Beer
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Everything posted by Beer
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Done, should be posted sometime today. 50+ screenshots of Pure P-3 Action Cheers Beer
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Damn it, Pacific Fighters, Halflife 2, and DW; two years waiting on something good and all this stuff comes around the same time. Life is good :) Cheers Beer
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OK guys and gals here is a tool one can use for buoy spacing when the game is released! Its a chart for use for those P-3 DW TACCO's concerned with buoy spacing. 180 Knots groundspeed is easy to remember, its a 100 yards a second. For Line Patterns use the chart to get the desired spacing on your buoys. Example In the above, I have a Fly to Point in the direction I wish to lay line pattern down the subs course. Providing I have the plane at 180 knots, once the Projected Splash Point passes over the contact, I count off 5 seconds, drop the next buoy, count off another 5 seconds drop buoy, etc. In this case you would know the spacing between the buoys is 500 yards and will be able to estimate contact ranges and which buoys are likely to have contact and lose contact for better buoy management and coordination with your acoustic operators. Right Click the Chart, then "Save Picture As..." Then print for your Kneeboard. Cheers Beer
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Hi zzzspace Note that this is not the final build, this information is based on the build given to use for a preview. 1. No there is no seconds counter; the time displayed in the lower right has hours and minutes only. 2. Well sort of; yes to a automatic drop based on waypoints, no to autodrop based on time. Here is how the buoy deployment works: TACCO station is modeled in two screens, this one is what we would consider the TACCO Sonobuoy Console, the other is the Weapon Console. The green arrow just under the hand grab handle is how you would move to the Weapons page. The P-Chutes (three pressurized tubes that someone inside the plane would load from racks storing buoys in the plane, these are shot out of that plane with a small shotgun type charge). 1. Click the "Tube Select" light, it will turn white. 2. Click the mouse in the Type: Box, it will cycle through the available stores with each mouseclick, stop on the buoy you wish to be loaded. 3. The buoy type text flashes to simulate loading time and goes solid when loaded. 4. Hit E to Equalize the pressure or enable the Tube, The E will stay Lit and the tube is ready to deploy. 5. Hit the Drop Button to shoot the buoy out. Freefall chute is not modeled in the game External Stores 1. Highlight the buoy you want to use. 2. Hit the the "Drop" button, you get the nice thump sound of the bouy being punched out and the buoy deploys. Automatic deployment using Sonobuoy drop points 1. At the Fly To Waypoints Hit Sonobuoy it gives you a waypoint marked with a B, when the plane gets there, the buoy highlighted when the waypoint was created will automatically deploy. From the screenshot you can see I hit the Sonobuoy waypoint button three times. I have 14 DIFAR Buoys with the 3 for the waypoints autoselected. It seems the Buoy Waypoint is created directly in front of the aircraft by 4000 yards (guessing based on the scale in the screenshot), then the follow on buoys waypoints about 4000 yards ahead of the previous (perhaps this can be edited in a text file so you could have what ever default spacing you would want, not sure yet on that, but that could be a work around for not having a "Line" pattern available). Note that you can move any of the waypoints to any location at any time by clicking/hold and drag and release. Manual Buoy Drops as described with the Spacing Chart post (First Post this Thread); I found one Potato, two potato... works for me :yes: . Patterns Unfortunately there are no patterns (in the build provided to us), flying a circle is not an option, you can use drawing tools and draw circles on the Nav Map (but not on the TACCO Scope), and manually place the waypoints around it, but the AI will not fly a circle for a containment pattern or a mad hunting circle, a 3000 yard (Radius)circle is very difficult and the AI has trouble hitting the waypoints put up as a circle and staying on a reasonable arc. I tryed low (High: 364 kts, Med: 263 kts or Low: 154 kts. ) and test containment circles again to see what the best waypoint configuration is for circles (if there is one). FTP (Fly To Points) are Waypoint-Point and click in the Nav View, click the Waypoint Button at the TACCO station and it will pop up in front of the airplane similiar to the Buoy waypoints. Buoy-explained in this post. Weapon-these are similiar to the Buoy Waypoints only Marked with a T, again it will pop up in front of the airplane and you will have to manually place the point where you want it; it does not auto compute for delivery of a target, but will auto release. So far here is how I have seen the waypoints work. If you have no waypoint and click FTP (from the TACCO screen) it will give you a waypoint 4000 yards in front on the aircraft (other option is to point and click/or use insert as hotkey) from the Nav Map page. Lets say I have two FTP, I click a Sonobuoy Waypoint, it is added to the end of the last FTP. One type does not have "Priority" over the other. Seems they follow the order they were put in the system. This is workable, just a tad different for the "Priority System" that was used in the real plane. There are no Normals or other WP's you may be familiar with. Cheers Beer
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Yes Diesel subs are modeled, Jeff took a Kilo, his sub was to the SW of the FFG. Cheers Beer
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I must say that I am impressed with what you have so far ! Thanks for getting Jeff a preview for us to look at. Let us know how we can help you ! :yes: Cheers Beer
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The Biohaz Folding team is hanging at at around 156-160 in worldwide stats. This a pretty good achievement but we can do better and break into the top 100. Folding uses your idle computer to crunch Proteins for Stanford University. How it works is it Downloads a Work Unit, your machine uses its idle time to crunch the WU (may take days for one work unit). When it is done it uploads the results and obtains a new WU. Points are assigned to a WU, and Teams all over the world compete to the cause. The Protiens folded are those that cause diseases and are folded to work on cures for diseases that loved ones may have or for that matter that any one of us may get. Join the fold, its legit and its for a good cause. Cheers Beer
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The 3D models of the ships look great! Cheers Beer
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Sorry for your loss Chaingun, this is the reason why Folding is more than Teambuilding and bragging rights, its about finding cures. Prayers for your family Beer
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Very Cool! And Specific to Vietnam carrier ops too! This is firming up to be a good year for us cyber Carrier fans! Cheers Beer
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what features are you looking forward to the most?
