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Everything posted by Brain32
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Swedish Campaign (The Scandinavian Front)
Brain32 replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Definitely one of them here, looks sweet -
Experiment with Iceland_Water.fx
Brain32 replied to PureBlue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
interesting -
Something I Really Do Like...
Brain32 replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Check out Outerra engine, it has a free demo they call alpha, it sure has some bugs and the people there say it's still unoptimized but let me tell you something, I still didn't pick up my jaw from the floor after running it...craaaaaaaaaaaaaazy stuff -
IcelandNA Problem
Brain32 replied to BearGryllis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
FlightDATA.ini changed and you have the old one still in your mod folder that's causing this -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Nope -
WARNING WARNING
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You know what this means right? We have to make some nuclear submarines for retaliation! -
SF2:NA F-14 Avionics Problem in Non-NA Mods Installs
Brain32 replied to Geary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Don't think so, because it's not free if you merged it that actually means you have them all, if you ask me if anything you should get even more options when merging.... Now as for the problem I don't know what that happens in my merged install Tomcat works normally if I start with SF2Europe.exe as do all other items from NA... -
SF2NA Iceland Classic TFD/HFD terrain
Brain32 replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Wait! It had more polys in game than in max? -
SF2 Screenshot Thread
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Raven, this has Bloddy awsoooooooooooooooomeeeeeeee! written all over it -
Darn, I thought this will be about badly polished cars...
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Blue line problem in SF2V after March 2012 update
Brain32 replied to vietace's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You must ask the Oracle Neo.... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I understand locking the LOD's(somewhat atleast) but what's the point with locking other stuff? We don't really need the lods anyway... -
SF2 Screenshot Thread
Brain32 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think the key might be in the locked shader files/scripts... -
What must be with next SF2 title...
Brain32 replied to BearGryllis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah but will be called SF2: Don't mod my wings... But I'll hold on with such remarks, I know the guy is busy preparing the patch, but if he refuses/evades to provide any guidance for new terrain moding then we can assume where all this is slowly but surely going... -
Looking at redoing the new Iceland terrain
Brain32 replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Until TK gives us some guidelines I'm afraid it's going to be a case of heavy trial and error -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yeah 5000 I remember that because that was one of my first mistakes when I started 3d modeling, fortunately Capun straightened me out... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup, exporter is limited to 5000 polys per mesh, otherwise it crashes.. Ahh too bad, cu buddy -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
As for the mesh limitation, did you try cutting parts of the main mesh into smaller ones, then linking them together in hierarchy like cockpit meshes for example and THEN calling them out in data.ini? -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Nope, you get the entire pack Wait, so texturing is not done in max at all? -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well I say let's cool down now and get really pi**ed later if this really is a case of some strange decisions... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Naah I don't think so, since it's max driven a simple exporter notes pages might be enough. I think the guy will answer us as he finds some time... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup and while I can somewhat understand locking out the LOD I really don't get the point of locking the fx. files. I mean God forbid we make some mods for the game right? Well I hope TK will atleast provide some support in our tries to make new terrains, instead of guess how it's done approach. Although the whole thing might actually be a free for all whatever you make in 3dsmax kind of thing... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Well one more thing about it is a bit strange, Iceland CAT takes up almost 400 MB's but when you extract all, it's just 36 MB's... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Yup considering the size of Iceland I figured 266 entries for the land and one for the water that covers the rest of the map... -
New entrys on SF2 NA
Brain32 replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Okay so we have 1000x1000km map split in 1000 chunks, so chunks are 1x1km? BTW, I think ICELAND_DETAIL_MAP.BMP means TK is using texture splatting(blending) for terrain texturing which is great...