howling1
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Everything posted by howling1
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Flyable Mig 21 for WoV?
howling1 replied to Bibi's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
DL the "Fly The VPAF" mod availible here at CombatAce. This will enable you to fly all the MiGs that come with WOV. Incidently, the MiG-21MF cockpit mod by Mago will work in WOV. Just follow the included instructions for WOV... -
I'm sorry but I don't understand...
howling1 replied to Brain32's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Also bear in mind that some of the older mods, created before WOV was released, tended to use the F-104G & C-130 as a basis. These planes are not in stock WOV & you'll need a copy of SFP1 to get the C-130 files. Thirdwire has since released their F-104G as an addon for SF Gold. It will install to WOV so that removes issues revolving around mods using the F-104's cockpit... -
TU-16 & TU-22
howling1 replied to HrntFixr's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You're in the US right? Just go to Circuit City's website & order it there ( It's $5-6 ). Once you have it installed you'll have TK's Tu-22 Blinder-A. The other variants that I uploaded will then work in SFP1. You'll be able also to extract the rest of the basic Tu-22 files, place them in the Tu-22 folder & export it to WOV. This procedure will need to be repeated for each plane that's based on a SFP1 stock a/c ( An-12, C-130, F-104G etc ). Same goes for exporting a stock WOV a/c to SFP1 ( like the B-52D for example )... -
sa3 sa7 sa9 etc.
howling1 replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Still no joy Here's what I have in the Cyprus_targets.ini : [TargetArea014] Name=HAWK Battery Alpha Position=376500.000000,70000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=0 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea015] Name=HAWK Battery Bravo Position=325500.000000,700000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 [TargetArea016] Name=HAWK Battery Charlie Position=358500.000000,678000.000000 Radius=500.000 ActiveYear=1969 Location=1 Alignment=Friendly Target[001].Type=HAWKL Target[001].Offset=-100.203,-100.53 Target[001].Heading=180 Target[002].Type=HAWK_HIPIR Target[002].Offset=50.137,50.891 Target[002].Heading=90 Target[003].Type=HAWK_CWAR Target[003].Offset=000.0,000.0 Target[003].Heading=90 Target[004].Type=HAWKL Target[004].Offset=100.203,100.53 Target[004].Heading=180 Here's what I have in the Cyprus_types.ini : [TargetType072] Name=Hawk_CWAR FullName=Early Warning Radar TargetType=EW_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=250 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType073] Name=Hawk_HIPIR FullName=HAWK High-Powered Illuminator Radar TargetType=SAM_RADAR UseGroundObject=TRUE ActiveYear=1969 TargetValue=200 RepairRate=3.22 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 [TargetType074] Name=HawkL FullName=Hawk SAM Launcher TargetType=SAM_LAUNCHER UseGroundObject=TRUE ActiveYear=1969 TargetValue=100 RepairRate=3.22 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion SecondaryEffect=VehicleFireEffect SecondaryChance=50 Here's what I have in the three object data.inis : HawkL : GroundObjectRole=MOBILE_AAA Hawk_HIPIR : GroundObjectRole=SAM_RADAR Hawk_CWAR GroundObjectRole=EW_RADAR It should be working, but the game had me fly a Turkish F-5A over Hawk Battery Charlie & none of the three Hawk componants were either visible or firing... -
sa3 sa7 sa9 etc.
