Skater
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Updated SFP1 Errata Document...
Skater posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Reposted from SimHQ.com forums. Do not blame me for content or lack there of... -Skater skater@biohazcentral.com ------------------------------------------------------------------------------------- Strike Fighters: Project 1 Version: v01-16-03 Issue 0.1 Ok, I decided to make an Errata Document that will give a quick guide to most essential updates and mods as they become available. This is for all of us that want to get the game up and running with all the great work from the mod community out there and to try and get the most out of this simulator. This will be updated as new updates and what else becomes available. So, here goes: The US version needs Patch 1 installed. You can get it here: http://www.thirdwire.com/projects/p1/rt_patch.htm Below are the issues that have been resolved and also known issues. ----------------- Table of Contents ----------------- 1. Changes and Fixes 2. Multiplayer Notes 3. Troubleshooting 4. Contacting Customer Support 5. Manual Erratum 6. Known Issues -------------------- 1. Changes and Fixes -------------------- v01.16.03 --------- * Medal award screen sometimes crashing to the desktop with a long pilot name has been fixed. * The red target designator box being displayed at incorrect position and not showing where the actual target is on some strike missions has been fixed. * AI aircraft can now engage ground targets. * Debriefing Weapons Stats page now shows correct record for rockets fired from rocket pods. * Attitude indicator for F-100 and F-104 showing incorrect reading when the aircraft is in inverted attitude has been fixed. * The following changes were made to the external views: Tower view (F11) have been fixed. View positions for Shoulder view (F5) and Weapons view (F9) have been moved back to better show the view object. Fly-by view (F10) and Tower view have been changed to allow cycling through all other aircraft. And many of the external views have been changed to remain after the target is destroyed to show the explosion. * Problem assigning key command on certain Saitek controllers has been fixed. Please note that the Mode switch does not work with the game. The Mode switch button can still be used as a regular button, however. * Keyboard command remapping screen has been fixed to accept ALT, SHIFT, and CTRL modifiers correctly. The new screen also allows assignment of joystick POV hat switch to any command. * Native support for NaturalPoint trackIR GX has been added. Please visit their website at http://games.naturalpoint.com to download the interface program (at least v1.30 is required). You must have NaturalPoint software open before starting Strike Fighters to use this feature. * All new set of special effects, produced by Scott Gentile exclusively for Strike Fighters, has been added. * Padlock key now toggles correctly even after using a snap view key. * Snap View Up key (keypad 5) may be combined with other snap view keys to give intermediate look up view in any direction. * AI wingmen will now jettison air-to-ground ordnances when engaging in a dogfight. * RWR display (available only in F-4E cockpit) works correctly now. * Roll rate has been increased for all aircraft. * Debriefing Log no longer groups multiple cannon hits into a single line entry; each individual cannon hit is now recorded separately. * Debriefing Log now shows correct number of rounds fired from multiple cannons. * Campaign no longer assigns night missions to day-only fighters (F-100 and A-4). * Following three additional services have been added: German Navy (Marinefliger), Royal Australian Navy, and Argentine Navy. * C-130 landing gears will now extend correctly. * Tu-22 having incorrect afterburner thrust value has been fixed. * B-57 Canberra bombers now carry wingtip tanks correctly. * Loadout screen can now handle internal bomb bay with multiple bombs properly. * Overall stability of the game has been improved. * R and Shift-R no longer crash the game in Dogfight multiplayer mode. * The Multiplayer Co-op mission briefing now displays the correct mission type. * Players now start out closer in Multiplayer Co-op mission. * The Multiplayer Dogfight Hangar screen now shows the correct aircraft image. * Exiting a Dogfight multiplayer game now shows a more detailed debriefing. * The wait time for client launch in the GameSpy Arcade has been increased. * AAA and SAM units now show up properly. * Skip to next encounter (Alt-N) always returning "Enemies are near!" bug is fixed. * Aircraft upgrade text now shows up on the Campaign debriefing screen. * Mercenary campaign now saves the available funds correctly. * Mercenary campaign no longer receives automatic aircraft upgrades; you now must purchase your new aircraft on the loadout screen instead. * Loadout menu flickering on some video cards has been fixed. * Campaign start screen crashing to desktop on some sound cards has been fixed. * VMFA-531 campaign erroneously "upgrading" to F-100D has been fixed (already affected campaign must be restarted from the beginning). * Menu music volume no longer returns to default setting after exiting flight. * MiG-17F