tomcat21
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que the riot squads of people raging at the vid. Also...is it me or do the french seem to get lowe rand lower when it comes to insane s**t like this? Plus those so called spectators might have been military personnel or people with special clearances like always. Wreckless, yes, dangerous, yes. But do the french care? if they did they wouldnt be doing this crazy s**t with theyre planes *assuming theyre french or german from the color* so you can only assume they know what theyre doing.
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View File RN historic colors did these for a friend of mine in the RAF. he was asking why anyone hasnt done any RN schemes so i decided to do a few based on the falklands era colors. There are 4 colors; blue, dark blue, grey and white, and solid grey. All were tested on the F-35, so im not sure if they work for the B model *which i wanted to use* Also. if there is trouble with the file *mostly due to me using windows 7* let me know and I'll try to address it. thanks credit for the templates i used go out to Klavs81. UPDATE. 2/21 I finally went back and added the tail insignias and roundels to the three falklands colors, though i wasnt able to find one to do for the all over gray. its still my first attempt at doing such a thing, so its not really accurate, but hopefully i can improve on that. This does make them a bit closer to theyre actual colors, but still gotta refine them a bit more. Hope you all like them Final Update 2/21 Fixed the lettering so now they read the right way on both sides of the tailfins. Submitter tomcat21 Submitted 02/18/2010 Category 4th/5th Generation Skins
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77 downloads
did these for a friend of mine in the RAF. he was asking why anyone hasnt done any RN schemes so i decided to do a few based on the falklands era colors. There are 4 colors; blue, dark blue, grey and white, and solid grey. All were tested on the F-35, so im not sure if they work for the B model *which i wanted to use* Also. if there is trouble with the file *mostly due to me using windows 7* let me know and I'll try to address it. thanks credit for the templates i used go out to Klavs81. UPDATE. 2/21 I finally went back and added the tail insignias and roundels to the three falklands colors, though i wasnt able to find one to do for the all over gray. its still my first attempt at doing such a thing, so its not really accurate, but hopefully i can improve on that. This does make them a bit closer to theyre actual colors, but still gotta refine them a bit more. Hope you all like them Final Update 2/21 Fixed the lettering so now they read the right way on both sides of the tailfins. -
longer exhaust trails
tomcat21 replied to tomcat21's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
i accedentally posted it twice *my computer started running slow when posting the other and it said connection was interupted and then i hit refresh, and it posted it again....sorry about that -
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View File longer exhaust trails just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal. Submitter tomcat21 Submitted 07/30/2009 Category Effect Mods
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File Name: longer exhaust trails File Submitter: tomcat21 File Submitted: 29 Jul 2009 File Category: Effect Mods just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal. Click here to download this file
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679 downloads
this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373 **instructions** to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane. also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it. All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane -
View File A-6F Intruder 2 this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373 **instructions** to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane. also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it. All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane Submitter tomcat21 Submitted 07/30/2009 Category A-6 Intruder
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File Name: Su-30MKI mod File Submitter: tomcat21 File Submitted: 27 May 2009 File Updated: 3 Aug 2009 File Category: Modern Soviet Aircraft Edit: Made some small loadout tweaks and a few other small things. Also deleted the L005 ECM pod since it has internal ECM *i think i added it correctly* and made it so hopefully when you choose a wingtip missile it woill be mounted against the pylon and not floating under it This is a Su-30MKI sim mod on the Su-30KN and Su-27PU mods by Jv44KT. Ive added the skin from the Su-30/Su-27PU flanker into this file because it was the only one to match the canards *I plan on making a new skin for it if I have time to, that way it would look alot closer to the ones on the MKI* I tried to get the canards as close as I could so it would look like there were no gaps between them LERX and the canards. I also fiddled with the flgith model to try to give it some sort of TVC, but I got it to move a bit *the AB will move up and down but not by much* I wanted to make it move a bit more to increase performance, but I dint want to mak it unstable. I tried to make the canards movable too, but i couldnt get it to work so I just reverted back to how it normally was. I got the idea for this after seeing the Su-33 sim mod and the Su-35 sim mod made by Lindr2, and thought that this would be a nice addition. All Credits go out to : Jv44kt for the model Lindr2 and MarcFighter for the Flight Model MarcFighter and Erwin_Hans for the sounds MarcFighter and BPAO Su-27 cockpit for the Cockpit Lindr2 for the Radar Screen Jv44kt,Erwin_Hans for the skins and tail from MarcFighter's Su-27 Fastcargo for the canards thank you for creating a wonderful plane. Without you this wouldnt be possible. I just hope you all like it. Info The Su-30MKI was jointly designed by Russia's Sukhoi and India's Hindustan Aeronautics Limited (HAL). The MKI's airframe is a development of the Russian Su-27 series while most of the avionics were developed by India. The Su-30MKI is more advanced than the basic Su-30MK or the Chinese Su-30 MKK aircraft. Its avionics, aerodynamic features and components are similar to the Su-35.[11] The aircraft featured many modifications over the Su-27 and the Su-30MK variant. These included canard fore-planes, 2-dimensional thrust vectoring control (TVC), Russian-made N011-M passive phased array radar (PESA) and a range of avionics complex sourced from Russia, France, Israel and India which includes display, navigation, targeting and electronic warfare systems. It is also speculated that the passive phased array Radar Irbis-E will be added to the fighter jet by 2010, when the first totally-built Su-30MKI will roll out from HAL Nasik INSTALLATION 1. Unzip the Su-30MKI folder to your WOE/objects/aircraft directory or unzip file and post it there manually 2. Copy the sounds into the sounds folder 3 Post weapons to the weapons folder and add the weapon data to your weaponsdata.ini file and save it with weaponeditor. 4 Add the canard files into the aircraft folder, otherwise they wouldnt show. 5.see if it shows and go have fun Changes Made There were only two changed I made, and that was the addition of a internal ECM jammer and I Moved the position of the jammer pods down a bit so they look similar how they would be added on actual planes. other than that, its pretty much the same as the original. Also, I tried to experement with TCV, so the roll rate might be alittle high. the original planes can be found here at combat ace http://forum.combatace.com/index.php?autoc...p;showfile=8125 http://forum.combatace.com/index.php?autoc...p;showfile=8320 Click here to download this file
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299 downloads
REMINDER Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can revert back to the originals. I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun. Installation Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals. Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun -
countermeasures and debris edits View File REMINDER Be sure to back up your excisting aircraftobject.ini, countermeasureobject.ini, debrisobject.ini, and shellobject.ini files in case there is a problem with these files and or you dont like them, so you can revert back to the originals. I did this after I noticed that after 3 seconds or so, everything in the game *drop tanks, pieces of planes, flares and whatnot* disappears. So I edited the files listed above to try to make everything that falls from the plane, or anything type of countermeasure fall til it hits the ground. So now when you shoot down a plane, or use flares and chaff, it should all fall to the ground before disappear. Now you can watch as every piece of your enemy falls back to the earth. I tried to make it so that more pieces came off, or add more debris from lanes or ground targets. I'll try to work on it and get it tuned up a bit more so that you get mor parts raining down to the ground. and also try to make the flares rate of decent alot less than it is now so it acts more like the real thing. eitherway, have fun. Installation Just copy these files and paste them in your objects folder. Make sure you back up you original files these replace incase you dont like these, or if you want to reuse the originals. Once added, test them out and see if the parts from the planes you shoot down, or the drop tanks or counter measures fall all the way to the ground. Im gonna try to work on this a bit more and try to add even more debris the next time. Anywho, have fun Submitter tomcat21 Submitted 05/19/2009 Category Ini Edits