howling1 replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a question guys. Say, on the Cyprus terrain, I want to place a unit of HAWKs near Nicosia, how would I go about that? Assume that I've placed the proper files into the OBJECTS folder & edited the GROUNDOBJECTDATA.ini to include the HAWK & both radars. What else do I need to do & do I need the Terrain Editor to find positions? Same goes for the base an Incerlik... -
anyong made the Q-5
howling1 replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It's definately on Pasko's "To Do" list, along with a Hong-6, & possibly a J-8. However, right now Cap has him working on some rush projects for the upcoming WW2 Pacific campaigns... -
Looking for Delta Dart/ Dagger for SF/WOV
howling1 replied to John Anderson's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
B-58 is currently getting it's FM tested & refined. I sent Pasko the ECM/Countermeasures for it a couple of weeks ago. F-102 is on hold until Crab_02 returns from his current tour in Iraq. IIRC, F-106 needs skinning, FM, & pit work. Hound Dog is on wpnssgt's "To Do" list along with an updated B-52H. Most of the guys working on these are doing it "Catch As Catch Can" juggling other commitments. So, patience Grasshopper... -
israeli planes
howling1 replied to robert's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
There are plans to release the Nesher & several versions of the Kfir, however you have to remember that 3D model building takes an inordinate amount of time. The model builders for the Mirage family are currently redoing the Mirage IIIC and the Israeli Mirage IIICJ. One of the Kfirs is having it's Flight Model worked on as we speak, but realistically don't expect it anytime soon. I've personally been waiting for one of my favorites the Mirage IIIE for at least a year now, so be patient... -
Force Feedback
howling1 replied to Ron-10-4's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have a M/$ Sidewinder FF2, Beats me also... Have you tried reinstalling your Sidewinder Drivers? Or checking for a bit of dirt where you plug the cord into your stick? -
Battle Over Europe Question
howling1 posted a topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
What's the install procedure for Just Flight's Battle Over Europe? Can I install it over v4.01m? Or must I install FB, then ACE, then BOE, and the PF & the combined install patches? -
Looking for Aircraft
howling1 replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
AMX v2.0 ( the version you need to have before applying the update that I have uploaded here ) is availible at : http://www.avsim.com/ in the SFP! Mods, Utilities, and Patchs section of their file library. The others are not availible yet for the following reasons : F-101 & F-102 : Author will resume work on these once he returns from duty in Iraq. He has at least another eight months to go. The Bucc is on hold while the author works on other projects. B-58 is still in the process of being skinned & having it's Flight Model worked on... ( Note: this is the second time that you've asked the same question in a week. Do not expect any further answers if you persist, as the modders consider being asked the same question by the same person every one or two days apart to be extremely rude. Remember the modders are doing these mods for free. And they are doing it out of their own private time while holding down jobs & raising families in the *Real World*. Nobody likes to be badgered... ) -
Battle Over Europe Question
howling1 replied to howling1's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
OK guys, here's the deal : Got my copy of BOE today. You can install it over v4.01m merged install, But... You also need to DL & install Starshoy's BOE4.0 patch as well, in order to get the extra planes & the RAF Normandy campaign. Here's a link to Starshoy's announcement thread over at SimHQ which has the BOE4.0 DL link in it : http://www.simhq.com/cgi-bin/ultimatebb.cg...;f=127;t=003159 -
Where Are These?
howling1 replied to Jug's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1. B-58 Is nearing release. 2. The author of the Viggen model decided to release it for FS9 instead, & has no plans for a SFP1 release. 3. F-101 & F-102's author is currently serving in Iraq. Work on this will recommence apon his return. 4. A-37's author has not been heard from in the last eight months, status unknown. 5. The Bucc is on hold pending completion of other projects. 6. The Pucara should still be availible at http://www.avsim.com/ -
You can get "Enhanced Desert" tiles from Deuces site, or "Photo-Realistic" tiles from MajorLee's Aerodrome. These will work with the terrains that are desert tileset based...
