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Everything posted by squid
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noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
- Fubar remember maybe what exact editing did you do on that DX9 case ? - Regarding waternormal my original thought was if maybe there is a) another bitmap file that needs to be resized to the same size as the waternormal.bmp (which is used as blending or something for the effect of animation) or b) some code value that needs to be multiplied by the same factor as the waternormal.bmp size icrease ... i think i saw long time ago some small variety of different waternormal styles uploaded in CA i think of increased than stock size too, was the animation working for them ? I guess the control of the water maps is not in the same inis between SF1 & SF2 ? -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
HD 5850 ... (so +Win7 i guess its definitely DX10) -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The files i found are TERTERRAINEFFECT TERWATEREFFECT0 TERWATEREFFECT1 TERWATEREFFECT2 ( and TERTERRAINEFFECTDX9 TERWATEREFFECT0DX9 TERWATEREFFECT1DX9 TERWATEREFFECT2DX9 ) -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Win 7 here so i guess DX10. Long shot i guess but couldn't help wonder -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried values from 4 to 0.000001, no change. Do i need maybe to alter the values in the dx9 files too ? .. -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
without touching the shaders, i only replaced the stock water normal with a 1024 one (tiled the stock 4 times) and there was no water animation ..... *scratching head* -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you ! About water normals, why when i replace the stock normal with a higher resolution one (up-tiling of the stock one) i loose the animation ? -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
TERTERRAINEFFECTxyz ? //-------------------------------------------------------------------------------------- // Constant Buffers //-------------------------------------------------------------------------------------- cbuffer cbConstant { static const float EndFadeDist1 = 2500.0; static const float EndFadeDist2 = 8000.0; static const float NoiseScale = 0.003; static const float StartFadeDist = 800.0; } -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
i see, know maybe which statement and in which .fx file controls the normal tiling in DX10 ? :) -
SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
pardon? would that be the actual water ? is it animated ? -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Did you do any editing there maybe ? for example in your screenshot here : http://combatace.com/files/file/9665-t-80bv-mbt/ noisenormal map looks like a lot more higher resolution (or scaled ) than how it looks in my stock SF2 installs -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
[NoiseTexture] Size=256 MinColor=229 MaxColor=255 Frequency=1.7 ResolutionFactor=4.0 StartFadeDistance=200.0 EndFadeDistance=500.0 is this possibly controlling anything maybe related to noisenormal scaling / tiling ? -
CLOUDS PACK
squid replied to dalaiLAMA's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
looks great know maybe the steps to convert it for SF2 ? -
noisenormal & waternormal questions
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
DetailScale didn't seem to change something (tried 0.1 - 10) Retiling the normal bmp to 1024 px or more gave me the result i was looking for but at the expense of shimmering that cant control from the GPU driver panel Tried making a DDS out of it , (in hopes of reducing shimmering) but at first trials SF2 doesnt seem to read DDS normals , or maybe i havent set up the DDS correctly ? (lots of settings in the nvidia photoshop plugin , and all totally unknown) -
SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
or maybe a skyraider ? :P looking forward to :) (elvis would be a bonus, but multiplayer should be mandatory, imagine the display teams fun why ED boys to have all the fun? ) -
SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes that's sorta disrespectful and not very sporty lol do you know how much it costs to maintain a hunter these days ? (do one too over sea with a zero ) -
SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
- especially the last one is SO - plus my favorite GE nozzles - (what's the smoking bogey?) - no amraams for B/D cats ? i think i need to upload here now photos from my own 1/48th Sundowners Tomcat ♥ -
SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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SF2 Screenshot Thread
squid replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
downloading ! :D -
OT: World of Planes releases new preview video
squid replied to Hellshade's topic in WOFF UE/PE - General Discussion
its a ....Cloudy future :P -
OT: World of Planes releases new preview video
squid replied to Hellshade's topic in WOFF UE/PE - General Discussion
yeah, "pay to win", "free to play" what exactly are all that ? -
possible to install Exp1 over Exp2 ?
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
aye aye sirs ! -
possible to install Exp1 over Exp2 ?
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if maybe manually add the contents of the exp1 as a mod / addon ? ...... -
Bullpups wtf?
squid replied to donk05's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
- are those parameters somehow even metaphoricaly correspond maybe to its RL performance behavior / limitations ? - is there maybe some ini editing that can increase its accuracy ? -
OT: World of Planes releases new preview video
squid replied to Hellshade's topic in WOFF UE/PE - General Discussion
i changed my view on MMO with Company Of Heroes online .... the only MMO i have experienced .... lots of fun. If both fun experiences of this and Wings of Prey combine in World of Planes, then i cant wait :D