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Jan Tuma

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Everything posted by Jan Tuma

  1. Fantastic new terrains?

    I am sorry for hold - up! I had a very much work and couldn't am work on new terrain! Now may I have yet more time - again work on new terrain!   Jan  
  2. Fantastic new terrains?

    I hopethat the it will be finished next weekend! Some new pictures: --------------------------------------------- Important question: Have you got rather town tiles in stock style with visible 3D *.lod ground objects (church, cathedrale, house....), or in Stary´s impressive style, but that are 3D *.lod ground objects overlap? Jan
  3. Fantastic new terrains?

    NoMans Land: Jan
  4. Fantastic new terrains?

    Yes, is it fps killer. But is slightly smaller fps killer than excelent Stary´s stock terrains upgrade. Stary´s stock terrains upgrade (Ground Objests Setting = Unlimited): My new terrain (Ground Objests Setting = Unlimited): ADM Athlon 64XD DualCore 4800+ 2,51GHz ATI HD2600XT 2GB RAM Jan
  5. Fantastic new terrains?

    Hi! Some pictures from project: Jan
  6. Fantastic new terrains?

    Yes - only standard Alpha X,Y objects. Jan (Honza)
  7. Hi Stary - you are true magician! Again excellent work! Jan (Honza) -------------------------------------- P.S.: Proszę, czy by bylo możliwe zdradzić tajemnicę, w jaki sposób zrobić, iż tekstura jest u budynkow nawet na wnętrznych partiach.
  8. Fantastic new terrains?

    Yes! Jan (Honza)
  9. Fantastic new terrains?

    Hi! New Tiles - progress report: Seasonal_tiles complete! :yes: 173 tiles for season (36 new tiles -3 new Rhein tiles, 4 railroad tiles, forts, pond, small lake, river with weir...), 9 seasonal tilesets = 1557 tiles (terrible job, uff...) Tiles 512x512, 256 colours (257 kb) -------------------------- [season001] Directory=..\seasonal_tiles\Deep_Snow StartDate=01/1 EndDate=01/31 ScatteredChance=20 BrokenChance=25 OvercastChance=25 InclementChance=3 [season002] Directory=..\seasonal_tiles\Deep_Snow StartDate=02/1 EndDate=02/31 ScatteredChance=20 BrokenChance=25 OvercastChance=25 InclementChance=3 [season003] Directory=..\seasonal_tiles\Snow StartDate=03/17 EndDate=03/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 [season004] Directory=..\seasonal_tiles\Early_Spring StartDate=04/1 EndDate=04/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 [season005] Directory=..\seasonal_tiles\Spring StartDate=05/1 EndDate=05/31 ScatteredChance=40 BrokenChance=25 OvercastChance=10 InclementChance=3 [season006] Directory=..\seasonal_tiles\Late_Spring StartDate=06/1 EndDate=06/31 ScatteredChance=40 BrokenChance=25 OvercastChance=10 InclementChance=3 [season007] Directory=..\seasonal_tiles\Early_Summer StartDate=07/1 EndDate=07/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 InclementChance=3 [season008] Directory=..\seasonal_tiles\Late_Summer StartDate=08/1 EndDate=08/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 InclementChance=3 [season009] Directory=..\seasonal_tiles\Late_Summer StartDate=09/1 EndDate=09/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 InclementChance=3 [season010] Directory=..\seasonal_tiles\Early_Fall StartDate=10/1 EndDate=10/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 InclementChance=3 [season011] Directory=..\seasonal_tiles\Late_Fall StartDate=11/01 EndDate=11/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 InclementChance=3 [season012] Directory=..\seasonal_tiles\Snow StartDate=12/1 EndDate=12/31 ScatteredChance=25 BrokenChance=40 OvercastChance=10 --------------------------------- (Snow tile - for the present only with stock trees) ------------------------------------------------ Necessary finish: 1) New enviromental for all tiles (trees + building) 2) Place the new Tiles to the map 3) Place new*.LOD´s to map ------------------------------------------------------------------ Jan (Honza)
  10. File Name: New Pilots for First Eagles File Submitter: Jan Tuma File Submitted: 24 Jul 2009 File Category: First Eagles Object Mods New Pilot repaint for First Eagles created by Jan (Honza) Tuma. To install: Drop the wwiPilotNew*.bmp into your Aircraft folder. (Default C:\Program Files\ThirdWire\WWI\Objects\Aircraft) Jan 24.7.2009 Click here to download this file
  11. Fantastic new terrains?

