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Peugeot205

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Posts posted by Peugeot205


  1. The solution is inside de Terrainname_data.ini

     

    Change your lines by this ones:
     

    [TerrainMesh]
    TextureThreshold=0.80
    LowDetailMeshThreshold=0.50
    MedDetailMeshThreshold=0.30
    TileToHeightGridRatio=4
    RenderMeshVertexCount=6144
    RenderMeshIndexCount=8192
    SolidObjectVertexCount=6144
    SolidObjectIndexCount=8192
    AlphaObjectVertexCount=6144
    AlphaObjectIndexCount=8192
     
    [HeightField]
    DetailScale=1.0
    DetailFrequency=1.0
    MaxHeight=1000
    MinHeight=0
     
    [HeightOffset]
    LowDetailMesh=-1.5
    WaterMesh=0.8
     
    [NormalTextureMaterial]
    EffectShaderName=terTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [WaterTextureMaterial]
    EffectShaderName=terWaterEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=TRUE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    SpecularColor=1.000000,1.000000,1.000000,1.000000
    SpecularPower=10.000000
    Reflectivity=0.00000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [backgroundMaterial]
    EffectShaderName=terFarTerrainEffect.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [solidObjectTextureMaterial]
    EffectShaderName=terSolidObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=TRUE
    RenderedInOrder=FALSE
    AlphaTestEnabled=FALSE
    CullMode=CLOCKWISE
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=0.000000
    BlendOp=ONE
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=NO_OP
     
    [AlphaObjectTextureMaterial]
    EffectShaderName=terAlphaObject.fx
    DepthBufferCheck=TRUE
    DepthBufferWrite=FALSE
    RenderedInOrder=TRUE
    AlphaTestEnabled=TRUE
    CullMode=NO_CULL
    LightEnabled=TRUE
    SpecularEnabled=FALSE
    EmissiveEnabled=FALSE
    FogEnabled=TRUE
    AmbientColor=1.000000,1.000000,1.000000,1.000000
    DiffuseColor=1.000000,1.000000,1.000000,1.000000
    ZBufferOffset=2.000000
    BlendOp=BLEND_SRC_ALPHA
    NumTextureStages=1
    TextureStage[01].TextureName=
    TextureStage[01].MipMap=TRUE
    TextureStage[01].FilterEnabled=TRUE
    TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
    TextureStage[01].StageAlphaOp=TEXTURE

  2. A few years ago, pureblue added an interesting solution to the "game freezing issue" due to HD terrains, like Anatolia, Rends Germany , or my future Europe total war terrain.

     

    The solution is very simple, you just have to start a flight from a stock terrain, and once you appear flying or in the runway , just after the game loads, you skip de flight and then you are free to go with any kind of terrain you have.

     

    In the past I had some issues of "game freezing" with Rends Germany, Anatolia or even my Europe terrain , that were solved applying this trick.

    • Like 1
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