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Battle Over Europe Question
howling1 replied to howling1's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
Thanks. It should arrive in the next day or so. It looks like I've got a re-install to do... -
Version
2,626 downloads
Superfortress Pack v1.5 ========================================================================================= INSTALLATION : 1. Drop the folders called "B-29B" and "Washington B.1"into your "Aircraft" directory. ( Strike Fighters/ Objects/Aircraft or Wings Over Vietnam/Objects/Aircraft ) 2. Open the "Add To Sounds" folder and drop the two .wav files into your Sounds Folder. 3. You should have the most current weapons pack installed, as well as the latest patch. ( Strike Fighters SP3.1 standard, or WOV Patch 2 standard ) ======================================================================================== NOTES: A. MontyCZ's original release of the B-29 was as an AI Only aircraft. There are reasons for this in that SFP1 currently doesn't support heavy bombers targeting systems. However, sim pilots ( being what they are ) will want to take these birds for a spin. To this end, the config.ini has been modified to use an A-4B cockpit, so these birds are flyable. The data.inis have been modified so that the Copilot is not visible ( preventing the disconcerting image of the copilot hanging out in space while you're flying ). B. There are a number of minor errors: the Washington B.1's upper forward turret should have 4 .50s visible instead of two barrels visible on the model. The extras guns are there in the data.ini. The tail gun position on the B-29B should have the 20mm barrel showing ( it's in the data.ini ). You have the extra guns, they just don't show. ======================================================================================== ISSUES: 1. Monty's original release was AI only. I have adjusted the planes so that the A-4B cockpit can be used. Currently, there is both a B-29 cockpit & a working bombsight mod in the works. Until such time as they are released, consider the A-4B pit as a placeholder. You will need to enable the copilot to be seen in the data.inis when you upgrade to a new cockpit. 2. On some terrains, the friendly airfields will not be long enough in order for the B-29s to take off. I have changed the minimum base size from LARGE to MEDIUM in order for the B-29s to be compatable with more terrains. This can be adjusted in the data.ini by changing this line : MinBaseSize=MEDIUM You can change the base size by replacing MEDIUM with either LARGE, or SMALL. ======================================================================================= CREDITS : 1. Many Thanks to MontyCZ for kindly allowing me to release these mods of his B-29. 2. Hangarscreens by "The Wrench". 3. PropLoop4 is based on Pinch's PropLoop3, with the speed slowed & reversed to provide a "deeper" engine .wav. Enjoy! Bob "Howling1" Hauser -
1st Supersonics Now Updated to v1.95
howling1 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
1st Supersonics v1.95 now availible at CombatAce. Changes include adding Fubar's MiGRWR sound & his MiG FMs that are now the standard. Updated Type 74 & Type 76 decal.inis by Ghostrider883. MiG engine sounds by 'yours truly'. New loadingscreen for Type 77 & a better res loadingscreen for Type 74 by Ghostrider883. JPEGs included for Manetsim. =========================================== 1st Supersonics ( IAF 1960s MiG Pack ) v1.95 ========================================================================================= INSTALLATION : 1. Drop the folders called "Type 74", "Type76", and "Type 77" into your "Aircraft" directory. for WOV : Wings Over Vietnam/Objects/Aircraft for SFP1 : Strike fighters/Objects/Aircraft 2. For WOV, you should have Patch 1 & the latest Weapons Pack installed. For SFP1, you you have up to SP3 & the Weapons Pack installed. Deuces' Effects Packages are suggested. As are Fubar512's Sounds Packages. Patches & Weapons Pack availible at http://www.combatace.com/ ======================================================================================== Changes In v1.95 : 1. FMs brought up to the current MiG standard by Fubar512. 2. MiG RWR sounds by Fubar512. 3. Updated Type 74 & Type 76 decals by Ghostrider883. 4. New loading screen photo by Ghostrider883. ======================================================================================= Credits : The following people deserve many thanks : 1. Ghostrider883 for his decals, research, & skins. 