They correspond to different zoom levels. They should be in Terrrain's folder, in a CAT file if stock terrain.. If I'm not mistaken all the in cockpit map shows is one of these bmp files. -
SF2NA Iceland Classic TFD/HFD terrain
PureBlue replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
You mean like this? -
Strike Fighters 2 Sounds
PureBlue replied to Brennus's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very nice improvements there mate -
A/S missions .. no primary target?
PureBlue replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Interesting, I just tried a few anti-ships in Desert and Anatolia, I do get ships as primary targets. (though my target is always the MV Nordic Ferry, without any special SF2NA edits to it) -
UK map issues.
PureBlue replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
another question, what's the size of the map and location coordinates for those two bases? Are they in the outer %10 of the map? -
UK map issues.
PureBlue replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I remember something like, the first target areas for both enemy and friendly, shouldn't contain airbases. Insert some other areas there and see if that fixes it Ant. -
Help with editing the Viewlist?
PureBlue replied to steelflanker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
@steelflanker, it messes the weapon/missle views in the Action Cam right? Perhaps you can create a new view and not touch the default weaponview, just like I did for the alt+8, "view all weps" Edit: doesn't having CycleNextControl and Prev assigned to the same key cause a problem...? @peter, I think Skatezilla had a great post about multiple monitors and FOV, either in Thirdwire or simhq boards. -
Desert Storm for SF2 Released.....
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
More controls are in AIRCRAFTAIDATA.INI Though you might consider altering it per aircraft. Example from stock TU-16_DATA.INI: [LevelBombAI] ReleaseAlt=6096.0 ReleaseCount=24 ReleaseInterval=0.1 -
Desert Storm for SF2 Released.....
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thanks. I've been researching and found pretty good info on h1,h2 and rest of the airfields from Iraq's super-base project. Acig.org has a good article. The names h1, k1 etc are taken from closeby oil pump stations.. It would be nice to get some roads & rivers along with some of these missing target areas. -
Parked aircraft gone?
PureBlue replied to gillg's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Fubar, I just tried this. Disabled the start times for RAF aircraft on Keflavik, I can see these squadrons in the Campaign map but in the game no parked aircraft is visible. So it looks like, in Single Missions we get parked aircraft, campaigns we don't. That's too bad because hitting the enemy airfield and their aircraft reduced their strength.. -
Desert Storm for SF2 Released.....
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been reading the Strike Eagle 'Flying the F-15E in the Gulf War' by William Smallwood. The first strikes of some of the F-15E's are to Scud Sites in Al-Qaim close to the Syrian Border, and a few clicks south of here to Scuds near H2 air field. So I'm designing a few single missions around these. Searching the DS Map, H2 is not included (neither is H3). Now my Gulf War knowledge is not that good, so were these airfields used for air operations by Iraq, or only utilized for various facilities/missiles sites? There is an Al Muhammad Airbase nearby defined in the Map, but I can't find any concrete info about it on the 'Net.. Suspect a naming confusion on my side.. It's certainly understandable for every single target area not be included in the Mod, I just want to hear designers' ideas before I go in and add bunch of stuff for my install. Thanks in advance. Here's a good map. The Western Scud sector is in my current interest. -
F-22 Cockpit
PureBlue replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Awesome, thank you! -
Top Gun Music Theme for SF2 Series
PureBlue replied to HomeFries's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks HomeFries, enjoying this very much . -
NAWS China Lake A-4C
PureBlue replied to ST0RM's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Great work mate, looks great -
VAQ-134 "Garudas" EA-6B Prowler Skin
PureBlue replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks Dave, nice work -
AI behaviour since Apr'12 patch.
PureBlue replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Similar thing happens when your aircraft is heavily damaged but it can still fly, either on takeoff or in an engagement. Wingmen vocally responds to commands but does not follow them just goes on his waypoints.. Though this is be design IMHO. -
Ground Object Waypoints?
PureBlue replied to KiwiBiggles's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Best way we have is to turn on DEBUG in HUDDATA.INI Then in the game, note down coordinates. -
Carrier Operations II
PureBlue replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you have any carrier_based=true italian aircraft in your install ? I'm assuming you have the carrier set as Italian. -
ODS Mirage F1 (and any Super Etendard too!) high resolution cockpit repaint
PureBlue replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Installing right away -
Submarines
PureBlue replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't think the game uses the PATROL_BOAT types, yet. The anti-ship mission only spawns CARGO_SHIP. And I don't get any randomness with them either, it's always the first alphabetically named CARGO_SHIP type folder. From old discussions, 4 of these type could exist in an install and the game would randomize but I don't get that anymore. But this is another discussion.. For SF2NA, perhaps another way to use the Subs would be inserting them as TRANSPORT or other Warship type so they would be spawned in naval missions. But then we don't have control over that naval group formation, in Single Missions and the subs location could be obvious. Of course in campaigns this would be a viable technique.. -
Update #1 for SF2E ODS
PureBlue replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you Eric. Edit: Good call on the Carrier Deck, CollisionMesh=CVN71/CVN_Flight_Deck.lod. I've been updating all my 3rd party carriers with the respective folder inserted in there. -
NEW problem with TMF F-14's and SF2NA!
PureBlue replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Seen the same thing with AI flying various stock/mod aircraft. Haven't pinned down the cause for it yet.. -
LOOK! Forger Vertical TKO!
PureBlue replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice! and AI does it too