Jump to content

Vlad Suglobov

  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Vlad Suglobov

Profile Information

  • Location
    Moscow, Russia
  • Interests
    mountain skiing :)


  • Website

Contact Methods

  • ICQ
  1. Fair Strike Ships In Us

    Fair Strike is going to ship in US on January 27 at the price point of $29.99. The game is available for preorder from the publisher's (Encore) site: http://www.encoresoftware.com/dbdriven/det...&category=games
  2. Official Fair Strike Demo Released

    G5 Software released an Official Fair Strike Demo. The demo features two flyable helicopters Ka-50 Hokum and AH-64A Apache, three playable single-player missions, and one Deathmatch map playable over LAN with up to four players. The demo is available from 3DGamers.com: http://www.3dgamers.com/dl/games/fairstrik...kedemo.exe.html Also available from Gamershell.com: http://www.gamershell.com/download_3521.shtml Also available from publisher's site: ftp://ftp.buka.ru/Demos/FairStrikeDemo.exe Latest screenshots and information about the game on developer's site: http://www.g5software.com/Non-Shocked/Product-FairStrike.htm ======================================== Fair Strike Demo Readme ======================================== © 2003 G5 Software © 2003 Buka Entertainment Developed by G5 Software Published by Buka Entertainment Release date Q4 2003 ======================================== [1] Description This is a demo version of Fair Strike, helicopter action\simulation game. Fair Strike features action game play and switcheable realistic\action controls, flight and damage models. There are two flyable helicopters in this demo: Ka-50 Hokum and AH-64a Apache. The full version of Fair Strike provides six flyable helicopters. There are three missions available in this demo, in the first and second campaigns: "Invasion", "Seasonable Aid", "River Convoy". The full version of Fair Strike provides four campaigns and 30 single-player missions. This demo allows you to try out the Deathmatch mode on the "DM Carribean fourth" map over the LAN with up to four players. The full version of Fair Strike features eight multiplayer maps, as well as Team Assault and Cooperative multiplayer modes. Fair Strike features: - Adjustable flight and damage models that can be anything in between "action" and "hardcore". "Action" mode features FPS-like controls, while "hardcore" mode precisely models helicopter physics. - First person, third person and cockpit views. - Six flyable helicopters: Ka-50 Hokum A, Ka-50 Hokum B, classified concept Ka-58 "Black Ghost", Ah-64A Apache, PAH-2 Tiger, RAH-66 Comanche. Two support transport helicopters: UH-60 Black Hawk and Ka-60. - The involvement of the insiders from Russian helicopter industry in the game design and development process. - Detailed replication of helicopter physics and avionics. - Four action-saturated campaigns in four "hot spots" of the Earth: Caribbean Region, South-East Asia, Eastern Europe, and Middle East. - Up to three wingmen during the mission. - The ability to select the helicopter and weapons before the mission. - The ability to select the helicopters and weapons for your wingmen before the mission. - The ability to issue orders to wingmen during the mission. - Virtual co-pilot when piloting two-seater helicopters. - Fire support from ground and naval artillery. - Multiplayer modes: death match, team assault, and cooperative via LAN or Internet. - The ability to customize the look of your helicopter in multiplayer modes. - More than a hundred of different ground structures, tens of different types of ground and naval units, several types of infantry. - Spectacular graphics. ======================================== [2] SYSTEM REQUIREMENTS Windows 2000, Windows XP 733 MHz Intel or AMD processor 256MB RAM 670 MB hard disk space 64MB GeForce2 or Radeon video card Microsoft DirectX 9.0 Mouse Windows compatible sound card ======================================== [3] SYSTEM RECOMMENDATIONS Windows XP Pentium 4 2.4GHz processor or AMD equivalent 512MB RAM 670 MB hard disk space GeForce4 Ti 4600 video card Windows compatible sound card Microsoft DirectX 9.0 Mouse ======================================== [4] Controls To switch between action and simulation modes main game menu: [settings]->[game]->[special] Simulation mode controls: E - start the engine +/- - increse/decrease revs * - maximum revs G - landing gear control 0 – decrease collective pitch . – increase collective pitch Z/X or joystick button 3 - switch weapons Left Shift - change weapon mode T - activate external weapon in case it is available in the mission joystick button - fire weapon F - flares Tab - switch between enemy targets joystick Button 2 - select nearest target C - switch between allied targets V - select nearest allied target N - switch between waypoints Action mode controls ------------------------------------- cursor keys - strafes, forward and backward Right Shift - increase altitude Right Ctrl - decrease altitude * - maximum flight speed / - minimum flight speed Z/X or mouse wheel - switch the weaponry Left Shift or mouse3 - change weapon mode T - activate external weapon (if available in the mission) Lmouse - fire weapon F - flares C - switch between allied targets V - select nearest allied target N - switch between waypoints Cockpit view controls ------------------------------------- numpad keys/joystick POV - view cockpit numpad 5 - toggle HUD zoom [/] - map scale control M - turn map on/off R - turn on/off radar ,/. - MFD mode B - radar surveillance and searching system screen mode Wingmen control menu ------------------------------------- 1,2,3 - opens command menu of the corresponding wingman (if available) Misc ------------------------------------- F3 - console F6 - make a screenshot (if in window mode) F10 - quick exit ======================================== [5] Known bugs and possible problems - Alt-Tab may crash the demo - text translation inaccuracy - some sound effects are temporary - complete voice-over integration is planned in November 2003 - possible minor flight physics bugs with some joystick models - possible flight physics bugs in simulator mode w/o joystick - force feedback is not tuned yet ======================================== [6] TROUBLESHOOTING Q: I have a video card with less than 32MB of memory on it. Can I play Fair Strike Demo? A: Fair Strike Demo requires a video card with at least 32MB of memory on it. You need to upgrade your video card to play Fair Strike Demo. Q: I have a 3Dfx based card. Will Fair Strike Demo run with this card? A: No. You need to upgrade your video card to play Fair Strike Demo. Q: 1280x1024 mode runs slow. A: This mode only runs fast enough on Geforce3 and Geforce4 cards. Q: Game gives an error message saying that I'm out of memory. A: You need more virtual memory. Try selecting Control Panel, then System, then Performance, then Virtual Memory. It is best to change this setting so that Windows manages virtual memory. Q: Fair Strike Demo loads not as quickly as I would like. A: Add more RAM to your computer. The more RAM that you have, within reasonable limits, the faster Fair Strike will load and run. Q: I have DirectX 8.1 installed. Will Fair Strike Demo run? A: No. DirectX 9 or higher is required. Q: Do you support Open GL? A: No. ======================================== [7] THIS IS ONLY A DEMO Please note that this demo is not a final product, and this demo quality and performance do not represent the quality and performance of the final product, which we still have time to improve. ======================================== [8] MORE INFORMATION For more information about the game please visit: http://www.fair-strike.com -- Fair Strike web-site http://www.g5software.com -- G5 Software web-site http://www.buka.com -- Buka Entertainment web-site ======================================== [9] Contacts Please route all game feedback to G5 Software: contact@g5software.com, and Fair Strike producer at Buka Entertainment Ivan Bunakov: bivan@buka.ru More publisher contacts: PR Manager jg@buka.ru International Sales Manager kroksana@buka.ru

