Beer
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F-4 Destroyed By Mig-21
Beer replied to TOTO's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Those deuces effects? The fire looks excellent! Cheers Beer -
Discovered this while surfing for H4 info Global Conflict Blue (GCB) Global Conflict Blue (GCB) is a large-scale military strategy game modeling naval and air combat along with a taste of the logistical and diplomatic aspects of war. The goal is a scaleable multiplayer game that can handle scenarios ranging from simple engagements playable in 30 minutes to massive campaigns contested over weeks. Features: Global map - The entire surface of the earth (to 1 km resolution) is available for play. A compression algorithm is used to keep memory and processing demands to a minimum to make this possible. Server-based multiplayer play - The server provides save and restore capability that allows a halted game to be continued from a network-stable image. Players and observers can drop out and reconnect. Flexible time-scaling - Time acceleration and negotiated no-conflict jumps in time in campaign mode are supported to keep game pace at an exciting level. Full serialization - The game can be saved at any time to be continued later. Saved games can also be used in the mission editor as the starting point for new scenarios. Advanced sensor modeling - Radar scan, sub-clutter visibility, stealth, aspect-dependent RCS, ESM detection and classification of emitters, EA jamming and deception, sonar propagation --numerous modeling elements are incorporated to provide a high level of realism. Large-scale design - Capability to handle 1000+ units to support complex engagements. Campaign mode - Diplomatic and logistic features are enabled to recreate the feel of real war. Choose your countries. Build your military, forge alliances, sign treaties, and prepare for battle. The world is yours to win or lose. http://www.globalsimulations.com/index.htm A quick look at the site and I discovered a test build is availible for DL :) This is an open source sim so if you have any talent to offer send them an email! Cheers Beer
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I tried it, it has potential, the interface was fairly good, I was able to figure out how to do the basics pretty quickly, the flyouts for each menu cover what they need to, the scenerio has a British carrier and a few harriers airborne, with a couple of patrol boats as picket ships; there were some unknown contacts to the NW. The flyout menu is the major controls with the radar being selectable from the Sensor Status window, also the heading speed and alt can be controlled by using the graphical sliders under the description of the of the selected object (I liked this better than the flyout menu). The file is the x4 build and is just under 7 megs http://gcblue.sourceforge.net/files/GCB_X4portC.zip The windows on the screen had low poly versions of their representive platforms that you view from any angle. The units displayed graphically you could see make their heading changes and you would see the Harriers through their approach when ordered to land. Still has a long way to go but the basics are getting there. The test build is playable for at least one scenerio. CHeers Beer
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I have one that I decommissioned, the problem is that particular Throttle the programing software is DOS based, it likely will not work as well as you think. I am almost in Canada I am in Maine. Private Message me and we will see if we can cut a deal :) Cheers Beer
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Here is the USCG Skin on it. Looks Great! The scenery is africainrigs, also available at www.hovercontrol.com hehe I am still working on my rig landings...I seem to have hover control issues Cheers Beer
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Sfp1 Cartoon Of The Day
Beer replied to Nick Tselepides's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
:) rotro...this could be an highly amusing talent he has! Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
capun The weapons I am currently using are still very high poly count. I think they are the second ones you sent. The 76 mm I modded to match the profile view, which was just dragging the the lower vertythingys down to the deck and leaving the gun barrel at the correct height. If you got new weapons go head and send them I think I am using the first missle luancher and 76 mm, and the second Phalanax. I will add the turrents and send the new model to you. Cheers Beer -
New Ver 7.0 Utilities Suite Due Jan 04
Beer replied to pumkindrvr's topic in General Flight Sim Discussion
Cheers pumkindrvr! Good to see ya over here! Not much USAF action anymore :( Cheers Beer -
Max Problems
Beer replied to Big John's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No idea, naturally I think I would start with a fresh install. Good Luck Beer -
Speaking of recruiting...Weasel come to the the dark side! Fly Navy, Fly ODB :) Cheers Beer
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Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