2. The Wrench, for his excellent Hangarscreen & audio RWR workaround used here. 3. tomcat1974 for his setka3 gunsight .tga 4. MiG radar .tga by Eruyi. Any mistakes are solely mine... The Guys at the SimHQ SFP1 forums, CombatAce, & Column5's forums for inspiration, enlightenment and keeping the faith in allowing SFP1 to mature and grow. ======================================================================================== NOTES: A. This mod is primarily intended for WOV, but was tested in & will work for the earlier SFP1 series Sims. B. v1.8 Changes since the earlier versions in IAF MiG Pack v1.6: 1. As SFP1 becomes more difficult to find, WOV compatibility is crucial. Cockpits of the earlier versions were based on the stock SFP1 F-104G. This has been changed to the A-4B & A-4C pits common to both SFP1 & WOV. Both pits are a stopgap until the SFP1/WOV modding community releases proper MiG cockpits. 2. Availiblity of WOV allows for the more accurate MiG-21PF .LODs as opposed to the earlier PFM LODs in order to reflect the fact the Type 76 was based on the Soviet MiG-21PF, and the Type 77 based on the Soviet MiG-21FL models. Type 74 continues to use the MiG-21F .LODs. IAF 23mm Gunpod continues to be a compromise until such time as a proper GP-9 gunpod is introduced. Droptanks for the Type 74 & Type 76 MiGs are deleted. It is known that the Type 74 used some form of IAF availible non-Soviet droptank, but we still haven't been able to determine which one. Soviet 490 ltr tanks were only introduced with the Type 77. 3. In keeping with further research, all the IAF MiG-21 series now have working Radar Warning Recievers. IAF MiGs were originally fitted with Serina 2 rear hemisphere RWRs then further upgraded. 4. The Indians were initially very skeptical of the MiG-21P ( Fishbed-Cs with the 30mm guns removed ) that the Soviets initially offered for sale. IAF pilots demanded & got the Soviets to jury rig a GP-9 Gunpod to the Type 74 Migs before delivery to India. Type 76 Migs were also supposed to recieve this modification, but the 1965 India-Pakistan War broke out before this could be carried out. During the War, IAF pilots of the 28th "1st Supersonics" Sqdn saw extensive service. Due to a lack of AA-2 missiles, the Type 74s used the gunpod exclusively in battle, while the scarce AA-2 Atolls were reserved for the gunless Type 76 MiGs. Fortunately for the Indians, the Pakistanis also suffered from a shortage of AIM-9B Sidewinders for their F-86F-35 Sabres & F-104A Starfighters. After the 1965 War, the IAF quickly replaced both the Type 74 and Type 76 MiGs with the Type 77s. Soviet Doctrine, which had favored missiles at the expense of guns on fighters, was changed by the combat experiences of the Indians in 1965, and the North Vietnamese during the 1960s... ======================================================================================== Enjoy! Bob "Howling1" Hauser -
Version
1,592 downloads
NOTE: This is an Upgrade Kit For Rafael's AMX v2.0 That Converts The AMX To Both Italian & Brazilian Versions. ============== AMX Nations Kit v2.1 -------------------- Installation : 1. Download Rafael, C-5, & USAFMTL's AMX v2.0 from http://www.avsim.com/ & install per the v2.0 readme. 2. Make a copy of the aircraft folder, then make sure one copy is named AMX, and one copy is named AMX-1. 3. Open the AMX folder included in the AMX nations kit & place those files in your AMX folder. 4. Open the AMX-1 folder included in the AMX nations kit & place these files in your AMX-1 folder. Allow the nations kit cockpit folder to overwrite the cockpit folder in your AMX-1 folder. 5. You should have SFP1 patch SP3.1, or WOV Patch 2 installed. You should also have the latest weapons pack installed. If not, the weaponsdata.ini entry for the Brazilian MAA-1 Piranha missile will need to be added using the weapons editor : [WeaponDataxxx] TypeName=MAA-1 FullName=MAA-1 Piranha ModelName=AIM9JNP Mass=80.000000 Diameter=0.150000 Length=2.750000 AttachmentType=NATO,ITALY,BRAZIL NationName=BRAZIL StartYear=2002 EndYear=0 Availability=3 BaseQuantity=24 Exported=TRUE ExportStartYear=2005 ExportAvailability=3 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=TRUE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=12.