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Posts posted by squid
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finding #1 so far, widesky SF2 modification. Works with SF2 (Feb.10)
http://forum.combatace.com/index.php?app=downloads&showfile=9385
http://forum.combatace.com/index.php?app=downloads&showfile=8897&showcomments=970&st=0#comment970
It also includes a vewlist.ini with camera modifications, which makes for a much better than stock chase (F5) camera ....
Also CloudScape :
http://forum.combatace.com/index.php?app=downloads&showfile=9829
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has this being released for SF2 yet ? :)
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Fresh to windows vista/7 and to SF2 , coming from XP and SF1 .....
1. Why theres no "Vietnam" folder in my Thirdwire "saved games" folder? ... ( i have Vietnam installed )
2. I would like to use in SF2 some of the mods i have been using in SF1. I'd like to start by trying the following first:
a. Cellinsky Widesky
b. Polak sky mod
c. Brain32 terrains
d. CA Stary environment enhancements (forests etc)
e. Kout GUIs
can they work in SF2?
3. if yes, any reference to information on what possible modifications are meeded to make them work in SF2 is appreciated :):)
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Hearing from a friend that simulators (FSX, BS, F4, Lockon) run like at least about 10 fps minimum faster in his win7 setup compared to XP i thought to check out how it is for the other users out there. Thanks.
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Are there maytbe any fully functional universal MFD solutions for PC flights simulators ? universal meaning able to work with any flight simulator (for example if there isnt any MFD in the plane, to set them up to show gauges?) fully functional meaning incorporating both a projecting screen (saitek gauges) and functional frame (thrustmaster MFDs)
Are there maybe touchscreen solutions software/hardware wise for clickable cockpits to simulate MFDs?
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Selling my current rig and building a new one. which card is a better choice relatively for flight simulators? XP, Thirdwire series, Lock0n, FS-X, IL-2 series ... Is the Phys-X really used by sim or action games nowdays or in near future? is it worth enough to choos the nvidia card? Are there any issues with Ati or nvidia drivers and the above sims?
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interesting development ...
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great find LOL LOL
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Oh, I'm not talking about sales one way or the other. The rank and file masse won't know about the dev, all they see is "MS."However, it's like Far Cry 2...other than the name, it has NO relation to Far Cry.
+1
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Well if all the programmers and minds behind it are gone, what does that leave? An idea? New programmers will have to start from scratch with piles of code and notes to pore over. You can pretty much bet the next title, whenever it comes, will be:1. Lesser than what came before, until they get at least a couple of releases under their belts
2. Likely "reimagined" into who knows what the marketing guys think will be best, regardless of what the community itself wants
+1
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Got me an Eizo 22" S2202W (upgrading from Viewsonic G90f+ 19" CRT, very cool CRT monitor, i am keeping it) and having the nvidia drivers scaling applications to their original proper aspect ratio solves the TW interface distortions. The sim looks awesome in 16:10 although the textures start to seem low in resolution at 1680x1050 and in the case of ground textures the probably not so great response times of the specific monitor helps them look better a bit with its slight pseudo motion-blur effect :P which also adds a bit of cinematography feel to the movement of planes :P
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the Mirage Factory Weapon Pack include many upgraded sam, with destroyed parts and new textures .:scout:
S300? Patriot? Hawk? Rapier? :)
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dang! and i thought i was original :P
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If i could only had my hands on the TW F-16A max model, i'd make the rest of the variations :)
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Thanks :) i thought the lets say "newer" TW planes had a canopy animation, the Netz, the Eagle etc
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if i got the info correct, this isn't out yet right ? :) How about a beta release and we drown you in feedback ? :D lol hehe
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The only difference is you can switch to a different target once you fired the amraam because it is active homing, it doesn't need the aircraft to guide it, the sparrow does.Is that actually supported in TW sims ? the pack install utilizes a TW existing "fire and forget" active homing capability?
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my main weapons interest
Asraam
Amraam
R-77
R-73
aim-9x
Phoenix
lantirn
Paveways not provided by TW
Iris-T
jdam
scalp-EG / apache
meteor
mica IR/ER
exocet
which one covers those? :)
btw, are aim-120 used the same way as sparrows in TW?
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Thank you
I thought to ask, to check if theres some majority preference for some reason over the various packs (found a few) before i go use one and i don't want to mess things up later by trying another one that i found that has an X or Y cool feature
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Which weapon pack is suggested? (Lantirn, aim-120, iris-t, aim-9x, JDAM, LGBs, Mica, Meteor, etc)
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grrr been searching and cant find the canopy animation key (i thought there was a generic one in WoI) havent seen it in the manuals. (and whats the eject key again?)
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Btw
what does this control?
[HeightField]DetailScale=1.0
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- F-16C, not a single European air force used them until the mid 90's, they all were A models (Block 1, 5, 10, 15, 15OCU and starting mid-90's MLU); Also, for use by the USAFE or the various nations provided with F-16C later on, the variety of blocks is so large it's harder to decide which F-16C to model.If you were so inclined you can still use the "old" F-16Cs (the F-16C-30 has been updated for inclusion into the ODS mod) from the Team Viper as "stand-in" until TMF or another team releases them up to the new standard of quality.
You could also use TMF's F-16A-15OCU as a basis for a F-16C as the airframe is more or less the same as the first F-16C-32.
See, with some digging parts of your wishlist just vanish :)
ok, not exactly European, i should had said NATO (As + Cs) :) Greece and Turkey never had A's, they operate C/D's blk 30, 40(Turkey), 50, 52+(Greece). Just a C blk 30 would do :P Or MLU As would be perfectly cool too. (Just as long as all incorporate tailchutes :P) I have tried all those F-16s but unfortunately i still prefer the TW block 10 3D model.
In general, i prefer to avoid as much as possible cumulating mods and add-ons as at the end i am loosing track of whats finally going on :( having to do that with more than one sim , i don't fancy the mess of info and complexity i am ending up with in my pc
Subjective but I would definitely include a systems encyclopedia in a sim, its handy, its fast, and adds one more bit of completion feel to the product.
Le missioneur etc many thanks to the bright people behind those apps and efforts, but i been there and at the end i droped it and stuck compromised with the TW missions layout ... gave me finger cramps lol
Looking for A-10 sounds
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
Anyone maybe saw any A-10 engine sounds addon ? Once again i manage probably to lose my way in here :P Cant seem to find any. You know the distinctive sound those TF turbofans make like airliners :) (the stock A-10 sounds i think dont sound like that)