15 Nov Update, in game shots, excuse the graphics, since updating the latest driver, I have not tweaked the settings for best in game graphics. Things to do 1. Delete the hidden polys. 2. Get someone to Unwrap it so the maps are on one BMP vice the several I got going now. 3. Map it with the final coat of paint, current map is still rough. 4. Minor tweaks Here is the Max Render Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I can host it (as can BioHaz). Got the upper deck handrails to go, and I need to poly down the weapons. Unwrapping and putting the skin on one map I will need help with, then the final skin. Cheer Beer -
Fates back row left, Weasel front row left, Beer back row next to Fates. http://www.retrorelics.net/jim/dayton2003/index.html Cheers Beer
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Fast Eagle 12 years in the Navy! Maybe our paths crossed as I to was an Naval Aviator. Which AI class where you in? What commands have you been attached to? What was the source of your commission? What did you get out as? I did not retire I took the VSI/SSB a few years back. 12 year retirement? 15 was the least I was aware of and that was mostly for the E's in overmanned NEC's. The only thing I can think of for a 12 year retirement is a Medical Discharge with disability and that of course is not "retirement". Your comment "I am a Retarded...I mean Retired Sailor" also indicates that you don't seem to be proud of your accomplishment (as most would be). I recall your post from the carrier this Winter/Spring, I find it odd that someone could surf the web and make posts from a Combatant engaged in tactical warfare. That would be a Comm O's nitemare, not to mention the security issues. Email likely send a designated times but unhithered internet access from a ship at war? I have internet on my ship and I have unhindered access, but we are not combatants engaged in tactical operations. Just curious...some of this seems a little outta wack. Things sure seemed to have changed since I got out. Cheers Beer
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Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Getting there :) Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Handrails, a US flag, and final skinning, and its off to capun for tweaking :) Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
The Phalanax is WAY to detailed, 4000 polys ma thingys!, The dome should be toned down too, the barrels maybe 5 sided cylinders (maybe even 3 as small as they are). The axis's for the guns and missiles set up? I tried rotating some of the stuff and it was bad! Anyway here is what I got so far. Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Lotta tweaks to be done... Need to make a good main mast add the Captains gig add the booms on the bow add the helodeck observation bubble line things up mo better :) Cheers Beer -
Ffg Work In Progress
Beer replied to Beer's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
OK started the new model :), this is scratch built. Hopefully have a prototype to capun for weapons Sunday-Monday. This is work in progress. Cheers Beer -
Serious Question For Those In The Know.
Beer replied to Seawolf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I found a top and profile view for the FFG, they are not that good but they are usable...also have all kinds of picture of the Phalanax if your gonna model one of those :). Hope to have something for ya end of weekend Cheers Beer -
http://www.abacuspub.com/catalog/s511.htm I ordered it online, I believe I have seen the Previous version at Software Etc. Yes it has an S-3! Cheers Beer
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LOL Chief! The NavAir one from Seawolf would make a good Combat Aircrew Patch! Looking foward to the Flight Deck 3 showing up this week for some traps with FS2004. Cheers Beer
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Serious Question For Those In The Know.
Beer replied to Seawolf's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No the carrier will not be functional, TK has replied that it requires coding that is not currently in SFP-1. He is of course working on the Patch (enough people have verified this, please do not turn the thread into a where's the patch thread), it seems to be slow going so I would not count on landable carriers with SFP-1 :( Maybe one day SFP-2 will be in work under a new Publisher and feature Naval Aviation :D With the A-7 out I hope to tweak the Forrestal a bit, and get the FFG-7 done with Capun. The closest I think I can come is a PHM, a FFG and the Forrestal formation steaming and practicing visual approaches. My Naval Aviation Fixes for just flying around will be Chiefs recommendation of Flight Deck 3 (its on the way). When I wanna blow things up I will use the A-7, F-4 and A-4 from AD/column5 and the stock SFP-1 planes. Cheers Beer -
Under 5000' water depth(for drilling so far), the ship is rated to drill in 10,000' we will be just over that with some special equipment added to the ship. The deepest I have worked is 13,440' when I was a Dynamic Positioning Officer and we did wreck investigation on the M/V Derbyshire (the Derbyshire is a feature on the history channel :)). We had an ROV that photographed the wreckage. The special on the history channel was filmed on the visits after we did the initial find and investigation. I dont drive the sub or anything I just keep the ship on station. CHeers Beer
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I may be able to host a teamspeak server for Bio, and I am interested in a Fun fly for MSFS 2004. I will be availible after 6 Nov or so. Cheers Beer