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luk1978

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Posts posted by luk1978


  1. It's not a full mod, so I'm just going to leave this here. )

    Small seasonal tiles repaint for Taiwan and Korea tilesets v2.

    A kind of modder's resource.

     

    Autumn: https://drive.google.com/file/d/0BzxRGFJuBSIEYWV4SzR2MVpmT00/edit?usp=sharing

    2601939.jpg2601940.jpg2601941.jpg

     

    Winter: https://drive.google.com/file/d/0BzxRGFJuBSIEU3U1THBjamZIa2M/edit?usp=sharing

    2601949.jpg2601951.jpg2601953.jpg

     

    VERY snowy winter with snow-covered arfields: https://drive.google.com/file/d/0BzxRGFJuBSIETTRHNDg4dU9Mc0k/edit?usp=sharing

    2601959.jpg2601961.jpg2601963.jpg

     

    Summer: https://drive.google.com/file/d/0BzxRGFJuBSIEaklmbHplMUNKeEk/edit?usp=sharing

    2601967.jpg2601971.jpg2601972.jpg

     

    I tried to make my KAW look like good old Mig Alley game.)

    You are free to use, fix, modify and do whatever you want with these files without permission.

    _______________________________________________________________________________________________

    Bonus:

    Multi-purpose weather effect for different seasons:

    https://drive.google.com/file/d/0BzxRGFJuBSIESXFmVmVsS2tPLWc/edit?usp=sharing

    2602034.jpg

    This effect represens monsoon rain, wet snow or blizzard, depending of season.

    I'm just tired of stock inclement effect.)))

    Drop 2 files to Effects dir and modify your ENVIROMENTSYSTEM.INI:

     

    [Weather]

    ...

    InclementEffect=weathereffect

     

    That's all.

    Best wishes to all of you, guys.

    Many thanks to Stary, Wrench and other CA modders for all of the great stuff they've made.

    • Like 4

  2. You must split winter season into 2 parts -

    from 11/15/ to 12/31

    and

    from 1/1 to 3/14

     

     

    [season001]
    Directory=Winter
    StartDate=1/1
    EndDate=3/14
    ScatteredChance=5
    BrokenChance=50
    OvercastChance=40
    InclementChance=5

     

    [season002]
    Directory=Spring
    StartDate=03/15
    EndDate=06/14
    ScatteredChance=3
    BrokenChance=40
    OvercastChance=20
    InclementChance=10

     

    [season003]
    Directory=Summer
    StartDate=06/15
    EndDate=09/14
    ScatteredChance=40
    BrokenChance=40
    OvercastChance=10
    InclementChance=10

     

    [season004]
    Directory=Autumn
    StartDate=09/15
    EndDate=11/14
    ScatteredChance=25
    BrokenChance=40
    OvercastChance=17
    InclementChance=8

     

    [season005]
    Directory=Winter
    StartDate=11/15
    EndDate=12/31
    ScatteredChance=5
    BrokenChance=50
    OvercastChance=40
    InclementChance=5

     


  3. Sadly there's nothing to do with AI planes. They are always fly randomly.

     

    "Naval Campaign" is a feature of SF2 North Atlantics and patches since July 2012. It adds escort ships to carriers and allows Task Forces to move and fight with each other.

    Previous games (SF2 Vietnam and other) don't have this mode. But some mods (Falklands War Redux, for ex.) can support naval battles.

    You can check your *campaign*_data.ini - if there is no  NavalCampaign=TRUE  string, then naval battles is disabled. 

    That's what I mean:

    http://combatace.com/topic/71346-sf2-na-naval-combat-3rd-party-campaigns/

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