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Brain32

+MODDER
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Everything posted by Brain32

  1. Exactly in my case plain diversity as I already use that same set for the Germany, the previous set simply feels more like mediterranean
  2. Arrrrrrrrrrgh after I converted all skins into DDS, separated DS and Saudi from european and tidyed it up...arrrrrrrrrrgh I'll try to cautiosly update my Tonkas, thx guys
  3. Hmmm the gunsight is the plain PKI for refrences I'd have to dig but it's basically the same as in mig-21PF/PFM
  4. Me personally I prefer legless(lol) pits, but if done nicely they can be cool
  5. Steve Jobs

    I never used Apple hardware but I have much respect for innovators, on top of that he had some true human wisdom behind(if not actually infront) all that technology talent. R.I.P. Steve
  6. Buddy, this is VERY nice
  7. MiG-21F_Cockpit_NEW_1.0

    Love it!
  8. Previous Anatolia tileset by Stary still works?
  9. Happy Birthday Brain32!

    thx guys
  10. Price/performance is all I'm looking at and last time, nVidia lost. Sure most games theese days are written for nVidia, but with the amount of money you need to shell out for a decent nVidia(because games still work like crap on low end ones ofcourse) I can have two kick-ass ATI's in crossfire...atleast that's the way prices are here
  11. Maping cockpit comparing to mapping external model is what layups are for dunking, much, much easier. With gauges just name them to what they do, if it's altimeter name it needle_alt, speedometer needle_spd etc. etc. You have lot's of examples in the ini's Btw. it looks quite good I would put a bit more polys into the canopy bow but that's me, keep it up it looks cool
  12. MiG-21PFM_Cockpit_NEW.rar

    Excellent!
  13. Just point the needle upwards and ofcourse set the pivot point to the center of the gauge, rest of it is done via INI...
  14. Very nice start I know references are scarce for MiG-25...
  15. Quite easily actually, I must slap my senile head for not posting this eons ago as I've been using it since last year: Anyway first you download this little tool: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/DXTBmp.shtml Then you just load your damage texture in TGA format into it and save as DDS DXT3 and that's it. Just make sure in the Mipmap form on the left right everything is unchecked, "Scaling Filter" is set to "Box" and "Processing" is set to "None". It may already be like that by default but I don't remember as I have it installed for a long time. I didn't post a screenshot as those are pretty much the only things you have to make sure off. It's a very simple program but helps immensely if you are really up to fully converting your stuff to the newest SF2 bells and whistles, it also reduces the amount of space on your HDD needed for the damage textures and keeps everything nice and tidy. P.S. Don't forget to edit the main ini to use DDS instead of TGA or you will not see the damage in game! P.S.2. I can't post in KB so I posted it here, this could be good as I guess more people will see it here lol
  16. None here, atleast not using ultra-modded SF2E...
  17. Ok, ok, I'll make my Indo-Pak install right now...
  18. IL2 Cliffs of Dover status ?

    Very nice, a bit too cartoonish or cinematic but in kind off good way...
  19. Jeeeeeeeeez the guy is obviously new on the forums, who knows how he handles english too is there really a need to react like that? I wouldn't say anything if the guy was constantly asking and bothering but you guys - are IMO overreacting.
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