    Experiment with Small Fort (Useful for Verdun and Vogesen map). Is not that 100% realistic, but..(*.lod= Tower from BOB map). What is your opinion? Jan (Honza)
  12. Morane Type N

    New Pilot for excelent plane: (Downloads > First Eagles by Thirdwire > First Eagles Object Mods) http://forum.combatace.com/index.php?autocom=downloads&showfile=9525 Jan (Honza)
  13. Fantastic new terrains?

    Hi! For WW1 France terrain I am added more geometrical tile than for Sudetenland. WW1 terrain will be ready in about 14 days (I hope ). Jan (Honza)
  14. co něco československého?

    Nádhera! Již druhý super-extra 3d model i s excelentním skinem! Budu muset tedy jak koukám taky pohnout! Bohužel mám dost práce, tak to jde ztuha. Zatím se chystám dokončit sezónní tilesety pro mapy v FE, které zároveň použiji i na nové mapě pro Sudety. Poté, co jsem umístil na mapu Sudet letiště, a začal to zkoumat z letadla, musel jsem začít řešit nastavení Ini souboru, aby se slušně načítala výškova data. Někdy trochu propadám trudomyslnosti, ale vždy na nějaké jakžtakž postačující řešení problému přijdu. Trochu lépe jsem na tom s repaintem pozemních objektů. Docela to vypadá, že bude lepší se soustředit místo na hranaté solid objekty na LOD objekty usazované přímo na konkrétní místa. Zatím jsem vyzkoušel německé městečko (z BOB mapy + bloky městských domů z FE) a nevypadá to zle, i kydž to má taky své mouchy. Honza
  15. Willkommen in Deutschland! Old German cities centre for my new FE Sudetenland map and FE WW1 Vogesen map too. Jan
  16. Fantastic new terrains?

    Yes. My EAW mods : Jan Tuma´s EAW Webpages Sandbagger´s EAW ww1 pages Jan (Honza)
  17. Fantastic new terrains?

    Some information about project Sudetenland (sorry only in Czech ): http://forum.combatace.com/index.php?showt...40&start=40 First step to terrain Sudetenland will new terrain for First Eagles: Verdun, Cambrai, Flanders and Vogesen. Of course with seasons (early spring, spring, summer, autumn, winter). I am added some new tilesets (mansion park, ponds, train tracks) and current tilesets from Cambrai (grass) am adde also to the Verdun, Flanders and Vogesen - will so change and revise also file *.tfd at of all maps. All tilesets will in separate folder "seasons" and will on them cite in *.ini files in single terrains folders (wwiwerdun.ini, flanders.ini...) . In single original terrains will changed only *.ini (data, types...) and *.tdf files. Tilesets will possible use to be sure also with original Terrains. :yes: Jan (Honza) P.S. Please be patient, will that last still long time (July ?) - is that a still much work.
  18. co něco československého?

    Honza
  19. co něco československého?

    Ještě jsem objevil velmi dobrou věc: německá letecká mapa z roku 1940. Myslím, že se bude hodit více lidem . Honza
  20. co něco československého?

    Tak jo. Nechávám mapu v těchto rozměrech. Tadyk je položení základních dlaždic na mapu - lesy, pole a řeky. Je to zatím pouze hrubé rozložení pomocí definování nadmořské výšky, a řeky jsou umístěny pomocí editace obrázku (musí se celé ještě projít a natočit, tak aby na sebe navazovali (hrozná práce). Stejně tak se musí udělat okraje lesů. Pak tam musím udělat Spreewald, což je dobré protože to bude spousta lesů s jezery bez dalšího osídlení. Teprve pak budu umísťovat města a cesty. Pokud jsou vláčky (paráda), pak udělám i dlaždice s tratí -dáme je tam alespoň staticky (?). Zatím ahoj Honza
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