    Guys, thanks a lot for your interest. Let's just do as follows, if you don't mind: Jeff said he's going to gather questions about the game and send the pack to me to arrange a kind of interview to post on Biohaz. You know, I'd like to spend more time on forum and answer all your questions but my spare time is really limited. Thanks again, and -- all your questions will be answered. PS Jeff, is it ok that I disclose your plans here? :)

    Thanks! In fact missions are static, but in some missions the objectives will be altered, added and cancelled resulting in a kind of pseudo-dynamic missions.

    I forgot about ~10 types of infantry on the ground and in the air (inside the transports :)

    Not straight after the release, but both things will be possible after it. We keep addons and user customization in mind. 6 flyable helos, 2 transport helos, 4 enemy helos, some 30 ground enemy units, hundred+ ground structures, all fully destructible.

    As of release date, I can only repeat the official "Q4 2003" and add that at we are approaching alpha in a couple of months. Mission editor is not going to be released with the game, but if we feel the demand for it, it can happen after the release.

    Buka finds they are somewhat similar :D I think you will probably like Fair Strike if you liked Echelon

    The publisher's the same, right. The developer is the other one. And the engine is original, nothing to do with Echelon. In fact, it's a better one :)

    http://www.g5software.com http://www.g5software.com/Non-Shocked/Prod...-FairStrike.htm

    I was spying 8) Thanks for everything, I'll try to check back here often.

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..