having incorrect engine thrust value has been fixed. * All rocket pods are now aligned better with A2G gunsight. * A-4B/C/E 3D external models with misplaced polygon on the fuselage have been fixed. * Aileron response to input has been improved for all aircraft. -------------------- 2. Multiplayer Notes -------------------- * The manual is out of date regarding how to connect through GameSpy. You now must connect externally through GameSpy Arcade. The Strike Fighters installer should have installed the GameSpy Arcade program. If not, the latest version can be downloaded from here: http://www.gamespy.com * Different versions of the game are incompatible in multiplayer play, so please be sure that everyone has upgraded the game to the same version. The patch to the latest version should be downloaded automatically whenever you connect through the GameSpy Arcade. * Strike Fighters allows you to customize data. For multiplayer sessions, various security checks are implemented to prevent players from playing using data sets that are different from other players. Whenever possible, the host machine automatically transfers the latest data if any discrepancies are found between players' data sets. However, due to the file size, not all data can be transferred by the game. When data files are found to be incompatible, that player is prevented from playing the game until he or she exits and installs the same data as the one used by the host. However, even without the latest data set, that player can still join any session and chat. For Dogfight Mode, incompatible data only affects the player with the different data set; the host can still launch the game normally. The data check is done in the Hangar screen, and the FLY button is simply disabled for the player who has data incompatible with that of the host. For Co-op Mode, the data check is performed in the Co-op Mission player assignment screen. If a player has incompatible data, he or she cannot select flight assignments. This prevents the host from launching the game, since all players must be assigned before the host can launch a cooperative mission. If you are unable to play due to incompatible data sets, chat with the host to see what data he or she has. Try to obtain the same data to make your game compatible. The following section summarizes what data files are checked and transferred by the game, and what must be downloaded and installed before you can play in a multiplayer session: (1) You must have all of the same aircraft that are installed on the host machine. If you are missing any aircraft installed on the host system, you cannot play. Note, however, that you can have additional aircraft installed on your system without experiencing any problems; your custom aircraft simply won't appear in the aircraft selection drop-down menu. (2) Data files can be different, as long as the host and all players have the same aircraft installed. For aircraft already installed on your machine, key aircraft data are checked (such as the flight model and damage model data). If any differences exist, the host automatically transfers data to your system. (3) Both you and the host must have the current terrain data installed. If the terrain currently in use is not installed, or the host or you have different terrain files, you are prevented from playing. Like aircraft, you may have additional, unused terrains installed without any problems. * The host controls all Gameplay options for a multiplayer session. However, you can set your own Graphics, Sound, and Control options. The only exception is the Terrain Mesh Detail option in the Graphics section. In multiplayer mode, this is always set to LOW. * In Co-op missions once the host accepts the players' flight assignments, the session is closed. No other player can join. Private Dogfight session via GameSpy is also closed once it is launched. In contrast, Public Dogfight mode always remains open, and players may join games in progress at any time. * You may experience problems connecting if you are behind a firewall and/or NAT proxy. * Direct TCP/IP connections are not supported by the in-game user interface, and it is recommended that you connect on the Internet through a matchmaking service such as GameSpy. You may, however, still connect directly through TCP/IP by typing the following from the command line: >FlightSim -join:[xxx.xxx.xxx.xxx] -n:[callsign] -c:[c] where [xxx.xxx.xxx.xxx] is the IP address of the game to join, [callsign] is your callsign, and [c] is an optional number 0-15 representing your color. Host can start the session normally, or it can also start using the following command line: >FlightSim -host -s:[sessionname] -g:[g] -n:[callsign] -c:[c] where [sessionname] is the name of the game session, and [g] is the game type (0 = dogfight, 1 = co-op) [callsign] is your callsign, and [c] is an optional number 0-15 representing your color. ------------------ 3. Troubleshooting ------------------ Troubleshooting Tips Before installing the game, please try the following: - Close all other applications. - Verify that your system meets the minimum system requirements. If you are experiencing difficulties in getting the game to run, please try the following solutions: - Obtain the latest