-
Content count
3,005 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Brain32
-
SF2 Expansion Pack 1 released
Brain32 replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I feel your pain but for me economy politics and computer crimes will be on hold one day But just one day -
Ca_Stary's Enhanced Israel Terrain
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Israel tilest has no road tiles... -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah, export to 3ds from GSkp then in max... -
Ca_Stary's Enhanced Israel Terrain
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I love the tree size in this mod, perfect balance -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thx, it's A6(although they look same) it's not really totally my work, it's Google sketch-up model adjusted for SF2, I just got rid of a couple of tens of thousands polys and mapped it lol, it's in low 5k area right now. -
Enhanced SF2: Israel Terrain by CA_Stary
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yup this is how I looked when i ran the game after installing it -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
"We don't really need air support, we just called you to see this lol!" -
Calling terrain gurus. A question or two
Brain32 replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
When you put GE images over it try not to put squares, this is why you have that pattern. Rather erase parts of it until you get custom, more natural shapes... It will still have somewhat pattern -ish look but a bit better. -
Calling terrain gurus. A question or two
Brain32 replied to Stratos's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Edited def tiles or Google Earth? -
Soviet Bomb Pack for SF2 WIP
Brain32 replied to lindr2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any nukes? -
The Best Fighter
Brain32 replied to Eagle99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Ast-la me-ti I ked-chec his file-pro, he was lwe-twe I voted MiG-21 -
SF2I Add-On 14 New Pics by TW
Brain32 replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Can't wait to start dismantling Spitfires into little pieces, I hate those all the way from IL-2 -
Dels Korean War mod AVAILABILITY on First Gen. Series?
Brain32 replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
With any post 80's plane mod, you loose a LOT of the functionality in SF1 that you have in SF2... -
Dels Korean War mod AVAILABILITY on First Gen. Series?
Brain32 replied to Kulbit80's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
SF2 February 2010 patch level+ -
Help Uploading add on aircraft
Brain32 replied to thebeast0449's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I did all my uploads with Opera(99%) and IE8 a couple of times... -
What`s your favorite helicopter?
Brain32 replied to Eagle99's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AH-64, nothing comes close. I like the Cobra's too though. -
Something Evil This Way Comes...
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Damn the old one is still super-awsome, this will be mega droolage -
When I edit heightmap bmp in Photoshop, heights do not turn out properly
Brain32 posted a topic in Modding Terrains/Enviroments
Ok I hope the title is not too big Anyway if you ever had the problem when editing the heightmap exported as *.bmp file that heights turned out wrong the problem is in the palettes and here is the solution. To save the palette, once you load it into PS go: Image---->Mode---->Color Table ...and just save it anywhere.* Once you edit the bitmap in PS, go to same path and just load the previously saved color table, then just save the bitmap and that's it... This way you can even convert the image in other formats, so you can work with layers and truly edit the living soul out of your terrain, once you are done, just load the palette and save it as "Index" everything will be in place and completely TE compatible *-the palette file also came with the old 2003 terrain editor(Filename=terrain palette.act) but anyway saving it is fast and easy so you don't have to mess with it... -
Screenshot Thread
Brain32 replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks like Ken and Barbie had a divorce and Barbie had a better lawyer -
F-4E AUP Phantom II, HAF
Brain32 replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
AFAIK something is already in the works, I remember I saw a super hot pic of it just a few days ago... -
Woaaaaaaaaaah, that's one hot thing.
-
I think I hate that plane(C and D too lol), not because of the Misswinder(AIM-9B) and "the Great White Hope(AIM-7)", but because it does not have a gun
-
Kreelin's FM....
Brain32 replied to UnknownPilot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The thing is, this clip was not taped "to show the Cobra", meaning most if not all clips of Flankers doing Cobra manouver are shot against only the sky, thus any judgement of change in the altitude becomes virtually impossible. Other than that, the over 90deg alpha also reduced the impression of altitude change...