Peugeot205
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Posts posted by Peugeot205
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Both Roosvelt and Nimitz are treated as separate objects. Why? Because the mod designer did it in that way. The solution to the problem in the case of the Roosvelt is the same as in the case of the Nimitz, you just have to add this line:
CollisionMesh=CV-63_deck.LOD
In the CVN71_Data.ini . The CV-63.LOD files exists if and only if you have SF2 vietnam.
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Negative. As far as I know, the screen can only be used as moving map due to meshing and coding issues.
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I own some of their missions sets , mainly due to the aircraft carriers, and the only thing I can say is that the level of quality of their work is simply amazing, and I wish them all the best.
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Now that's what I'm talking about. I'm loving the game and loving this forum. Thanks much FRPignon.
You are welcome!
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The problem was related with the collisionmesh statement , that you can find on the Data.ini of the carrier. For a reason that I don't know, the original collisionmesh of the carrier was not working, so , I changed it with the collisionmesh of the stock Kitty Hawk aircraft carrier.....
[Deck]SystemType=FLIGHT_DECKFlightDeckHeight=20.10FlightDeckLength=396.0FlightDeckWidth=84.0LandDeckAngle=-10.0LandingAimPoint=-0.35,-57.95CollisionMesh=CV-63_deck.LOD <<<<<<<<<-HereParkingChance=80ParkingMaxSpan=12.0Parking[01].Heading=270Parking[01].Offset=27.77,79.19Parking[02].Heading=270Parking[02].Offset=27.77,67.58Parking[03].Heading=270Parking[03].Offset=27.77,50.94Parking[04].Heading=270Parking[04].Offset=27.77,33.68Parking[05].Heading=270Parking[05].Offset=27.77,22.07Parking[06].Heading=329Parking[06].Offset=7.82,62.03Parking[07].Heading=350Parking[07].Offset=15.73,6.12Parking[08].Heading=270Parking[08].Offset=29.62,-47.45Parking[09].Heading=270Parking[09].Offset=29.62,-59.06And this is why you may have your problem partially solved, because the deck of a Kitty Hawk carrier is smaller than the deck of a Nimitz class carrier, so that's the reason why I guess you are still having troubles. So , my proposal is to change the collisionmesh of the Kitty Hawk by the collisionmesh of the stock Nimitz you'll find in SFNA.
That's all, and as you can see, it has nothing to do with installing or unistalling anything.
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Yes uriahms, the problem is related with the .LOD files of the carrier. Please, post here the carrier files and I'll take a look at them.
If you own SF2 vietnam, you can use stock carrier instead, as a solution to the problem.
Or,, you can make a second install of SF-2 elsewhere and swap out the carrier folder from objects/ground objects if you have the room.
Are you useing stock planes or addons ??? ooohh where's my manners welcome aboard. sounds like that campaign's files corrupted your carrier files that's just a wild guess,but, before you do a uninstall and start over,, go into game options and set Landing to easy and see what happens ,,, if you go through a uninstall and start over ,,, put your carriers from objects/ ground objects into a new folder from the new install,, before you install your mod,, after mod install go to objects/ground objects,, see if the mod added carriers,, play it and see what happens ,,me I had planes falling through the decks at the cats but they were planes that were added on..
Yubba, are you talking seriously?
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http://www.legendsworld.net/site/download.php?mirror=9332#Download
I have DL all the files from this address.
Thanks for the assist guys very helpfull !!
This is just UNBELIEVABLE.
So...... you are asking here for help, in order to open a pirate file? Are you joking? Are you kidding us? Don't you realize that your attitude breaks the site rules? Are you also suggesting that you are not able to pay 20 $ for a game?
This is a nonsense.....
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Some euro fun
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Hey guys me again.
Ive noticed a lack of Soviet playable missions/campaigns
Im looking to engage in some high velocity comradeship. Does anyone have any suggestions?
You have Nato Fighters campaigns avaible here at Combatace. Moreover I have this project under development:
http://combatace.com/topic/83063-europe-total-war-1979/page-15
Which contains flyable soviet campaigns.
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Teaser......
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I thank you !Now I need the SEM - Super Etendard modernizedI would contact with the original creators of the fsx add-on.
http://www.mirage4fs.com/etendard_all.html
Ask for Romain Lucas or Laurent Lucas .
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Are you working on the Etendard IV cockpit?
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I use this famous pack. But I have a little problem. By MirageIIICJ (TMF), I cant drop 500Litres Supersonic Tanks.
When I give the members of the squadron my command "jettison drop tanks", other planes will drop their tanks. But by me, the "Ctrl+D" command does not work. With "Ctrl+J", I can drop all external weapons except for 500Litres Supersonic Tanks...
You can't drop that kind of tanks if you want to follow an estrict historical accurary. What I mean is that in real life the Mirage's III 500lts fuel tank can not be droped.
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Neither is Podemos, even if the traditional parties want to sell us that shit as they are scared of losing their seats and our money.
Oh really? Those who say that Hugo Chavez was an example of great democrat, and those who vote the same measures as the FN does at the europen parlament? Are you joking? Please , we are at 26th June, not at 1st April or 28th December (as it should be in your case).
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The E.U. is now in stormy waters, and that's good news.
Yes , stormy waters, perfect news my friend, populism everywhere!!! (UKIP, FN, Podemos, M5S........) . If someone believes in magic and drastic solutions , he should return to kindergarden and start shaping his brain again.
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Simple: Want to be in the club? Accept the club's terms.
As simple as that. But it looks like many people does not get it.
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Desperation? No man, this is just a game.
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Hmm, a country with hardly any industry left and some 50 million people (give or take), trading on equal terms with countries that have up to 1+ billion people?
Let me think about that...
Well, dreaming is free.....
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If the UK leaves the UE is ok, as long as the UK leaves the UE with all the consequences this desition may imply.
If the UK stays in the UE is ok, as long as the UK stays in the UE with all the consequences this desition may imply.
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Hi
Anyone knows how is the autodetect height increment calculated? I'm trying to level some airfields and only can adjust height by "autedetect" increments or "10" increments..... any ideas?
So if current height is 323 and I want 320 but autodetect increment is 6 how do i set 320 or 321????
Thanks
For terrain flatening I strongly recommend you to use TK's terrain editor.
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Sinking Carrier Decks Strike Fighters 2
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
It works as well.