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Everything posted by squid
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	Years ago started getting involved with 3D and even managed to make a KC-135 in 3ds max that got used in FF2 for F4 but the same reasons that kept me from doing it earlier or keep developing it afterwards. I have been always had one eye there though. These days for one reason or the other i am thinking to restart. One brief revisit to max was discouraging though as i couldn't remmember s***t ... What i wanted to in a conversation amongst friends here (thanks FastCargo. He already gave me some first useful input) is whats your opinion / experience on using lighter modelling software like ... SketchUp and Bonzai3D to model high quality planes for SF ... instead of 3Ds max ... The reason i am thinking of that is that those applications seem to be more user friendly and easier to get familiar with and use them like a handy quickly accesible 3D design tool, like for example Photoshop and CorelDraw are to me, that i work with them anytime almost with closed eyes. 3Ds max seem to be like clutter overkill and the logics in its structure didnt got imprint in my head (or got fully perceived?) ... and i often have also various vehicle ideas that i fail to transform to 3d look and i only get them off my head in the form of 2D sketches ... an easy handy fast tool to work with 3 view sketches to quickly build a 3D model would also help in that aspect as well. I saw quite a few impressivelly detailed and very acurate A/C models made in sketchup although from what i heard it has many limitations ... and i guess i would finally need to use 3Ds max to export for SF , or even animate and texture, despite the animation and maping plugins that probably exist for Sketchup. Also , bonzai3D seems to have implemented all the modelling and otherwise features that are missing from sketchup, retaining though very similar friendliness ... So you think its worth it re-learning to model in Bonzai3d / sketchup comparing to 3DS max or its pointless and basically 3ds max can be the same friendly and easy to use ? Or is there a chance maybe for some reason that using these light programs it wont allow me to achieve a high quality build for SF ? Thanks :) http://www.youtube.com/watch?v=1FJi1nmVGKg&feature=related _________________________________________________________ http://sketchup.google.com/3dwarehouse/details?mid=84fcc1624de0621d8e2d437b16d23e78 http://sketchup.google.com/3dwarehouse/details?mid=dc03e743739c4f87c27f2d9f006d69eb http://sketchup.google.com/3dwarehouse/details?mid=f39e0412290bcc714917e69390d054d0&ct=mdsa http://sketchup.google.com/3dwarehouse/details?mid=ca8cf15e1cfbd8aece6e9d3c1197177b&prevstart=192 http://sketchup.google.com/3dwarehouse/details?mid=f485dcbd466f217286774cad40dd456a&prevstart=216
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				Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
thanks. exactly as i thought and knew - 
	
	
				Various questions
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
:) What i am going to ask probably cant be done from what i know, just have to ask though in case that there's some way i am not aware of : is it possible in some way to make a modification to part of an LOD like make some area of it transparent (invisible) , appearing like choped lets say. I really doubt it but just thought to ask - 
	
	
				IR (or TV) imagery on HUD?
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeap it would had been very cool (wishlisting TK) Dont know which game is it from - 
	downloaded the TuAF w Lantirn from here modified it to SF2 but it doesnt look like this screen ... This is a high poly Viper, higher than the MF A Blk20 in this download which also dont have this canopy specular effect. The lantirn itself also looks to have a different texture and the AAQ-14 is of different size. Happen maybe btw to know of a LANTIRN for SF with an F-16 AAQ-14 Pylon ? (theres no pylon in this download, maybe not even in this screenshot) :)
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				IR (or TV) imagery on HUD?
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
you know, to immitate holographic HUD units, (F-16 B40+. F-15E, etc) LANTIRN systems etc ... For night navigation... maybe its possible to have a degree of transparency? - 
	MiG-29 missing afterburner effect, and target symbology in HUD. Brain32 provided me the simple fixes for that. Some SF2 related minor changes in Mig29.ini, MiG-29A_AVIONICS.INI (& MiG-29C_AVIONICS.INI). Also something like the seat and/or the pilot are casting an own indepedent shadow off the plane (some offset) Note the second shadow a little above the cockpit area of the Fulcrum shadow near the Pyramids
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	i thought there used to be some Cobras in here, but didnt find any now that i decided to check for the first time helos for SF. I am interested in Huey (found an Aussie one here), Chinook, Apache, Hawks, Cobra, Puma/Cougars, NH90, Mangustas... if you happen to know of any such addon :)
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				Russian jammers
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
not knowing much about red tec exploring the area now are all Russian/Soviet Fulcrums lacking any ECM options ? ( What about the W.Germany ones? ) - 
	
	
				Russian jammers
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
LOL btw, any MiG29 pod around? got myself jammed again - 
	
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				Russian jammers
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
http://forum.combatace.com/index.php?app=downloads&showfile=7075 for Su-27, has been any for MiG-29 too? - 
	have been maybe around any soviet ECM pods? didnt find any (..as usual )
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				Best Add-on planes
squid replied to Vekiq's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Nato4+ has an absolutely amazing amount of work included and made of ... its a definite must. The other good thing about it is that with SF2 you can easily isolate and make AI or delete what you possibly dont like. The Russian birds in it, especially the MiG-29 is, what can i say, a pure sin that is freeware ... scandalous ... actually the whole package is of payware level. Amazing work in that MiG-29. The Flanker is great too but the MiG-29 cockpit could lend some details to the Su27 pit, some elements that are common and are awesomely modeled in MiG29. Will check later my other two favorites, MiG23 and Su-17 (cudos ofcourse also to the Gulf war gigantic addon pack) - 
	
	
				one skin, multiple nations
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
LOL LOL LOL confused but got the idea :P Thanks guys :D 
