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Peugeot205

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Everything posted by Peugeot205

  1. Right now , I would say that he is at pole postion.
  2. They are "quite" easy to do, having the correct software (Gimp or Photoshop) and also being carefull with the alpha channel.
  3. The 99% of this kind of CTDs are due to PC limitations. That it's that you probably have a weak system, or your configuration is too much for it. So it would help if you can provide us information about your system, as well as about the game configuration you have.
  4. Excellent, I'm sure that the Mig-25 is in the best hands :)
  5. Hi As it seems that Centurion has left the community , I would like to know if any of you has or at least is able to access to their work , like the MIG-25 cockpit etc. I'm asking that because is a real pity if all his non released job is lost.
  6. Extrange. Send me a copy of the campaign files in a PM. The .exe shouldn't matter as long as you have SF2NA-
  7. It limitates the nations that can fly in that terrain. That means that if for example the nations.ini only contains USN and Soviet, you 'll only see USN and Soviet aircraft on it.
  8. It depends on where you are placing the TODs on how the tile is , and on how the base shape and position is.
  9. They will appear on all the rest of the map with a factory tile.
  10. It obviously depends on the number of trees you are placing.
  11. I insist , the best way is to add them as .tod trees. You can make trees 1 km tall and 2 km wide with TK's terrain editor.
  12. It is impossible without the 3dsmax source file.
  13. The best thing you can do is add them as .tod trees.
  14. That's quite easy to do , it takes many time, but it's easy, with Mue's target editor , Gerwin TFD and TK's terrain editor it can be easily done. Time and patience are the main constrains.
  15. I'am interested, but, right now, I'm focusing in europe.
  16. Less than 5000 per mesh. The 3d model has to be reworked in order to reduce the poly count. Then , it can be exported.
  17. It can not be directly converted. I guess that it has more than 5000 polygons per mesh.
  18. Centurion also had the proper cockpit for the bird.
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