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Everything posted by squid
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	Just a small wish. Finding many skins in the download section not clarifying which 3D model they are for ... browsing through the skins to find something i am looking for, has been time consuming to find if the skins i was interested were for the model i am using. Btw, i think i havent find any skins for the stock A-7s. Is there some resource maybe with SF stock A-7s ? (arent any in coulmn5 either)
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				World Pilots Skins (SF-2)
squid replied to X RAY's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
great pack :) of the kind of addons i appreciate very much :) only addition missing a JHMCS pilot & a EF2000 pilot :) (especially the first would need 3D work i guess ...) - 
	is there an anglophone version as well somewhere or subtitled?
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	this game has been overlooked back then. for me, it had potential. Graphics were great and could run smoothly on any pc (small maps i guess). It was surely fun. i liked also the variety of chopers available. criticism often was about its controls layout. It is still installed in my idle now XP setup. Anytime i wanted to take a taste of virtual apache. Hope ED wont take long before they launch a DCS apache .... this game has been overlooked back then. for me, it had potential. Graphics were great and could run smoothly on any pc (small maps i guess). It was surely fun. i liked also the variety of chopers available. criticism often was about its controls layout. It is still installed in my idle now XP setup. Anytime i wanted to take a taste of virtual apache. Hope ED wont take long before they launch a DCS apache .... (the clouds are just a sky bitmap wraping the virtual space dom. Like Polak's horizon sky mod for SF1 if you used that)
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	How can i modify the menus inis so that the user inteface doesnt stretch and transform to the screen resolution and aspect ratio (eg 1680x1050, 16:10)? more specificaly 1. keep the menu original aspect ratio and maxmize the size to the screen height , and second option to 2. keep all the menu at its original resolution and aspect , (or give it a custom resolution) i used to be able to control there in SF1 from my previous nvdia card control panel, but now with 7, Radeon and SF2 dont seem to be given by Catalysts these options (unless they are somewhere in 7?) I am interested in the inis anways as i am playing with modifying the GUI Thanks :)
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	Hi Brain :) I have installed Starys heavy loaded pack and surelly has LOT of work in it and its good work too But, something about your satelite tiles makes the scene feel more realistic .... To my eye at least. Maybe their photographic feel. Despite that they have been maybe easier to make than Starys that seem to incorporate lot of manual editing on each tile. I am suspecting its something about their color hue, so i am experimenting with a hybrid now based on both tilesets :D :P i am curious if that was the case :D
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	Yes thats very impressive, the no fps penalty from highly detailed graphics and especially highly populated world. Although i didnt notice ground movements. I expect such efficiency from an up to date GPU but the CPU, the usual weak link in such cases didnt sweat at all ... i have to check how the cores are used ... must be very effective coding? and again, from all indications, it appears its a dx9 title ... the demo didnt give me difficulty mode options (or i didnt find them?) In realistic mode and simulation mode ,supposed to be decent ... other details i liked are the random atmospheric occurances of water amd the engine oil from your kill showering your canopy if TK indeed is working on new terrains thats another great addition to the TW expectations list :)
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	ran the demo. the graphics are a dream. Although HDR is too excessive and motion blur annoying. The water is the best i have seen in a simulator so far. great work with the terrain. heavily poppulated and convincing. very nice very nice (did i mention very nice?) Awesome work with light .... light helps a great deal in a realistic look and feel of everything else in the scene. funny thing, run without installation.. And the speed with all settings cranked up, colossal. crazy framerates .... and i think, i am not sure, that is DX9 .... might be mistaken on that though ... man i want this graphics engine and its world :D :D
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	i once was a treehouse, i lived in a cake, never saw the way the orange slayed the rake
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				SF2, Win7, ATI sea shimmering
squid replied to squid's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am clarity freak, first thing i do always max out Anisotropy :D . Is at 16x here from my experiments so far it seems that the most effective thing against shimmering is replacing some textures with lower resolution versions. That seems to affect it more than any setting or combination of settings in the Catalyst Control Panel without still totally eliminating shimmering ... Talking about Catalyst settings the things that seem to improve a tad things are - AA filtering to at least Adaptive Multisample (slider in the middle) - disabling AI m a y b e has a slight improvement but not maybe worth it. Maybe the performance gain of "Standard" is more worth it. - AA to 4X (box) comparing to 2x (no matter the AA settings above that, the AA image quality doesn't seem to be changing in SF2) Also reducing horizon distance seem to also help a little. But doesnt affect the shimmering of decals. i will test out of curiosity if they improve with lower resolution files. - 
	
	
				Looking for A-10 sounds
squid replied to squid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This finding should be included here and should be marked as an objectively must Europe Add-on. A-10 engine sound + ini tweaks that so far its known only that adds LGB and LGR and Engines view from teh cockpit - 
	
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				SF2E A-10 series .ini tweaks
squid replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
man i been looking for this wav file TK should include it in his stock A-10 ... (and enhance the avenger smoke effect ) - 
	
	
				F/A-18 Pits converted for SF2 series Updated 27 March 2011
squid commented on Spectre8750's file in Jet Cockpits
 