Beer replied to Dagger's topic in Dangerous Waters
I want scalable ranges for acoustic targets and Multiplayer that works, and allows say me to be a P-3 Orion and hunt you down while you (Dagger) control the sub. Do you sprint and do course changes? Do you lie and try and wait me out? Am I able to drop a weapon for a kill in say 30 minutes with you trailing the battlegroup for a shot...or are you able to get a shot at the carrier? If they pull that off, this will be the mother of all ASW simulations. Cheers Beer -
Modelling Mayhem
Beer replied to darkpresence=JW='s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'll go ahead and lock it up, everyone understands everyone else's position. Scratch build your models, or give credit to the origional maker (if you have the permission of the origional model maker to use his work) and we will gladly host the files here. That is the bottom line. DP I was not confused by anything, I am also warning you about your "knee gro" please comment, this will not be tolerated here at Biohaz. I am astonished that you were/are in the running as a canididate for the NYPD. I will close with this. The best test of Integrity is what one does when (he or she thinks) no-one is looking. There are cheerleaders and champions, one needs to figure out which one they wanna be, and choose the right path to reach their goal. Cheers Beer -
Modelling Mayhem
Beer replied to darkpresence=JW='s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You need to scratch build a CV-41 if your going to take credit for the model. I cringed when I saw you rescale my work. It was correctly built with correct three views (although it was not pretty, it was proof in concept that such models could be imported). I remember when column5 praised my CV-41 for the correct scale on SIMHQ with screenshots when he toyed with it. You have also failed on the agreement when I gave you my CV-41 model to tweak...I was final release authority and controlled the final product, you were tasked with skinning and detailing the superstructure. This is similiar to Digitial Overload using models he downloaded from 3D sites and passing off the model as his work, granted the work is a low poly model of the origional, and no doubt has hours of tweaking, but the fact of the matter is taking full credit for something that is not all your work. If you use any part of the origional model downloaded is my opinion that credit should also be given to the origional creator, on the boards and in the readme. Cheers Beer -
Carrier ops.
Beer replied to navychief's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.simhq.com/_air2/air_035a.html NC some of that look familiar? Cheers Beer -
Carrier ops.
Beer replied to navychief's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://www.simhq.com/simhq3/sims/boards/bb...;f=119;t=000003 Take a look here NC. CHeers Beer -
Go Ollie, well said. Cheers Beer
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Buff and Weasel wanna participate in the Dayton 2005 planning meeting 10 Sept-14 Sept? Its being held at Bath Maine in the garage... The fridge will be full of Shipyard Pumpkinhead Ale... Thusfar Beer, Brew and Fates are attending. Cheers Beer
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I got to the third level then had to come offshore, looking forward to hitting it again when I get home next week. Cheers Beer
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Weasel don't quit your day job! Cheers Beer
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The military reguardless of Branch is a Profession. Pay them like professionals, and you will not need a Draft. Cheers Beer
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Man... 1985 I did CORTRAMID...mine was on the east coast though :D 19 years ago... Enjoy it SDirickson the time flys by (no pun intended). Won't be long til your a fleet nugget, married, kids on the way, shore tour, second sea tour, a Department Head, XO, CO, then retired... Cheers Beer
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Buff, Fates is coming to my garage for the final edits in Sept, he may even be a guest star in it... Mid Sept new release date :) LOL just like a game release hehe, one thing after an other delaying it. Cheers Beer
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Yep Nuts, got the video to prove it B), Many guys would argue that they were driven nuts by these so called superior beings. Cheers Beer
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"Superior Female Beings" No Such thing! ;) Cheers Beer