Jump to content

Brain32

+MODDER
  • Content count

    3,005
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Brain32

  1. Well it's just a matter of taste I guess, because for me the only thing that navigates around green triangle is Pacman, pilots are the ones that navigate around mountains, sure it's hard to see birds nest at speeds involved, but I don't think they only see a green triangle either
  2. Well personally, graphics is a big part of gameplay especially in a flight simulator. If one is to simulate flight as realistic as possible it would be funny as hell if with all the fancy electronics and system modelling and high fidelity FM, you would be thrown over what looks more like hangover gone bad than a place on Earth...
  3. Citylist and Texturelist are not in the *.CAT files, I guess we need to aks TK dor it...
  4. File Name: High Resolution PR ANW Terrain Tiles File Submitter: Brain32 File Submitted: 25 Apr 2008 File Category: Tilesets *****High Resolution PR ANW Terrain Tiles***** by Brain32 This is a set of high resolution (1024x1024) tiles for America North West terrain. Installation is simple, just unrar all the *.BMP's into your ANW terrain. Tiles were as usual made with help of satelite imagery, and are actually taken more from mid West USA than North West, but I think they still fit into general terrain idea. Dont get too concerned with high resolution or the size of the tiles, ANW terrain has only 6 tile types so this mod will not have any performance impact whatsoever, I tested it personally under WOI on my aged system and it went super smooth. Click here to download this file
  5. What Are You Paying For Gas...

    About 1.20 Euro or 1.80$ per liter
  6. Lex is correct, tile types MUST be arranged by altitude you can not have gaps or the above happens, if you have for example: "Grass" going from 1 to 400m; but the first next type...let's say "Farm" going from 600 to 800m you will have the gap...
  7. OK, if you take a look here you can spot a pattern. All service years that pass 1985 are bugged for you, that's with a good reason. In WOE default service years range from 1955 to 1985 to change that, go to root folder of the game, there's an "Options.ini" open it up and find the following line: [singleMission] AircraftType=F-15A MissionMap=GERMANYCE MissionType=SWEEP MissionTime=NOON MissionWeather=SCATTERED AirActivity=NORMAL AirDefenseActivity=NORMAL LoadMission=FALSE LoadMissionFilename=A-10A Close Air Support MissionYear=1978 StartYear=1955 EndYear=1985 <--------------CHANGE THIS to your liking, I have mine set for 2020
  8. I think there will be some room for that but not much, I tried to squeeze in as much as possible, but didn't want to go over standard 1000x1000 size, there's whole Aegian sea on the map and a really good chunk of Turkey on it
  9. Nope not just Kosovo, this terrain will not focus on it at all, it's primarly made(and named by me) Balkans SEE(South Eastern Europe). It will be sutable for all historic and ficitional/near miss scenarios related to Balkan: WW2(will look too modern for that but...) Near miss/ficitional from late40's/early50's Yugoslavia(+ surely western allies) vs SSSR Varios variations of conflicts between 1990 and 1999: CRO vs YUG 1991-1995(not too interesting in regards to air war, I don't think there was a single encounter(dogfight) between the two forces, mostly mud moving with vicious AAA systems on both sides) NATO vs YUG with Operation Allied Force probably being the only material, also Flight Baning operations over Bosnia might be interesting too. My main focus will ofcourse be on Croatia and neighbouring contries and most tiles will be largely based on satelite imagery of my country, I planed medditeranian look for Italy,Greece and Adriatic coast, forrested mountain look for transition and mild European style for inner(northern) parts of the map(similar to GermanyCE since it really is)... You can bet your arses I'll be giving everything I know into this, nothing like doing your home
  10. Here's the part I'll cover: It will be a completely new terrain, with custom PR 512x512 tiles... Don't expect it too soon though, not #1 priority right now sry...
  11. NEW everything on the way....
  12. What I have problem with is the "only" part. I would rather have a sim with two flyables(let's say MiG-29 and F-16) and everything else on both sides AI, than a sim with 8 flyables on one side and all AI on other. This would actually be my main issue with SF series sims if there was no mods...
  13. 1) Associated bitmaps means "terobject1_buildings.bmp" and "terobject_buildings1A.bmp" 2) TOD's taken from Polaks desert need to be renamed into "GermanyCxxx.TOD". Main city tiles are GermanyC1-5. Generally in "GermanyCxx.bmp", C stands for City, transition textures are marked as for example GermanyCG25.bmp, this means it's a transition tile from C - City to G - Grass by 25%...you get the picture I hope :)
  14. Yeah I did that from begining, but was too lazy to pull all the required permissions to include it in the main mod. Oh and to adjust the TOD's for GermanyCE terrain you need to rename them to "GermanyC1 - C5" What would be extra cool is completely new repositioning of the buildings, however I can't map the buildings worth a sh1t lol so...
  15. Oh don't worry my urin sample was THC positive and they still let me in
  16. Yes unfortunetly there's no Helicopter FM tuned for "Hard" mode and they are often unusable at hard setting...
  17. That's mighty strange, I can't run LockOn to be playable on my system except at settings where it looks quite poor, on the other hand I can run WOI(patched) without mirrors and reflections, shadows off or even at medium, everything else on high with fps never droping below 20 and that's only in intensive situations...
  18. And neither do I, best way if you're working with new TE is to make a new HFD IMO, then no problems occur...
  19. Well I got a major FPS improvement...played waaay to little to notice other things though
  20. Thx Will be easier to play knowing WTH is AI rambling about lol
  21. I knda tought that was it because I noticed I usually get in glider mode after AI tells me that BTW, what "Spike!" means? Is it a term for being saturated by radar?
  22. You have a very detailed tutorial in our seemingly active STEALTH eqipped knowledge base: http://forum.combatace.com/index.php?showforum=191
  23. Weapon data for Meteor is in Gripen readme, I can post the data here but you would still need the the *.LOD and the skin for it that is in the Gripen mod
  24. Well..I downloaded it, installed it and it works perfectly giving me a lot of fun, I was even late for poker night yesterday Thx man, this baby is awsome
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..