Jump to content

WhiteBoySamurai

+MODDER
  • Content count

    960
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by WhiteBoySamurai

  1. Great, thanks!! That launcher should actually be really easy to model. I'll get right on it.
  2. I went ahead and bought the game, even though I don't have the hardware to enjoy the Iceland terrain. For years I'd been hoping for new features like the new avionics, targettable cruise missiles, better warshops, and so on. IMO the game is worth the price for those alone. One really huge bug I've found, though, is that all third party ships (and the default cargo ship for some reason) have become completely invincible. Guided missiles still track, but they (and all other weapons) pass through with no effect. I've even tried a tactical nuke with a proximity fuse and the boats don't feel a thing! A few other people I know have experienced the same problem. The new stock ships (Kashin, Krivak, Kiev, etc) are all sinkable for me, which leads me to believe there's some new code needed in the data.ini file to get third party ships working again, I hope TK provides us with the cat extractor soon, otherwise I can't properly test the ships I'm modelling. :/
  3. Yeah, I have read conflicting information about this. Some websites say the SA-N-9 were installed, others don't mention them. I remember seeing a photo of the Kalinin/Nakhimov (well, I think it was her hull number...) with the launchers in place. Maybe it was from the recent refit? Anyway, I'm going to put them in for now. I'd rather have the ship accidentally overgunned than accidentally undergunned. The SA-N-4 launchers will have to wait until the SF2:NA extractor comes out, so I can find out how multiple missile launchers are implemented. Also, every picture I've seen of the Kirovs has the launchers retracted, never deployed and ready to fire, so I actually don't know what they look like. In the man time, though, the VLS systems are working, and all 96 SA-N-6 Grumbles are in their proper place:
  4. KirovWIP04

    From the album WBS's stuff

    Kirov undergoing missile test
  5. Guns are now operational. I can imagine when these ships were being designed. "What is this empty space on the deck, comrade!? We can't send her to sea like that. Put on more weapons!"
  6. KirovWIP03

    From the album WBS's stuff

    Kirov class battlecruiser guns test
  7. Not sure what changed, but all weapons now pass straight through ships harmlessly. Not just third party ones, but the defaults that this patch apparently updated (cargo ship, Sumner Fram, etc.) Buildings and other ground objects seem to be destructible as normal. (This is with the March 2012 patch installed, but without NA installed yet, mind you.) Also, the "start in air near base" option from the gameplay pulldown menu seems to be missing for me now. I can only choose to start on the runway or in the air near the enemy. Anyone else experiencing this?
  8. The new features sound absolutely incredible! I have some questions for those who have already bought the game: -Has anyone tried to run it under the listed minimum specs? I'm stuck with 128MB video and 2GB RAM, and PC components are ridiculously overpriced in Japan. -Are carriers sinkable now? (Sounds like the Kiev can be sunk, right?) -Any confirmation on multiple working missile launchers on ships? -In a merged install, do the new features like TWS-targettable Phoenixes get applied to the other games?
  9. KirovWIP02

    From the album WBS's stuff

    Kirov class battlecruiser early WIP
  10. KirovWIP01

    From the album WBS's stuff

    Kirov class battlecruiser early WIP
  11. F-35J

    Version 2.1

    1,003 downloads

    In December of 2011, the F-35 was officially chosen to replace Japan's aging F-4 fleet. The F-35J is scheduled to enter service in 2016. Final assembly and perhaps eventually licence production will be handled by Mitsubishi Heavy Industries. This package includes three different high-resolution skins representing currently proposed paint schemes. Currently included squadron markings are for the 301st Fighter Squadron from Nyutabaru Air Base, one of the first units expected to receive the new aircraft. Note 1: Several avionics modifications were (selfishly) made by me to better represent the powerful AESA radar set in the F-35. Feel free to use the original F-35 avionics.ini if you prefer. Note 2: Some essential weapons (some from the community Ordnance Pack, others created by yours truly) are included, but be sure to download the JASDF Weapons Pack for more! Credits: -Original F-35 mod by Dave, JSF Aggie, JAT81500, Amokfloo, and FastCargo -JSOW, JDAM, and SDB models from SF2 Ordnance Shop -JASDF skins, decals, and hangar screens by Nengajou Aki -JASDF weapons and F-35 data ini modifications by WhiteBoySamurai
  12. File Name: F-15J skin pack File Submitter: WhiteBoySamurai File Submitted: 01 March 2012 File Category: SF2 Series Add On Skins This is a comprehensive collection of skins for the JASDF F-15J (as featured the SF2 F-15 super pack here). Eight different real-life squadrons are featured, each with authentic squadron patches and serial numbers, bringing this aircraft model up to the same level of fidelity as the American versions. (The existing aggressor skins look cool, certainly, but they are not representative of front-line aircraft.) These skins are also compatible with the modernized F-15J Kai model (F-15J_97), so if you use both, just drag and drop the texture folders into either or both aircraft as you like. Decals, texture modifications, hangar screen and loading photographs by Nengajou Aki. Packaged and uploaded by WhiteBoySamurai. The author has given permission to include these skins in freeware mods and future F-15 package updates. Click here to download this file
  13. F-15J skin pack

