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WhiteBoySamurai

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Posts posted by WhiteBoySamurai


  1. here's a thought I'd like to toss out to our shipbuilders...

     

    how about something rather simple, like barges and lighters? True, not a sexy as warships, but quite useful to us terraformers. They'd look nice in the harbors!

     

    Would like to help out with that, but for me the real joy of making these ship models is watching them shoot at stuff.

    Maybe after I finish the fifty-something modern surface combatants that I have planned. And a flattop or two. And a helicopter. And some WWII favorites. 

     

     

    For now, I've selfishly taken over the Horizon project, so I can finish all the latest French vessels as I had originally planned.

    post-33721-0-46737800-1435759147.jpg

    post-33721-0-78374700-1435759148.jpg

    I have rather good diagrams and references for this ship. I think it'll look great next to my La Fayette and Aquitaine.

    • Like 8

  2. FREMM Aquitaine class frigate


    This model represents the Aquitaine class frigate of the French Navy, in service from 2012 to present. The Aquitaine is the first ship of the FREMM (Fregate europeenne multi-mission) program, designed to replace the Cold War era frigates of the French and Italian navies.

     

    At the time of this writing, only three of the class have been comissioned for the French Navy, but at least nine are planned. Two have been sold to foreign navies (Morocco and Egypt). The Italian FREMM differs significantly in loadout and mission, and is not included in this package.

     

    The Aquitaine is armed with a super-rapid 76mm gun, 20mm Narwhal remote weapons, eight MM40 Block 3 Exocet missiles, and 32 Aster 15 SAMs in Sylver VLS. (The sound effect for the Aster missiles is taken from actual test footage.) The flight deck can support one medium helicopter.

     

    See the readme for full details and credits. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

     

    Special thanks to FRPignon for the hull number decals.


     

    • Like 3

  3. The Aquitaine is almost ready. When I made the La Fayette, I posted some side-by-side comparison shots with an SF1-era model by someone else. There is in fact an older FREMM on CombatAce as well, so I'm going to do the same thing again.

     

    post-33721-0-39747600-1435114205_thumb.jpg

    post-33721-0-52953100-1435114207_thumb.jpg

    post-33721-0-56683600-1435114208_thumb.jpg

    post-33721-0-18991800-1435114209_thumb.jpg

    post-33721-0-22611200-1435114210_thumb.jpg

     

    The funny thing is that my model actually has fewer polygons: 8300 vs 13400. Granted, that old one is supposed to be the Italian version, so it's not a 1-to-1 comparison, but my point stands. My goal is, as always, to make good-looking models that even folks with less-powerful PCs can enjoy. I hope I am succeeding in that regard.

    • Like 12

  4. to side track the thread a bit, thank you for posting that link, I've NEVER seen the live action film.  I must find an English version, even with subtitles!

     

    Sure! The film is called simply "Space Battleship Yamato" in both English and Japanese. I saw it in theaters back in 2010, but I've read that a subtitled version came to the States last year on DVD and Blueray. Good luck finding it!

     

    I also highly recommend the recent remake of the series, Space Battleship Yamato 2199. 26 episodes and a movie (so far). Even with my nostalgia goggles from having grown up with Starblazers in the early 80s, it's flat-out superior to the original. In fact, it's probably my favorite show of all time.

     

     

    Same as flechette rocket.

     

    Do we have a special effect for those? The flechette rockets I previously had installed just made a normal explosion.

     

     

    soon as get back will post it to you samurai m8

    Thanks, looking forward to it.


  5. I'm back, and it's in progress. What I am stuck with is a flight model, since the AI cannot land any kind of helicopters, not even on runway... to say nothing about ship deck...

     

    One experiment is pending, namely to try a biplane FM from FE2...

     

    I'm glad you're back, and that the helo is in good hands.

     

    I've gotten the Ka-29 AI to land on a runway before... not reliably though. And it tends to go out of control after sharp banks or turns. All I can say is, good luck.

     

     

     

    and how about the Moskva....???? helli carrier.....???

     

    Someday.

    • Like 1

  6. Since there's no sign of anyone else still working on one, I went back and finished uvw unwrapping my old Ka-25 Hormone model. But I'd like to give it to someone else to complete so I can focus on my behind-schedule ship projects.

     

    post-33721-0-63488400-1434504313.jpg

     

    It's a modest 7800 polygons. The landing gear shocks are animated, and the rotors are properly aligned (but no fast rotor tga installed yet). It could benefit from some more details like doors, rudders, cabin windows, interior, and maybe a recessed weapons bay like on some versions. So if you like cutting holes in polygons, here's a job for you. As it is, the model is better suited for sitting on the Kiev deck or flying around as an AI target.

     

    But mostly it just needs a decent skin. I unwrapped it in the most logical manner I could think of, so it should be obvious what's what just by looking at the uvw templates. I've included a great reference pdf that was given to me by Snailman, IIRC. 

     

    So, here's the package with the Max file and uvw bitmaps. Free to good home. Have fun.

    Ka-25_WIP.rar


  7. The shadow problems have nothing to do with the terrain. They are caused by errors in your model.

     

    Here is an explanation of the STL check modifier:

    http://www.3dmax-tutorials.com/STL_Check_Modifier.html

     

    The major causes of the stretchy shadows are these three errors--

    Double Faces: These are faces that "overlap" one or more other faces. Imagine two walls that take up the exact same space. In reality, this is impossible. And in a game, it will cause graphical errors. You must delete one or more of the overlapping polygons.
     
    Spikes: These are faces that only share 1 edge with the main object. Imagine a box, but one triangle is sticking out of the top of the box. These almost always cause shadow issues, and they must be deleted.
     
    Multiple Edges:  These are edges that "overlap" one or more other edges. For example, imagine two boxes that are connected by one edge. You need to separate and fix components if they have this problem.
     

     

    All these errors are extremely common for free downloaded models, which I recommend you do not use, except as reference material.  (The people who make those free models don't care about quality or game performance.) Whether the parts are downloaded, or made by you, you should learn how to fix them.

     

    Here is a video tutorial about it.

    https://www.youtube.com/watch?v=eoPPlxQAKBw

     

    • Like 1

  8. Getting better, but please find and fix those shadow problems before anything else.

     

    1) Select a component in Max

    2) Add the "STL Check" modifier

    3) Check the "Check" box

    4) In the "Errors" section, try selecting each of the settings (Multiple Edge, Spike, Double Face, Open Edge)

    5) Open Edges are usually fine. But if STL Check shows errors with Multiple Edges, Spikes, or Double Faces, it will cause those nasty shadow issues in the game.

    6) Once you find which component is at fault, you'll need to rebuild some or all of it. Use simpler shapes and more precise measuring.

    7) Repeat this for each component in your model until all errors are corrected.

    • Like 3

  9. I do know of the Israeli Sa'ar series, but due to time constraints, I think I'll have to leave those to someone else.

     

    Recently, I put my projects on hold (yeah, again, sorry) to help angelp get his own shipyard up and running.

     

    Here are some close-ups of the new guns I built for his De Zeven Provincien (30mm Goalkeeper) and Absalon (35mm Millenium).

    post-33721-0-31147600-1433341667.jpg

    post-33721-0-37180100-1433341668.jpg

    I gave them their own distinct sound effects, and they're quite fun to watch in action.

     

    Speaking of the De Zeven Provincien, I finished the detailing, weathering, and bump mapping on it, so please get the updated version that angelp has recently uploaded.

    post-33721-0-97531900-1433341664_thumb.jpg

    post-33721-0-84624700-1433341666_thumb.jpg

    • Like 11
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