Jump to content

Dagaith

VALUED MEMBER
  • Content count

    62
  • Joined

  • Last visited

Everything posted by Dagaith

  1. A/C Service start & end date amendments

    I'd like to add that actually a Pup encountering an Eindecker wouldn't be too unlikely scenario as during the Autumn 1916 when Pup was introduced, several Jastas still had Eindeckers in their hangars (most often ex-KEK's, not to mention home defence units) But I see the problem and I think the perfect solution, in addition to the a/c data.ini changes would be a possibility to select the year AND the month in quick mission creation. Shouldn't be too hard for TK to do it, eh?
  2. A/C Service start & end date amendments

    Hm, I've always thought that the game only checks the year of a/c, e.g. if I choose to fly with Albatros D.III (160) I have SPAD 13's and Nieuport 27's as my enemies. If that, as you imply, can be fixed then it would be a great win for FE :)
  3. New here and wondering what next?

    I'd say get peter01's latest FM pack and all related add-on aircrafts, they are all mentioned in the readme file. Be warned though, they are for October patch with EP.
  4. Hi, I found some time and installed Peter's new FM pack with all airplanes. Great stuff, just fantastic! But I have a question regarding the Farman FE2b - it seems invincible to me. I fired a whole of my Eindecker's ammo into one and it didn't crash or burn. Only the texture of the plane was damaged but the aircraft itself flew nicely home as I ran out of ammunition. So, is it a known bug? I mostly fired the engine and cockpit area.
  5. invincible FE2b

    Ok, it's good to know that it can be shot down :) I'll try again, too. Will try to concentrate my fire on the pilot and perhaps change the armor thickness value. Thanks.
  6. wind sounds

    It's packed in ObjectData.cat in the Objects folder. You have to unpack it with SFP1E Extract Utility which you can download here: http://forum.combatace.com/index.php?autoc...mp;showfile=343
  7. Hi, I am quite new to the game and have some questions regarding mods. I have read and understood that peter01's FM-s are of finest quality and thus a must for a realistic game. Also, there seems to be a problem with EP and April patch. I have EP installed and I don't know whether to install the patch or not: the FM-s and the addon planes are not compatible with the patch I've read (Bite sized chunks topic). So what should I do? Also, in the download section, all the flight models and planes are from the pre-patch time (and even pre-EP), the latest file submitted is the Fokker E.IV pack in February, so... the new patch is generally not used or supported? The peter01's FM-s there are also from pre-EP time (Alternative Late War Plane FMs NOT for Expansion Pack is the latest file). Have I missed something? I couldn't even find the pre-patch (but EP supported) peter01's FM, that he talked about in the "Bite sized chunks" topic anywhere. Help?:)
  8. Blah, I'm unable to get the MaxG thing working. I've tried with different settings (MaxG=1.0 to 6.0) and for many different parts (all being wings though) and not once I managed to break my bird :/ Btw, what does that MaxG under the [FlightControl] section do? I tried to play with this too but ineffectively.
  9. I'll try out the StructuralFactor thing, sounds neat. And it would be superb if you figure out the G limit, because right now I can make some ridiculous dives and come out undamaged in a split second. I would like to have my Albatros lose the lower wing in a critical situation It should be harder to control the machine too with high G-s, I suppose. BTW: No way to use my own aircraft skin in MP Co-op? And is it possible to modify somehow the co-op mission generation? I mean, there should be a file somewhere that has written how the mission is generated - how many planes in a flight, their distance to each other etc.
  10. Whoa, now that was a really nice and long reply. Thanks. I kinda like your idea of the different FMs in connection with different squadrons etc. Really, haven't thought about it like that. And I guess I'll have to try out and mod the damage models and other things. And a relevant question: Right now I see three ways making the planes 'harder' 1. Adding armor to the parts of plane 2. Reducing the weight of bullets in Gundata.ini 3. Increasing the VolumeStructurePoint in Aircraftobject.ini Are there any different outcomes when I choose one of the three ways? I guess the first one is the most versatile as I can change individual parts but is that the only difference?
  11. Yes, I'm downloading Capun's planes at the moment :) But I'm a bit concerned about the FMs of add-on planes as they were made by different people and thus have different standards. Hypothetically there could be a situation where the standard Albatros D.III and OAW made one had different flight characteristics because different people made the FMs (the only noticeable difference was the strengthened lower wing, if I'm not mistaking?) or something, you get the idea. I'm not telling that someones FMs are better or worse, but they are different. Which is why I try to use the FMs made by one person - peter01. Too bad that I've got only his pre-EP FMs :/ Another question is about the damage model: has anyone modded it somehow? Right now I'm flying with hard settings but I still manage to land in obscure positions and not getting damaged etc. And I guess it's impossible to enable collision with trees?:D
  12. Thanks for the thorough and helpful post. I guess I'll have to wait then, until someone (peter01?:)) makes the FM's for the EP+April patch. Meanwhile I'll install FE without EP and the April patch (v02.19.07 then?) and try out some addon planes and peter01's FMs. Anyway, thanks again for clearing out things.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..