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=90.000000 MaxTurnRate=29.000000 MaxLaunchG=9.000000 LockonChance=85.000000 LaunchReliability=90.000000 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=40.000000 SeekerTrackRate=30.000000 SeekerRange=10000.000000 MinLaunchRange=300.000000 MaxLaunchRange=10000.000000 Duration=47.000000 CounterCountermeasure=85.000000 NoiseRejection=85.000000 CapabilityFlags=0x000004c0 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=29.500000 BoosterEffectName=SmokelessMissileEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.530000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.530000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 6. Should your version of the weapons pack not include it, data for the AMX droptanks : [WeaponData0xx] TypeName=AMX_EFT_580lts FullName=AMX Drop Tank ModelName=AMX_EFT_580lts Mass=200.000000 Diameter=0.760000 Length=4.720000 AttachmentType= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=500.000000 Asymmetrical=FALSE ===================== Notes : 1. Rafael's excellent AMX was released prior to the advent of both the weapons pack project, and Thirdwire's release of patch SP3.1 & WOV Patch 2. This kit updates the AMX to both the Italian AMX AMI version and the Brazilian version by EMBRAER. As such, both versions now have the appropriate cannon armament, as well as radar, RWR, and ECM capabilities. 2. Italian AMX AMIs were used primarily as light ground attack craft with limited air intercept functions. As such their primary heatseeking missile is the AIM-9L. They replaced both G-91 and F-104 aircraft in Italian service. 3. The AMX-1 EMBRAERs in Brazilian service generally carried Hydra rockets, and the AIM-9P series of IRMs. Beginning in 2002, the AIM-9Ps were replaced with the indiginous Orbita MAA-1 Piranha missiles. The EMBRAER built AMX-1s also carry the more capable Scipio SCP-01 radar to aid in air intercepts. 4. Please note that the config.inis for both versions of the AMX include data for all currently availible AMX skins, both Italian and Brazilian. These skins are availible for download at both AVSIM and the MarcFighters section at CombatAce. SKIN LINKS : AVSIM : http://www.avsim.com/ MarcFighters : http://www.combatace.com/component/option,...pper/Itemid,94/ -------------------- CREDITS : AMX Version 2.0 Base Model By Rafael Rodrigues 3dMax Tweaks by Swede Data updates by USAFMTL and Column 5 v2.1 Avionics, ECM, cannon upgrade, & MAA-1 - howling1 Enjoy! -
Version
1,188 downloads
Chengdu F-7A Export v1.95 ======================================= A. Installation Instructions: NOTE: You need to have the most current Weapons Pack ( W/Updates ) installed. SFP1 should be patched to SP3.1 standard. WOV should have Patch 2 installed. 1. Unzip & extract into your Strike Fighters or Wings Over Vietnam "Objects/Aircraft" directory. 2. Open the "Add To Sounds" folder and drop the .wav files into your SFP1 or WOV Sounds folder. --------------------------------------- B. F-7A ( F-7 II ) History : This is a mod of Gramps F-7M Airguard/Skybolt into the less sophisticated F-7A Export version. *This* is the fighter that comes to mind with Western Defence Analysts when you mention Chinese Fighter. Basically a stripped down version of the MiG-21F. These were the first F-7s offered for sale by China and lack features that China's own line J-7 IIs carried. Primarily sold to African nations & Albania, these initial offerings could carry either Soviet IRMs or the early Chinese copies. Principle users included Albania, Tanzania, Iraq ( wired for Matra R-550s ), and possibly the Iranian Islamic Revolutionary Guards. Simplistic, even by African standards, this "no frills" fighter is what you want if you're more interested in having a status symbol supersonic air force. ---------------------------------------- C. Changes In v1.95 1. Cockpit changed to A-4B for WOV compatability. 2. RWR added. ( Fubar's MiG RWR Sounds included ) 3. Radar corrected, based on more accurate data. 4. MiG Fishbed C engine .wav now included. 5. Canopy decals by WhiteKnight included. 6. This mod includes the stock Soviet Silver skin modified to use the Soviet Killing Markings Decal Mod for all stock SFP1 MiGs availible at Lee Sullivan's SFP1 site ( http://home.att.net/~r.lee.sullivan/blackhawk-island.html ). Many thanks to Lee for his permission to use this Mod. ---------------------------------------- Credits : 1. Hangarscreen, & F-7 concept by Gramps. 2. MiG RWR sounds by Fubar512. 3. MiG Kill Markings Mod by Lee Sullivan. 4. Geg Gunsight by Geg Etendard. 5. Blessings on WhiteKnight for coming up with Canopy Decals to "Plate Over" the glass area behind the pilot's seat in the F-7s. Again special thanks to Richard "Gramps" Kaminski from whom's F-7M Airguard/Skybolt that this mod is based. Bob *howling1* Hauser -
Tornado IDS/GR1 in the works
howling1 replied to Armourdave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AD, Have you checked with Florian? He has a Tornado v2.0 pack fairly close to release. Perhaps you all can divide up the Tornado family... -
Version
1,767 downloads
