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Posts posted by squid
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Thats a mod for Falcon4.0 ... its all F-16C avionics you can see there... heheFor which Falcon4 version is this? OF? FF? AF? Is it payware?
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you can edit that anytime yourself too by the corresponding ini line that controls the in-cockpit view position
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i am finding that the FSX is much more graphics wise to the 9. Both vanila. I enjoy it a lot. What i like very much also is the at last updated cameras. Theres traffic on the roads, water is way better, higher resolution ground textures, etc depends always ofcourse to the scenery quality , addon or stock. I have waited to check FSX till my rig upgrade as well which took place in early december. (Q6600 @ 3GHz, 2Gb DDR2 1066, 8800GT 512) and its a nice surprise the smoothness of it with decently high settings :) accelerator and all patches installed.
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wow, indeed 10-floor building tall CE trees ....
http://www.cvni.org/treenursery/tree_heigh...ee_heights.html
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ok, in external camera view (F6) has a preset FOV (45) and zoom in/out in this view is actually moving the camera position towards/backwards the plane.
While in the cockpit zooming means the opposite, the camera position is fixed while the FOV changes, from 15 to 90. These are angle degrees, where 90 is the widest "wideangle" lens view and 15 the narrowest "tele" lens field of view.
They are all controled by Viewlst.ini in flightdata.cat
Maybe through those inis its possible to set one more set of controls (commands/keys) to control both camera properties (FOV & distance from objects). Eg [-/+] would control the camera distance and Shift - [-/+] would control the camera FOV
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yeah although i can't wait either i would rather wait 2 weeks times 6 x 6 to get the best craig can pull out on it :D no stress, just fun working on it, good job
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I personally don't think 40m would be to tall.40 meters is way above average tree height , there are only few trees that could possibly get that tall, if i am not mistaken
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i think finally thats what the zoom function actually does, changes from "wideangle" to "tele" FOV and what i need probably is to add pan-in pan-out control, moving of the camera itself in other words towards or backwards the viewed object .... so are there pan in/out controls for the lets say F6 camera?
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thumbs and toes all up , ur the man ! ... i had already started a year or more ago here and there a repaint of the stock WOE tiles to 512x512 using as material the original tiles themselves and recently i picked it up again but now , man this is discouraging, i only now found this thread LOL LOL LOL LOL LOL pens all standing down, waiting for the release ..... any news??
GOOD JOB
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you neam by default or on the fly?on the fly you can do it with the mouse buteons/wheel or a joystick axe.
But you can chage the view*something*.ini so you can set each view or view class to the FOV you want.
i mean on the fly. I cant find any key commands on the manual or the in-game map about controlling FOV, has only zoom in/out
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I may be wrong but I think when you are effectively changing the focal lenght, changing the FOV...yeap, but how do we do that in TW sims?
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Can the TW camera change focal length like it does in LockOn? From wideangle to tele. ( i am not refering ofcourse to simple zoom)
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yeah jinking camera like LockOn would be so cool .......
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oh i see. lets hope for new possibilities with the upcoming patches
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CA_Stary take a look maybe here http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5114 for a canopy visual thing i found when against a forest background, maybe have any clues?
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CA_Stary just created more stuff for Lex to nuke out LOL LOL LOL.
Lex i see the cinematographer in you ;)
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Squid - I simply adore your signaturethanks
though i wish i didn't had to have it. Hang in there mate
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and i wish for a nicely and acurately detailed release of a -D 3D model as well
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does the TW engine maybe support gradual poping up (gradual alpha?) of objects? I see the forests parts appear on rough blocks as i approach , is there a workaround maybe for that?
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i just threw the files in the NATO Fighters II terrain and it works fine out of the box
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Thanks again, also for the weapons included which I hadn't expected.BUT I have also run into problems since adding the JAS39C. My game crashes too, usually when clicking "Fly!". Too bad. It never happened before adding this. And I run win XP. Not Vista.
theres a USAFMTL direction for this issue, (in some of the other one or two Gripen threads where people were reporting this CTD problem), to a knowledge base sticky about addon aircrafts induced CTDs solution
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EF-2000 Progress
in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Posted
GREAT potential![:clapping:](https://combatace.com/uploads/emoticons/default_clapping.gif)
![:ok:](https://combatace.com/uploads/emoticons/default_ok.gif)
![:victory:](https://combatace.com/uploads/emoticons/default_victory.gif)
![:good:](https://combatace.com/uploads/emoticons/default_good.gif)