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Old Diego

+MODDER
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Everything posted by Old Diego

  1. This is an easy one. Helo FM capability and turret weapons that can track and shoot at GROUND targets by the AI and player.
  2. A few people including myself have noticed that some weapon effects are gone. Not blaming the weapons pack because my stuff wasn't tested in SF2V until today. Has anyone else noticed this? Specifically, my willie pete has gone away even though all the names and content appears in the missleobject.ini located in the Object folder.
  3. The initial release will be the OH-6A with the V-tail and will be geared toward SF2V. Since the aircraft will be a package with cockpit etc, I don't want to get side tracked by later year variants and add more work for myself. I won't rule out future variants though...just not right off the bat.
  4. Thanks for the enthusiasm, guys. I'm glad you like the work. Not having a time line to meet allows me to do the things I want to do correctly. Yes, there are other projects. Off hand, I have the O-2, OH-6A and the UH-1 series after the O-1 and AH-1G. Just to clear this up, there is no YAP involvement on my part. What you see of mine in YAP2 is lots of reused work. So, like lots of other things, lets just leave all that in the past and move on.
  5. Dave asked me to post up some wip shots of the stuff I have going on. I've been working on a new replacement for the O-1E. Since he's gone missing from SF2V, I guess you can consider it new. The package will be for the new SF2 series but I'm sure with a bit of folder manipulation it will all work as a package in the WOX series. I'm planning all new weapons, pilots, texture sets and especially a kick ass FM. About that FM...My God, Kreelin has taken my shameful attempt of a FM and turned it into something you have to "feel" to believe, if that makes any sense. So far, it has the moves of a wide receiver and the the speed of fastball. I've gained a new found respect for Snoopy. Think you got the balls to tangle with Charlie's AAA this low and slow? Can't have a Vietnam sim without the US Army, now can we? Yep, they were there too but left out in SF2V. So I've taken the liberty of making the needed files for you to take a trip to the Delta as a Wobbly One and see if you can't spot a few VC. Once you've found him, call in a Snake or two and remind them why you carry eight willie petes. If you manage to score a few brownie points, the brass will have a new set of medals waiting. The Cobra is a an early model G (glass nose). The rest of the variants will follow...along with a slew of helos. All in the same detail as the Bird Dog, of course. No time frame. Don't ask. I'm going for quality not quantity.
  6. Guys, look at BS for what it gives you - a helo sim. What you call eye candy is nothing more than essential below 2000 ft. This isn't BS set in a bare desert environment. I think you might be looking at all this from a fixed wing bias where anything below 2k ft would be just eyecandy. I think they got it pretty close from all the images I've seen.Another thing is that eyecandy is created after all the major code is in place. The asset artists are not sitting around waiting for the programmers to do their thing. They are hired on after. What I agree on is that the DRM is a poor choice. Even if Starforce was now working correctly, it has a black eye and ED should have looked elsewhere. How many lost sales due to SF? As for MP, unless you can have CoOp missions, its going to be nothing more than slow dogfighting IMHO. I'd pick this up in an instant if there was no SF, CoOP and had a more open architecture. The button clicking near future conflicts do nothing for me. I want a helo sim based in the Vietnam era or in the 80's Fulda Gap.
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