Type 96B v1.9 Readme ======================= A. Installation : 1. Drop the Type 96B folder into your Strike Fighters/Objects/Aircraft, or your Wings Over Vietnam/Objects/Aircraft folder. 2. Open the "Add To Sounds Folder" and drop the four .wav files into either your Strki Fighters/Sounds, or your Wings Over Vietnam/Sounds folder. 3. Your copy of Strike Fighters should be patched to SP3.1 standard. You copy of Wings Over Vietnam should be patched to Patch 2 stand. You should also have the latest version of the Weapons Pack ( availible at http:// www.combatace.com/ ) installed as well. 4. Note that the Type 96B was the designation of MiG-21MFs delivered from the Soviet Union. Indian production at HAL, was of the Type 96 ( MiG-21M ) with a slightly less capable engine. If you wish a Type 96, simply copy your Type 96B folder, rename the copy Type 96, and add the Type 96 config.ini, Type 96 data.ini, & 101 Sqdn skin included with this download. B. Notes : 1. This version of the Type 96B now includes Mago & Badger's excellent MiG-21MF cockpit & radar display. FM & sounds have been "Fubar-ized". Two separate skins ( one for Type 96, & one for Type 96B included. 2 MiG-21MF (Type-96B) No.7 Sqdn "Battle Axes" skin by Ghostrider883. 3. MiG-21M (Type-96) No. 101 Sqdn "Falcons" skin by Ghostrider883. C. Credits : 1. Research & Skins by Ghostrider883. 2. IAF Hangarscreen & Canopy Fix by "The Wrench". 3. FM & MiG RWR Sounds by Fubar512 4. Fishbed L.wav & any mistakes by howling1. Enjoy! *** Note To Manetsim of Check-Six: Screenies for both Type 96 & Type 96B Included *** -
Version
1,821 downloads
========================================================= Indian Air Force Type S-22 ( SU-7BMK ) Fitter-A -------------------------------------------------------- ADDITIONS To v1.5 : 1. Added Fubar's MiGRWR sounds. 2. Added Sukhoi engine .wav file. 3. Added countermeasures. Installation: 1. Drop the folder called "Type S-22"into either your Strike Fighters/Objects/Aircraft, or your Wings Over Vietnam/Objects/Aircraft folder. 2. Open the "Add To Sounds folder" and drop the .wav files there into either your Strike Fighters/Sounds or your Wings Over Vietnam/Sounds folder. 3.. You should have the following already installed : A. SFP1 patched to SP3.1 standard. b. WOV patched to Patch 2 standard. c. The most current SFP1 Weapons Pack ( Available from : http://www.max-gs.com/adave/weaponsdev/ ) NOTE: If you have not already done so, you should have the following website bookmarked. It will make your Strike Fighters Experience much more rewarding : http://ca.geocities.com/saganuay820/ -------------------------------------------------------- A. This model represents the Sukhoi SU-7BMK Fitter-A, known locally as the Type S-22, in service with the Indian Air Force from 1968 until replaced the the Type 95 ( MiG-21bis Fishbed-L ) in 1986. The Type S-22s fought in the 1971 Indo-Pakistani War. B. The SU-7 series were equipped with the Kvant SRD-5 "High Fix" Ranging Radar and the Serina 3 Radar Warning Reciever. We owe The Wrench special thanks for coming up with a satisfactory work around for getting the RWR to work without displaying a radar screen. Those who've DL'ed the NKAF SU-7BMK may wish to copy the SU-7_AVIONICS.ini included here for that plane as well. C. 101 Sqdn skin by Ghostrider883. 222 Sqdn skin by Marcelo, Sqdn insig & numbers decals by Ghostrider883. 32 Sqdn skin by Marcelo, Sqdn number decals by Ghostrider883. D. 32 Sqdn produced one of the more memorable Fitter skins with it's Shark Mouth skin.Sqdn now uses Type 95 MiGs. 101 Sqdn ( Motto: Search And Destroy ) is in the skin it used during the 1971 War as a Photo/Recon Unit. Sqdn now uses Type 95. 222 Sqdn ( Motto: Destroyer Of Evil ) also fought in the 1971 War & now uses the MiG-27ML "Bahadur". Note : the only Sqdn Insignia we could find for this Sqdn was a Unit Insignia showing a MiG-27. This is the crest used on the skin. ------------------------------------------------------- Special Thanks Goes To : 1. Armourdave for permission to use his SU-17 cockpit. 2. The Wrench for his Fitter Hangarscreen, Open Canopy Mod, and Serina-3 RWR solution. 3. Ghostrider883 for decal technical assistance, and Indian Air Force background information. 4. Eagle114th for SU-7 Fitter-A technical information. 5. Marcelo Da Silva, of MarcFighters for his IAF camo skins. 6. Fubar512 for his MiGRWR sounds. 7. The MiG Works Team at SimHQ for guidance, expertise, inspiration, and support : geg etendard, Gramps, Madcaddie, Ghostrider883, Tomcat74, Grach, Pasko, and C-5 Thank you wonderful guys, one and all !!! Enjoy! Bob *howling1* Hauser ========================================================= -
