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squid

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Everything posted by squid

  1. img00001.JPG

    thats a nice Talon shot ..
  2. is there some parameter edit that controls the distance at which the ground objects casted shadows are visible in WOE ?
  3. To my defense, if you are serious, then probably i have failed to convey the point, and the point is missed. I praise and appreciate whats being offered the least as much as everybody else and i am sure this has been absolutely clear. My point is not criticizing but helping and discussing. (*) Nothing but constructive intentions and motives. Actually is the outmost form of respect. Is there any product release policy or attitude in the world that doesn't include bug hunting and beta testing? Especially when the producer has invested energy, motivation, will, talent, time, research, brains, art, determination and commitment to his creation? Imagine your wife/gf dressed up all classy and sexy for an evening out and you spot a bit of salad on her font teeth. I guess you wont let her walk out the house like that. Because you care. About her. I am an art director in the firm i work. I didn't get there, neither my fellow designers, or my own, and the company's output got nominated by not checking and not noting down what could possibly be improved and IF possible. I am sure Brain32 is the worst critic of his work, i dont think i or anyone else could come that close to nit picking as he does before he releases something. And its not guys. It has been just me. What can i say, you can call me Monk if you want. (*) and discussing and exploring is fun. Ask LexLuthor and CA_Stary
  4. i think you need a space between "be" and "careful"
  5. i suspected that you would go as far as having cows somewhere , still searching ! LOL LOL 1. I bet they are !! lol SO glad you made the terrain and i quit my own tile painting !! 2. okie dokie. i may give it a try , still just for my personal fun 3. hmm maybe somebody else with experience in this kind of editing would fancy lend a hand hmmm ........ (btw what was that cloud doing down there? are your tiles affecting climate maybe too?) 4. thats more personal taste than anything else indeed. I am still going to give a try here just again for my own fun (you have just provided such a huge fun of a toy to play with lol) 5. oh no questions or anything, just experimenting adjusting his tree colours specificaly to your tiles. In some other terrain the tree colours i am making most probably wont look right or have the distance poping up smoothening effect. 6. too bad :P i wanted to take an autobahn ride in the new terrain with one of those willys siting on the airbases , not to mention its more fun strafing convoys between treelines, or that the roads are easier to spot this way from a distance :P 7. yeap one can only do so much with tiling. I am still trying also here something although i doubt it will give any better result just as you said. Just out of curiosity
  6. Thats why, 6 & 7 series with lower bandwidth (i think 7800-7900 are excepted) are benefited from the new forceware, (i think nvidia is still giving the 169.2x For sure they are available at guru3d.com) Actually i think what they do is restoring performance back to the 84.56 levels on these cards.
  7. so , heres a "beta test" report 1. Main roads seem to suffer mild tile misalignment 2. Probably Airbase tiles are needed ? (or something i screwed up in my inis?) 3. Found at least one bridge misplaced a bit off the river 4. The river color is too saturated i think both in relation to the surrounding environment and reality, i personaly think the old chaki like tones of the other CE terrains is more close to reality, i think most rivers have a muddy color although they do act as sky mirrors at certain angles. Thats i guess personal preference , i am experimenting later with that. 5. I have already started modifying CAStarys trees colours to weld more with this specific terrain more and not stand out that much , hoping it would reduce a bit also the abrupt "pop-up" of huge chunks of forests in distance 6. The existence of treelines by the sides of the main roads i think would be a cool addition :) 7. Some shadows of the original satellite imagery are very specific and tend to confuse sometimes as the light is coming from one direction and the eye expects to see shadow on another direction than the one the bitmaps show plus this way they also enhance the "paper leaf" effect, meaning that its 3 dimensional image printed on 2D surface. I have started experimenting with this just in case i could reduce the effect. i am way beyond saying that this terrain especialy combined with CAStarys trees innovation is heaps away better than any previous freeware or stock terrain ( i haven't any payware so i dont know about them ) and answered a very old wish of mine : to increase resolution and detail of the terrain so it wont look just like a huge painted pixel when flying low level and also be a proper realistic background against which planes are actually visible
  8. Is there some way, ini edit, to make the chase camera follow the plane's roll through the whole 360 degrees?
  9. Τhanks :) Oddly enough, it didnt change anything tree rendering is as before and they still stick through canopies. But i think its only the lightening transparency canopies that they do (as well as with clouds) and not the dark transparency canopies.
  10. Laz, where is this Crusader image and the background from?
  11. Does anyone else have this issue ? http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5114 ------------------------------------------------------------------------ and heres another one , trees growing in the cockpit more disturbingly
  12. hmmm animated tiles ... maybe we could even use animated gifs there as well, always wanted to build a sureal sim mod, the kestrel and macros fighters would fit in ... whole terrains switching in tiles waves from europe to desert, to vietnam .... on the fly, hmmmmm
  13. Texan

  14. 15 deg FOV external camera

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