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Everything posted by luk1978
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Strike Fighters 2 Screenshots
luk1978 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Non sibi sed patriae. -
Hmmm... Interesting. Btw, there is Guishan Miaogou nearby.
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There's a place called Мяогоу in North Korea, near Chongjin. But I'm absolutely sure it's not that Мяогоу Zabelin talking about. Igor Seidov in his book "Red devils over the 38th parallel" mentioned that Мяогоу airfield were built in 1951 near Antung (20km to the south-west).
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Strike Fighters 2 Screenshots
luk1978 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Subject: Bullet holes on Banshee. Testing in progress... Test passed:OK -
Ну, я б не сказал, что все так плохо... Зато теперь ТК не выпустит новый патч, после которого надо будет выкинуть старые моды и все начинать заново. Я вот стахановскими темпами пилю советскую кампанию для Кореи, например.
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Strike Fighters 2 Screenshots
luk1978 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
For the king, for the king! -
KAW aircraft
luk1978 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, Seafire is from Capun's site. Some slight INI edits were made. -
KAW aircraft
luk1978 replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My KAW aircraft folder screenshot. -
Strike Fighters 2 Screenshots
luk1978 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Gangnam style. -
http://www.vice.com/read/north-korea-is-stoned-all-the-time-which-explains-a-lot
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SF2 Korean War Era A-26B Invader Pak
luk1978 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Strange, I never seen any fps drops and crashes in KAW... But my pc is relatively strong. Is NF A-26B compatible with KAW skins and decals? -
SF2 Korean War Era A-26B Invader Pak
luk1978 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you for this bird. And for nose art, too. But I have a weird bug with turrets. Looks like top turret is reversed. And bottom turret can't shoot at all. Any fix for this? -
Strike Fighters 2 Screenshots
luk1978 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Crush' em! -
Double Take Off
luk1978 replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's possible. TerceraEscuadrilla posted a screenshots with 3 Daggers taking off simultaneously. http://combatace.com...200#entry466768 -
Mig-15 / Mig-15 bis / Mig-17 cockpit
luk1978 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for your great job, Stary! One of the most needed pit... There is only one bad thing, though. Gunsight markings. I mean, writings like ЦЫРЦЛЭ and ГЫРО... I laughed my ass off reading it. It's not Russian, or any known language... There is a correct version: -
Yes, all the planes will be available. All your personal data stored on servers - planes, career progress and so on. PS. You don't even need to reinstall RoF, just copy the game folder anywhere you want and launch.
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In the works
luk1978 replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Great work! That's a good idea about using "generic" cockpits. 2nd cockpit will be good for both Gloster Gladiator and CR.42. Bomber cockpit for Sm.79, or Br.20. PS. I'm just a RA lover... -
has come wings over africa
luk1978 replied to loborojo's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Exellent news! Hope WOA will be ported to SF2 soon... -
South Vietnam Crash
luk1978 replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You must visit this thread. There is a fix attached to the last message. -
SF2 Falklands '82 - Fixes & Updates
luk1978 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I don't know the difference between DX9 and DX10 bitmaps. Game use one file for both modes. I'd like to test it, but I don't have WinXP. Under Win7 both bmp's (mine and the one I unpacked from Desert.cat) working the same way. I started my work from repainting Paladrian's bitmap - http://combatace.com...ter-normal-map/ Maybe it's for DX10 only, I don't know. But I've read about problems with shaders under XP: http://combatace.com...have-any-ideas/ There is a Fubar's post with "waternormal.bmp" attached. Maybe this one will work for you? If so, I can try to repaint Fubars's bitmap... -
SF2 Falklands '82 - Fixes & Updates
luk1978 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Two words about bugs. 1. SF-2 Tracker: 2. 500 ltr supersonic fuel tank cannot be dropped. Tested on Mirage and Dagger. The message in the bottom of the screen says "fuel tank jettisoned", but tank remains in place. 3. Not a bug, just small improvement - nosegear rollingradius on Super Etendard a bit too high. -
SF2 Falklands '82 - Fixes & Updates
luk1978 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
TerceraEscuadrilla: There is a limited number of downloads on rapidshare... so here is another link http://www.megaupload.com/?d=CUT7VY3W elephant: I have attached a file with stormy waternormal.bmp. -
SF2 Falklands '82 - Fixes & Updates
luk1978 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
There is only one weather condition in SF. I don't like original stormy sea, that reminds me of boiling water... But I've got your point. Something like this, I guess? -
SF2 Falklands '82 - Fixes & Updates
luk1978 replied to eburger68's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
eburger68 Of course, use it on your own. I'll be glad if my work will be included to next update. About ground tiles... I just made them a bit darker. Stock ones were too bright for me. It was a long before I started work with water tiles. It's not hard to repaint them back, if needed. Anyway, ground color changes are almost imperceptible.