4.0 Released!!!!!!!!!!!!!
howling1 replied to Chaingun's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
I'll wait for the *Real* patch, I've been burned before... -
Version
1,705 downloads
PAF F-86F-35-NA Readme v0.5 =========================== A. installation ; 1. Simply drop the "PAF F-86F35" into either your Strike Fighters or your Wings Over Vietnam Objects/Aircraft folder. 2. You should already be patched to SFP1 SP3.1, or WOV Patch 2 standard. 3. You should also have the latest Weapons Pack installed ( availible at http://www.combatace.com/ ). B. Notes : 1. The PAF F-86F-35s were surplus USAF fighters designed to employ the Mk.12A Nuclear bomb using the LABS method. When the F-35s were sold to both Pakistan & Portugal, the LABS timers were removed. PAF F-86F-35s however retained the sight ( similar to the also LABS equipped A-4s ). Indeed PAF Sabre pilots refered to the gunsights as "A-4 sights". 2. While the F-86F-35 was able to carry 8 HVAR underwing rockets in US service, the PAF apparently pre- fered to use rocket pods instead. Later PAF Canadair Sabre 6s also carried rocket pods in lieu of HVARs. C. Credits : 1. Hangarscreen by "The Wrench". 2. Paki Skin by USAFMTL ( Note this was the first ever Pakistan skin for Strike Fighters ). Originally done for the F-86F-40. 3. M.M. Alam skin by Ajunaidr. M.M. Alam was the ranking Pakistani Ace of the 1965 Indo-Pak War. 4. PAF 17 Sqdn skin by Ghostrider883, based on a drawing by Bill Gunston. Note that 17 Sqdn operated both F-86F-35 and the Canadair Sabre 6 during their "Sabre Years". 5. And most importantly, special thanks to the mighty "Zur" for allowing me to tinker with his F-86F model. As usual, these guys did all the hard work, any mistakes are mine. Enjoy! Bob "howling1" Hauser ***Note To Manetsim Of Check-Six : Screenshot JPEG included *** -
Version
979 downloads
===============/ Indian Air Force "Rakshak" ( MiG-23MF mod. ) Flogger-B v1.0 Readme /======================== A. installation : 1. Place the Rakshak folder in your Strike Fighters/Objects/Aircraft, or your Wings Over Vietnam/Objects/Aircraft folder. 2. Place the four .wav files inside the "Add To Sounds Folder" in your Strike Fighters/Sounds, or your Wings Over Vietnam/Sounds folder. 3. Your copy of Strike Fighters should be pached to SP3.1 standard. Your Wings Over Vietnam should be patched to Patch 2 standard. 4. You should have the most current version of the Weapons Pack installed. ( Weapons Packs availible at http://www.combatace.com/ B. Notes: 1. The Rakshak is intended for Indo-Pakistan Campaigns & Missions. The Rakshak is the MiG-23MF built under licence in India by HAL. Unlike Soviet/WP -23MFs the Rakshak recieved minor improvements to include the ability to carry up to eight HAL AA-8 Aphid missiles. While we have photos of static display Rakshaks with these AA-8s installed. The normal warload for the Rakshak thoughout most of it's career appears to have been both SAHM & IRM versions of the HAL AA-7, & the loadout.ini reflects this. The data.ini also gives you the option to carry a full 8x HAL AA-8s as well. 2. Rakshaks entered serviced with the Indian Air Force in 1982. They served in general service until 2003 before being withdrawn & replaced by both MiG-29s & Su-30s. How- ever, limited numbers of the Rakshak remain in service with the TACDE Training Command Of the Indian Air Force. C. Dredits : 1. Special thanks to Ghostrider883 for research help & skins for both versions of the Rakshak. 2. Thanks to the Wrench for his excellent Hangarscreens. 3. Thanks to Fubar512 for his MiGEngine & Soviet RWR sounds mod. 4. Thanks to Rafael, Column5 & the original Team Flogger for allowing to mod the Rakshak in the first place. 5. And special thanks to Bpao for graciously allowing me to use his revision of Rafael's original Flogger Model. These guys did all the hard work & deserve the Lion's Share of the Credit. Original version readmes included so everybody gets the proper credit that they deserve... Enjoy! Bob "howling1" Hauser *** Note to Manetsim of Check-Six : JPEG included ***