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squid

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Posts posted by squid


  1. Thank you everyone :salute:

     

    (and thanks for assistance on the map, Nick)

     

    Two notes for this first release, although there are plenty of ground & surface targets; there's only very few definitions in the MOVEMENT.ini for Anti_Ship, CAS, and Armed recon.

    I'd like to improve on these soon but if anybody feels like giving it a shot, please feel free.

     

    Also make sure to read the Recommendations #1 in the readme.

     

    You are welcome Umut, glad to be of any help. Wish i had found out about the project earlier, i could maybe have helped more. This is a very promising and with great potential project with a great deal of work implemented.


  2. Looking for rough (but accurate) info on some fighter jet prices or price relations (like aircraft A price is similar to B or half of B or compared to a known in service fighter etc). I guess prices differ depending on quantities and buying country and also true prices are not maybe ever aired on public.

     

     

    1. Silent Eagle

    2. Super Hornet

    3. Typhoon

    4. Rafale

     

    LIFT

    1. Yak 130

    2. M349

    3. T-50

    4. Latest BAe Hawk


  3. Guys, check this out...TK has made a new exporter and has added SEVERAL new features:

     

     

     

    Some of the highlights include:

     

    Specular mapping - You can now use bitmaps or JPGs to determine how 'shiny' something is...it no longer requires it to be hardcoded in the LOD file. This is perfect for aircraft where some versions had shiny paint, others had dull paint, or different parts of the paint job were shiny or dull depending on the user. Plus Julhelm will stop whining about not being able to do it this way... :biggrin:

     

    Decal limits...because of these newer parameters, meshes may have more limits on amount of decals...future modelers take note.

     

    Vertex animation - Scaling has been supported for a long time (used in nozzles) but now individual manipulation is supported. This is great for flexible things like cloth, drag chutes...and wings. Large aircraft structures can now be made to bend seamlessly verses having very obvious pivots.

     

    Time to play...

     

    FC

     

    Thanks for the headsup FC :) stimulating news lol :D

     

    Decals = bitmap textures? (diffuse layer?)

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