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Old Diego

+MODDER
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Everything posted by Old Diego

  1. The white lines on the tile edges were fixed on my PC by increasing the anti-aliasing.
  2. In one week's time

    What's missing? Someone with a snow shovel.
  3. The Past Decade

    Bought my first house, second son was born, met a bunch of great friends and I think, apart from a major reset of the economy, the bad has been balanced out pretty good for me.
  4. Not sure if my memory is fading but was there ever some coding for gun recoil - visual or simulated? I'm trying to make a gun slide back into a mesh once it fires. While I'm at it, I'd also like to know if that recoil can affect ships? I know that recoil does affect aircraft. Maybe I can get this monster to lay waste along the Mekong
  5. I'll look into that. I hope its not limited to FIXED guns on aircraft. That's looking real sweet, Gunney.
  6. Monitor Program 5 with a 105 Howitzer for pillboxes and a couple of 20mm turrets for the smaller fleshier stuff. You won't see it wandering alone.
  7. That's what I was afraid of. Since ships don't have "shocks" the recoil would be limited to only having the ship move in the opposite direction of fire. Thanks Gunney.
  8. Turrets on aircraft are limited to targeting AIR targets only. Odd limitation but its what we have to live with.
  9. I'm trying to track down a problem with a merged install SF2/SF2V/SF2E/SF2I. The issue is that once you patch up SF2I with the latest patch, it changes the water level in SF2V by 0.80 meters. This isn't so obvious on large ships or CVs but on sampans and smaller boats - they appear sinking or sunk. This is how the VietnamSEA_data.ini looks post patch [HeightOffset] NonTexturedMesh=-10.0 TexturedMesh=-5.0 DetailedMesh=0.0 LowDetailMesh=-1.5 WaterMesh=0.8 <---------<<< I need this info from an unpatched merged or fully patched stand-alone SF2V install. I'm guessing its 0.0 or much lower than 0.80. I want to make sure before I change out all my boat XYZ COG. HERE is an accompanying topic at Thirdwire.
  10. Water level is fixed in Dec 2009 patch.
  11. If you don't have one, then make a folder named Aircraft and you can begin to drop new aircraft into it.
  12. Thanks guys for the help and info. I think since all stock boats show this bug, it should be fixed by TK. The last thing I want to do is readjust all of my boats COG to work in this water level only to have TK fix it later...where I'll have to lower the COG again.
  13. Unauthorized...

    We used Lemon Pledge furniture polish on the windscreens of all of our helos. It worked so much better than that crappy white liquid and gauze combo they insisted we must use.
  14. Unfortunately, the game doesn't handle watercraft in a random manner. You must create a custom mission for it to appear.
  15. Sounds strange, smells bad, but tastes goooood !

    I will eat just about anything. Something I do when trying a new dish for the first time is try to limit one sense at a time. I try to not look or smell something until after I taste it. If I hate the taste, the other senses won't help it much.
  16. Crab_02 Returns...

    Fantastic news, man. Happy to here you're back. Enjoy some time with your family and friends.
  17. I think you'll find that there is no 100% rule in Thirdwire sims. There is a lot of hit or miss with decals being one of the main culprits. Glad you figured it out.
  18. I'd guess that its the name of the mesh that is incorrect or a decal name length issue ( did TK ever fix that bug?). Can you post the decal ini, we might be able to better see what might be the cause.
  19. IL2 clouds in FE skys

    Now that looks like clouds!
  20. 2 sided TGA

    Can you describe the flickering problem more in depth? I don't think I've ever seen it on a canopy.
  21. Spiff mentioned that it was brought up before and that the problem was being worked on. Not being Spiff, I can only assume he is upset over the bug being there in the first place. As to his opinion of customer service - have you ever been frustrated to the point you make no sense on the internet? I have. I would take away from this thread that this was a simple venting thread. Instead of talking him down from the ledge, we just told him to jump. I see these threads from time to time and usually ignore them for what they are...maybe I should have followed my first instinct and not replied but I'm bored and I really should be getting ready for work.
  22. I use to work for Activision for years and tested too many titles to recall them all. The first thing we did when testing a new version was wipe the previous version of the game off the drive. If there were other titles that interacted with the new version, they too were removed. This did not happen with the released version but, it should have happened. What I'm trying to say in this thread is to cut people some slack when they are upset with having found a bug that should have been caught. Even though there is a work around for this particular problem and it appears that Thirdwire is working on it, not many are happy with the thought of reinstalling the game/games to whatever level of customization they want. Beta testing is a tough business. I know, I was there. Many times the developers made changes after we were done testing and released the title. Many times the bugs and our pleas to fix them went seemingly ignored. Many times the bugs would be fixed at a later date. Thirdwire has a good track record for squashing bugs.
  23. I'll peel the onion back and attempt to dissect what the complaint is all about. Ignoring the obvious frustration, all I read is that Spiff is upset at what should have been an obvious bug during beta testing. Its amazing that there are so few major bugs with Thirdwire releases. Its the minor ones and the quantity that cause frustration. This is one of them. Speaking with many modders off line, I hear lots of complaints about quality and bugs right after game/patch release. Some of them are more colorful in the language use and excitement than Spiff.
  24. Life - What Makes You Happy?

    I believe that happiness is a state of mind. I'm a master at life screwing me over, so I learned early to not fight it and open my eyes up wider to see - not just at what is right in front of you, you begin to notice the seemingly insignificant things that can bring you the most joy. Obviously, family and friends are a part of that but on a deeper more personal level, its the string of green lights when you are late for work, finding a fiver in your laundry or your wife smiling at you through a window when you're busting your butt planting some flowers for her.
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