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squid

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Everything posted by squid

  1. what other mods are you using involved in that screenshot ? :)
  2. 1. Can you post a screenshot of your water ? 2. Have you set the water detail to at least High in Graphics Options of NA? 3. Which nVidia card exactly is your VGA? 4. It appears your PC is fully capable of running 64 bit Windows 7, why are you calling it 32 bit and using 32 bit Win7? With Windows 7 32 you are utilizing only 3.5Gb of your 8Gb RAM (using ramdisk i am not sure is much help for overall System + Games memory management) (Not that 64bit has anything to do with the water rendering in NA) 5. Which exactly is your CPU ? (4 cores @ 3Ghz its definitely 64bit capable CPU) 6. Have you checked with dxdiag.exe what is you current DX version ?
  3. jeee .... i am exhausted already only by reading it .....
  4. Needless to guess which OST wavs i just used to replace the stock NA music Kouts screen when ready will deserve that much of an audio environment
  5. There's the winner. It even has the late 80's "TOP GUN" feel. Can't wait . If he is working on the other pages GUI too, i'll piss my pants. Cant wait also for the reworked Hawkeye voice (is it JonathanRL's work if i am not wrong?) Now, if only the coastlines would be smoothed out and get some sort of water / land transition then i'll be SO content with NA
  6. we could call this "Indian Ocean"
  7. Glad he is back Btw would be so cool to have a postprocess.fx matching the look of his screenshots here
  8. LOL , I miss the days of SF1 Europe and boxed software .... on the other hand , gives more stuff for the community to play with (instead of flying lol) and some people , including me, find it fun periodically to improve stuff as the GUI. If he won't lock the menu files too that is
  9. +1 OT i suspect chronic lack of thinking flexibility, not very uncommon maybe .... U spend so much time researching, building, coding, to produce such a complex software product, in other words INVEST on it, then throw it in a 2012 market asking 30 usd for it , while offering quite less than the competition at the almost same price, and on top of it you wrap it on a way like you don't give a s***t about your own work, also in a market where all competition wrapping is of high design level ? something weird about the marketing sense behind this .... It doesn't take a seasoned art director to make a decent UI. Any intelligent person creative enough to produce such beautiful stuff as the stock models and skins of TW can make a decent UI with a day or week of considerate work ... The chronic one man show resources restrictions argument works with the community and is more than understood and accepted but on the other hand, besides the blunt market ("new customer") who wouldn't care or know about that, even the -supporting- community deserves, kind of saying, maybe after all these years a little present . )
  10. Good addition ! thanks for the screens consideration too (thats how uploads should be)
  11. some screenshot & maybe some of your hard / software specs ?
  12. How is that going ? :) ( trying to find ways to switch focus from NA and let TK do his job :P ) Feel free to post updates & screens :) from random peeks i had over the time in the screenshots thread, i was amazed by the work i saw in the samples i came across :) can't wait actually :)
  13. ACES II Ejection Seat for F-16

    great work :thumb:
  14. Is maybe out there an ACES II seat dowload that includes the ejection rails (F-16 & F-15) & the canopy breaker ? (F-15)
  15. Thank you !! my usual search deficit blindness, i was about to use some i found in the SF1 section ( i think ) when i thought to confirm in here that there is no rails / knives version yet. I also don't seem to find yet HGU-33 / HGU-55 HR pilots ..... .
  16. any chance maybe by faking it on the terrain tiles textures ?
  17. what are the odds for some sort of transition on the coasts ?
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