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M Kessler

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About M Kessler

  1. Rudder Not Responding

    Do you have a key defined for right rudder? I'd check your control settings in options. Matt K.
  2. German Bomber FMs

    Peter, you just gave me an idea to add just a smidge more realism and visual interest to the starting positions. How about varying them just a small amount, so that you wouldn't get that rigid, perfect line of aircraft. How about this: TakeOff[01]= -90,-191 TakeOff[02]= -60,-190 TakeOff[03]= -30,-190.7 TakeOff[04]= 0,-190.3 TakeOff[05]= 30,-190 TakeOff[06]= 60,-190.1 TakeOff[07]= 90,-190.5 TakeOff[08]= -75,-200.3 TakeOff[09]= -45,-200.2 TakeOff[10]= -15,-200 TakeOff[11]= 15,-200.5 TakeOff[12]= 45,-200.1 TakeOff[13]= 75,-200 TakeOff[14]=-105,-201.1 TakeOff[15]= 105,-200.5 TakeOff[16]=-120,-200.1
  3. I am really enjoying all the aircraft that we can fly in FE, but I do have one thing I'd like to try and fix. The "blip switch" functionality in the hard flight model isn't quite realistic from what I know. Explaining it better, the blip switch works great, but there should be a limited amount of throttle control for the higher rpm range for the engine. I've been fiddling around with the INI files trying to get something that works better, but I haven't had much luck so far. Is anyone here familiar enough with the INI files and FE who can tell me if there is either a way to restore the throttle functionality above the set level for the blip switch, or is there a way to define the idle RPM for the engine? I've tried adjusting IdlePropRPM, but that seems to only effect the actual displayed RPM of the propeller graphic. The throttle range seems uneffected. I've also adjusted BlipThreshhold, and been able to adjust where in the throttle travel that the blip switch is triggered, but this still leaves the throttle unresponsive above this point. Any ideas would be great! Thanks, Matt K.
  4. German Bomber FMs

    Well, I tried it and it worked great! Gothas fit just as they are supposed to. The Staakens need more space, however. I didn't have any collisions detected, but they did overlap wings, so perhaps I don't have collisions turned on. I'll have to check that. But the Gothas are perfect! Matt K.
  5. German Bomber FMs

    Can't the coordinates for the takeoff order just be reconfigured to have the aircraft taking off in ranks? I'm assuming that the aircraft take off in the order listed in the INI file, correct? So just do something like this: TakeOff[01]= -90,-190 TakeOff[02]= -60,-190 TakeOff[03]= -30,-190 TakeOff[04]= 0,-190 TakeOff[05]= 30,-190 TakeOff[06]= 60,-190 TakeOff[07]= 90,-190 TakeOff[08]= -75,-200 TakeOff[09]= -45,-200 TakeOff[10]= -15,-200 TakeOff[11]= 15,-200 TakeOff[12]= 45,-200 TakeOff[13]= 75,-200 TakeOff[14]=-105,-200 TakeOff[15]= 105,-200 TakeOff[16]=-120,-200 Just a thought... Matt K.
  6. SPAD XII

    I've been having an issue with the 37mm firing twice before reloading. Is this just a glitch in the game, or is there something in one of the .ini files that I can tweak to rectify the problem? Any help would be GREATLY appreciated! Matt K.
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