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Old Diego

+MODDER
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Everything posted by Old Diego

  1. This is a mod? All I can say is wow, I'm floored.
  2. I made a LUU-2B-B for the O-1 release. You can use it/convert it Gunney.
  3. Not retired, more like left out in the SF2/V release. Like I said, the FAC type will work in single missions but you won't be seeing him in any random game created missions. As far as I know, to get the FAC to mark targets can only be done via single user created missions.
  4. Thanks for the compliment, Kevin. TK has stated that the O-1 will return. No time, no date and no idea on the capacity. There use to be lots of unused sound files specifically for the FAC that hinted at what TK possibly wanted the FAC to do. It sucks that he's gone but you can make single missions where the FAC marks targets for you.
  5. Flares are made as very light rockets. I suppose if you created a flare with an impact effect that is just a small flame that emits light, you would have what you need.
  6. Do you think military service should be mandatory?

    Right to vote granted after national service? WTF?! So now we're going to amend amendments to the Constitution? Sometimes I really wonder why I risked my ass on the Fulda Gap. Mandatory paid military service? No. Mandatory paid civil or military service? Yes. Two years minimum to be served before or after university.
  7. ...and you aren't buying the stolen property in YAP.
  8. There is only one person who has excluded the MP community. That was accomplished by not including it in the SF2 engine. I call that a self inflicted wound. For whatever reason that was done, the blame lies there and not with this community.
  9. The problems with YAP helicopters is that the FM is not built with the new SF2 game engine in mind. They are stuck in the older game engine and most likely won't be fixed due to FM creator laziness...maybe since YAP1 is no longer supported, you could consider it abandonware. If you have an engine/rotor that does not turn, look at the data within the multiple engines to see where it is located XYZ and either adjust the diameter or the location in the Z axis. This "should" fix the rotors stopping. I know because I have rebuilt my FMs to work under the SF2 engine with no problems. The UH-1s are very broken, BTW. They have lots of issues with the landing gear...known since they were released.
  10. They are "craters" not infantry. Make a soldier model in the shape of a bomb and drop them one by one or all at once and they will show up as infantry "craters".
  11. The O-1 Bird Dog Series can be found here at the new download page.
  12. The download location for the O-1 has changed. It is now located here to serve you better.
  13. I don't have access to the Inline variant but I did find the base Agency Gothic font...check PM.
  14. What game are the Hueys not working in?
  15. Is there a specific name for that font?
  16. Are you saying that the included O-1 weapons don't work? or other weapons that you are adding don't work? If its other weapons, then you must add the info from the missileobject ini and add it to your weapons data ini. Do you have KB's new weapons pack? I'm almost 100% positive that they were updated. Minds kinda foggy.
  17. From your lips to God's ears. I've always wanted that plus the ability to adjust decal opacity outside of Photoshop.
  18. dsawan, I sent you the link to the download page. Hope it works out for you. For those customers who don't see the download button, please scroll down 2/3 of the way down on the download page. Its there.
  19. Biggest differences are weapons, guns and pilots and where they are placed in the file structure. The planes should in any series if dropped into you *\Objects\Aircraft folder. More and more mods are going this route to take advantage of new code in the SF2 series. I would begin to get familiar with the steps in making acft backwards compatible.
  20. I'm on XP too with an nVidia card. Like I said before, I see it too but once in a while. Its frustrating to chase down things like this.
  21. So, we've eliminated the background color. It could be a video card setting. Remember that video card settings were changed in SF2. Look at your mip map settings or your anti-aliasing/transparency settings. It would be a shame if we couldn't find a solution. That skin/decal combo is pure sweetness.
  22. I think lindr2 is on to something...is the CTD happening at mission start on the ground or air?
  23. We tested it in WOI and it worked fine. Even the AI flew it well. There is a difference in the way the SF2 series handles the file structure so you'll have to make those changes to match the WOX series.
  24. I've seen this too but not on everything. What is the background color of the decal?
  25. We'll figure it out. In the meanwhile we'll ask for patience while we sort the solutions.
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