    Version

    190 downloads

    This is a comprehensive collection of skins for the JASDF F-15J (as featured the SF2 F-15 super pack here). Eight different real-life squadrons are featured, each with authentic squadron patches and serial numbers, bringing this aircraft model up to the same level of fidelity as the American versions. (The existing aggressor skins look cool, certainly, but they are not representative of front-line aircraft.) These skins are also compatible with the modernized F-15J Kai model (F-15J_97), so if you use both, just drag and drop the texture folders into either or both aircraft as you like. Decals, texture modifications, hangar screen and loading photographs by Nengajou Aki. Packaged and uploaded by WhiteBoySamurai. The author has given permission to include these skins in freeware mods and future F-15 package updates.
  14. File Name: AH-64D Japan Ground Self Defense Force File Submitter: WhiteBoySamurai File Submitted: 27 February 2012 File Category: AH-64 This model represents the lisence-built AH-64D as used by the Japan Ground Self Defense Force. Paint job and decals are representative of the 3rd Attack Helicopter Squadron. I have packaged and uploaded this by request from a friend who did all the skin and decal work. Original Apache model by Dels, which you will also need for the weapons. See the readme for more details. Click here to download this file
  15. CGN-25 USS Bainbridge

    Version 3.0

    750 downloads

    This model represents the USS Bainbridge, the only ship of her class, in service from 1962 to 1996. She is based on the Leahy class missile cruiser, but modified to use nuclear power. This package contains three versions of the Bainbridge, separated into the major refits the class underwent during its service life: As built in 1962: Equipped with Terrier missiles and two 3" twin turrets AAW refit circa 1976: Terriers replaced with SM-1ER, 3" guns replaced with Harpoon launchers, electronics updated to support new missiles NTU refit circa 1985: New radars, added Phalanx CIWS, SM-1ER replaced with SM-2ER Each version has its own names.ini list, so each variant will appear in task forces in the correct era. Each version of the ship is substantially different in their anti-air and anti-missile capability, which I have attempted to simulate as best as I can. The Harpoons on the AAW and NTU version are fully functional. SRBOC launchers (as on my other USN ships) are included on the model but disabled by default for simplicity's sake. Note: The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  16. Riga class frigate

    Version 2.3

    741 downloads

    This model represents the Riga class frigate, in service with the Soviet Union from 1951 to 1991 They were exported to China and several other countries. At least 68 of this class were built, plus at least 14 more license-built copies (the Jinan class or Chengdu class) in China. All necessary sounds, guns, and weapons are included in this package. Hull number decals are not featured, as these ships are meant to be used as OPFOR units. This is my first ship to feature a destroyed model. I hope you will thoroughly enjoy blowing up this vessel. :3 Note: This model has been updated for full compatibility with SF2:NA. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
  17. Here's the Riga, now 99% finished except for some deck details and the destroyed model. In my testing, the ship poses a credible threat for 50s and 60s era strike fighters, i.e. anything without anti-ship missiles or guided bombs. I've mostly done modern ships until now, so I was going for a "rusty" weathered metal texture. A pair of them can put a good amount of flak in the air. The crew and I both need more practice aiming, though... JonathanRL, if you are already preparing targets in the campaign data files, the ground object type will be simply "Riga." I'll try to have this ready for upload this weekend, or early next week at the latest.
  18. Riga WIP06

    From the album WBS's stuff

    Riga class frigate; near miss with rockets
  19. Riga WIP05

    From the album WBS's stuff

    Riga class frigate
  20. Riga WIP04

    From the album WBS's stuff

    Riga class frigate
  21. Progress so far. Udaloy II + Sunburn Slava + Sandbox (...Well, I'm substituting a Kingfish model for now since it's the closest thing I have in terms of dimensions) Not really sure modding the Slava like this is worth it, in any case. As amusing as one-ton-warhead anti-ship missiles are, the SA-N-6 Grumbles are what makes it an interesting target in game. And there are only, what, three in active service? On the other hand, the Udaloy II is a sub-class itself, and there's only one of them, so might as well do something different with it. I suppose I'll release different variations of the data files and let the end users decide.
  22. UdaloyII Sunburn

    From the album WBS's stuff

    Udaloy II class launching SS-N-22 Sunburn
  23. Slava Sandbox

    From the album WBS's stuff

    Slava class launching SS-N-12 Sandbox
  24. Riga WIP03

    From the album WBS's stuff

    Riga class frigate render
  25. Riga WIP02

    From the album WBS's stuff

    Riga class frigate render
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..