-
Content count
1,169 -
Joined
-
Last visited
-
Days Won
1
Posts posted by squid
-
-
Good work, thumbs up :)
-
nostalgic ... all those pictures of X and vintage planes impressed and attracted to i was peeping over and over again in encyclopedias as a kid
-
-
-
-
-
-
I'd expect they'd need different tail codes for USAFE???; in that case, I DO have a tail bmp with slimers, if its' needed.
wrench
kevin stein
yes please, share :) Rammstein LORAN Phantoms :)
-
-
as i was about to send you a heads-up
-
-
perfect fit for SF Europe. I have been looking for this :D
-
which terrain is in the screenshots?
-
after the JAN 11 update, it seems the -5 has self cast shadows now
-
oh EXP1 LOL that makes sense then
Thats why i can't find spits (soviet!) in my EXP1less setup
-
sorry
i got the notification, saw the new screen and posted
before i had the chance to check against the old file
-
just new skins and loads of new decals ?
-
download just got updated
-
darn and i have been saving for more than 30 years
-
Looking for rough (but accurate) info on some fighter jet prices or price relations (like aircraft A price is similar to B or half of B or compared to a known in service fighter etc). I guess prices differ depending on quantities and buying country and also true prices are not maybe ever aired on public.
1. Silent Eagle
2. Super Hornet
3. Typhoon
4. Rafale
LIFT
1. Yak 130
2. M349
3. T-50
4. Latest BAe Hawk
-
-
Guys, check this out...TK has made a new exporter and has added SEVERAL new features:
Some of the highlights include:
Specular mapping - You can now use bitmaps or JPGs to determine how 'shiny' something is...it no longer requires it to be hardcoded in the LOD file. This is perfect for aircraft where some versions had shiny paint, others had dull paint, or different parts of the paint job were shiny or dull depending on the user. Plus Julhelm will stop whining about not being able to do it this way...
Decal limits...because of these newer parameters, meshes may have more limits on amount of decals...future modelers take note.
Vertex animation - Scaling has been supported for a long time (used in nozzles) but now individual manipulation is supported. This is great for flexible things like cloth, drag chutes...and wings. Large aircraft structures can now be made to bend seamlessly verses having very obvious pivots.
Time to play...
FC
Thanks for the headsup FC :) stimulating news lol :D
Decals = bitmap textures? (diffuse layer?)
-
and i thought i was the only one (validly) considering canopy of the most decisive factors in making a model inspiring or not to fly
-
AnatoliaProject_Version1.7z
in Thirdwire: Strike Fighters 2 Series - File Announcements
Posted
You are welcome Umut, glad to be of any help. Wish i had found out about the project earlier, i could maybe have helped more. This is a very promising and with great potential project with a great deal of work implemented.