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Jan Tuma

+MODDER
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Everything posted by Jan Tuma

  1. Oeffag D.III Ba.53, 153, 253 - WIP

    Oeffag D.III Ba.153 late / Ba. 253 early - with engine cover - New 3D model WIP: Jan
  2. Oeffag D.III Ba.53, 153, 253 - WIP

    Oeffag D.III Ba.153 early with engine cover - New 3D model WIP: Jan
  3. Oeffag D.III Ba.53, 153, 253 - WIP

    Oeffag D.III Ba.53 with engine cover - New 3D model WIP: Jan
  4. Oeffag D.III Ba.53, 153, 253 - WIP

    Oeffag D.III Ba.53 (version without engine cover) - progress report (WIP): Jan
  5. Train Stations for FE

    Some inspiration: Trainengine in SF2-Vietnam excellent expansion 2.0 by eburger68: Jan
  6. Train Stations for FE

    Hi! I plan them as universal tiles for all terrains like upgrade the Tilest in folder ...Terrain\seasonal_tiles\... and aditional *.TOD files for individual terrain folders. Jan
  7. Train Stations for FE

    Hi quack74 ! Have you got interest in the specific tilles with railway tracks and areas for railway station? Jan :-)
  8. Jan Tuma Flashing Buildings ?

    I recently got a Win7 64 bit PC and bought the FE2 game to play on it. When I installed Jan Tuma's Terrain mod, I instanly noticed that all his building that have courtyards in them "flash" where the courtyard is suppose to be. Try out this: http://combatace.com/files/file/10563-alternatice-solid-objects-setting-for-fe-tiles-by-jan-tuma/ (Use files: BLEND_SRC_ALPHA). Unfortunately I shan't FE2 , so that it can't try out, nor optimise for FE2. Jan
  9. Austrian-Italian Campaign pics

    :good: Austria-Hungarian camouflafe profiles: http://wp.scn.ru/en/cat/opers/europe/175 http://air.wz.cz/bird.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar1.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar2.htm A yet some interesting web pages: http://aces.safarikovi.org/victories/austria_hungary-czechoslovakia.pdf http://aces.safarikovi.org/ Jan
  10. First Eagles seasonal Tiles by Jan Tuma - RELEASED! http://forum.combata...&showfile=10549 ------------------------------------------- This is a set of new seasonal textures together with environmental mod (Trees, Forests, Farms, and new city objects) to enhance the look and feel of default First Eagles "Verdun" terrain; Expansion Pack 1 "Cambrai" terrain and aditional Flanders and Vogesen terrain. Different textures and environmental for each of 12 months. Please note that due to things work in the series terrain engine, you cannot destroy nor collide with buildings or trees. There may be some performance drop on older systems (drop off framerate during flight). Have fun, again watch that Hun in the sun! Jan
  11. C:\Program Files\ThirdWire\WWI\Options.ini Jan
  12. Options.ini ... [singleMission] AircraftType=He-111H2 MissionMap=VOGESEN MissionType=ARMED_RECON MissionTime=AFTERNOON MissionWeather=CLEAR AirActivity=HEAVY AirDefenseActivity=RANDOM LoadMission=FALSE LoadMissionFilename=Burgen am Rhein StartYear=1914 EndYear=1945 <------------------------- MissionYear=1939 Service= ...... Jan
  13. http://forum.combatace.com/files/file/10563-alternatice-solid-objects-setting-for-fe-tiles-by-jan-tuma/ Jan
  14. New FE seasoned tiles released!

    Yes! Remove people in Mesto2.TGA file for all season: Example: http://eaw.wz.cz/Mesto2.tga Jan
  15. Yes, yes, yes! New model from your workshop will be better, than additional adjustment by the help of FakePilot method. Would be possible manufacture also PZL P-24E? Jan
  16. New FE seasoned tiles released!

    Good idea! I prepare patch with all improvements and corrections. Unfortunately I shan't FE2, so it's going to be tested only in FEG. Shall I prepared also patch for Vogesen terrain burnishing height map (already no one drowned subjects in terrain). Jan
  17. http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar1.htm http://www.feudal.cz/html/albatrosy_d_iii__oeffag__v_bar2.htm http://www.feudal.cz/html/albatros_d_iii__oeffag__253_112.htm http://www.feudal.cz/html/studijni_literatura.htm Jan
  18. The angle of static aircraft

    Try change angle in file ScoutC_Data.ini. example: As an example am taken Stock Albatros DIII(OAW) -> Albatrosd3oaw_DATA.ini [AircraftData] EmptyMass=663.6 EmptyInertia=1060.4,826.5,1731.7 ReferenceArea=20.90 ReferenceSpan=9.00 ReferenceChord=1.50 CGPosition=0.00,0.00,0.00 OnGroundPitchAngle=11.5 <---------------- Change this data, or this data fill in into current file if there is missing. UseMetricUnit=TRUE DefaultArmorType=WOOD DefaultArmorThickness=25 Component[001]=Fuselage Component[002]=TopWingLeft . . . I hopethat the it's going to be work Jan
  19. New FE seasoned tiles released!

    http://forum.combata...&showfile=10549
  20. File Name: Alternative Solid Objects setting for FE Tiles by Jan Tuma File Submitter: Jan Tuma File Submitted: 15 Feb 2010 File Category: First Eagles Terrain and Environmental Mods Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz Click here to download this file
  21. New FE seasoned tiles released!

    Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles: http://forum.combatace.com/index.php?app=downloads&showfile=10563 A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma
  22. Version

    580 downloads

    Alternatice Solid Objects Alpha settings for First Eagles seasonal Tiles by Jan Tuma ------------------------------------------- A) Original setting: BLEND_DST_ALPHA B) New alternative: BLEND_SRC_ALPHA Installation: Copy new filles in Terrain directory Have fun, again watch that Hun in the sun! Jan Tuma http://www.tuma.tenzor.cz
  23. New FE seasoned tiles released!

    Maybe it is not problem with programme FE2. For Alpha objects (Trees, Forest... -> Stomy.TGA, Mesto2.TGA) and Solid objects (Buildings, Cows, Telegraph masts, barns... -> Venkov.TGA, Mesto.TGA, Trosky.Tga) is namely used different way of displaying in data.ini: SolidObjectTextureMaterial: -> BlendOp=BLEND_DST_ALPHA DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_DST_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE AlphaObjectTextureMaterial: -> BlendOp=BLEND_SRC_ALPHA DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=false AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.00000 DiffuseColor=1.000000,1.000000,1.000000,1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Fade=NORMAL StartFadeDistance=50.0 EndFadeDistance=50.0 In stock terrain isn't for solidobjects used transparency (SolidObjectTexture=terobject_buildings1.BMP, AlphaObjectTexture=terobject_trees1.TGA) Jan
  24. New FE seasoned tiles released!

    I'm sorry - I will fail to this problem resolve. I shan't FE2 so far . Terrain was tested only with First Eagles + EP1 + nov2008 patch, on Windows XP SP2 - Athlon 62X2 Dulal Core 2,51GHz; 2 GB RAM; ATI Radeon HD 2600 XT. Jan
  25. Fantastic new terrains?

    Terrain RELEASED! http://forum.combata...&showfile=10549 Jan
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