drivers for your video and sound card. - Obtain the latest version of Direct X from: http://www.microsoft.com/windows/directx - Install the latest game patches from: http://www.strategyfirst.com/en/downloads - Please refer to the readme.txt included on your game CD. - Run scandisk and defragment your drive. ------------------------------ 4. Contacting Customer Support ------------------------------ Before contacting us, please have the following information available: - Computer brand, model, and processor speed - Amount of RAM (system memory) - Operating system and version - Make and model of your video and audio hardware - Version of Direct X installed on your system Contacting Customer Support For more assistance, call the Strategy First Customer Support staff: Phone: (514)844-2433 Monday - Friday 9am-6pm EST Fax: (514)844-4337 Attn: Support For fast and efficient solutions to your technical issues, please use our Web Support Form: http://www.strategyfirst.com/Support/ContactForm.asp For all other comments or suggestions, contact us by sending an email to: support@strategyfirst.com ----------------- 5. Manual Erratum ----------------- * Easy Ammo usage setting: Only gun rounds are available in infinite numbers. Missiles, bombs and rockets are still limited. * Autopilot does not disengage on mouse movement as stated in the manual; it disengages on flight controller input (may it be joystick or keyboard) instead. * The Waypoint cycle commands (W and Shift-W) only work with navigational waypoints, and does not work on any of the take-off or landing waypoints. When starting a mission on the ground, you must reach the first waypoint (or press Alt-N) before you can use these commands to cycle waypoints normally. * Gun Group Cycling keys described in the manual are not mapped to the [ and shift-] keys as described in the manual. These keys are remapped to the Ripple interval commands instead. * AIM-7 missile in Easy Weapons setting does not lose track of their target even if the radar lock is lost. * None of the aircraft modeled in the game carry countermeasures systems (such as Flares, chaff or ECM). * The RWR display act as a second radar screen when the Radar Display option is set to Easy. * Medal record is not available in the Pilot record screen. --------------- 6. Known Issues --------------- * The user may experience slow downs and reduced performance when playing on ATI video cards. * The RWR display present aboard the F-4E Phantom II may not display properly on certain ATI video cards. * When launching mission with Mission Start Position set to "Near target", player may sometimes get hit by an enemy plane right from the start. * FAC aircraft does not show up in campaign's Close Air Support missions. * The Shift-Insert key (attempt to acquire current visual target on radar) only works when radar display options are set to Easy. * The Mk. 20 Rockeye II bomb is acting as a regular bomb, and not as a cluster bomb. * The planes do not collide with anything except the ground. * Drag chutes is not implemented. * Automatic Action Camera (F12) is not implemented. * The Ctrl-W key (set selected waypoint as visual target) is not implemented. * Password protection for LAN multiplayer sessions is not implemented. * When playing in a multiplayer session, the missiles may not be visible to the host player. * RWR display does not work during multiplayer. * When playing Reconnaissance missions in multiplayer Co-op mode, mission status is marked as succeeded from the beginning. * When a player leaves a multiplayer Co-op game, he leaves a message of friendly fire and all of its external stores floating in the air. The European version has been updated with the patch already and does not need Patch 1 Miscellaneous Updates: 1) Steering Nose Gears and Working Canopies by Hawker: http://www.mudmovers.com/Sims/SFP/essentialfiles.htm 2) SAM Smoketrail Modification Version 2.0 by Cylix: http://www.mudmovers.com/Sims/SFP/essentialfiles.htm 3) Cluster Bomb Fix - v0.9: http://www.mudmovers.com/Sims/SFP/essentialfiles.htm 3rd Party and Add-On Aircraft: 1) Douglas A-1H Skyraider: http://jg4.homestead.com/sfp1raider.html 2) F-4N Phantom II: http://www.column5.us/aircraft.html 3) North American F-86F Sabre: http://geocities.com/dczurawski/p1f86f.htm 4) MiG-17PFU: http://home.earthlink.net/~pasko_patak/ 5) Fly All Migs(Stock Flyable SFp1 Migs): http://www.avsim.com 6) P-51 Mustang: http://www.biohazcentral.com/modules.php?o...Aircraft_Add-On 7) Su-15 Flagon-A and F: http://aerospace.boopidoo.com/ 8) Su-7BM and Cockpit: http://www.marcfighters.hpg.ig.com.br/ 9) Mig-21FM/PFM and Cockpit: http://www.marcfighters.hpg.ig.com.br/page2.htm 10) B-52G: http://www.biohazcentral.com/modules.php?o...download&sid=21 11) Northrop F-89 C Scorpion: http://www.biohazcentral.com/modules.php?o...=titleA&show=10 12) Republic F-105D Thunderchief: http://www.max-gs.com/adave/ Campaigns: 1) Desert Dagger Campaign: http://www.biohazcentral.com/modules.php?o...sdownload&sid=7 2) Yom Kippur Campaign: http://www.biohazcentral.com/modules.php?o...sdownload&sid=7 3) Red Wings Campaign(Flying Migs): http://home.att.net/~r.lee.sullivan/blackh...awk-island.html There are more campaigns in the works. One of them is the much anticipated Vietnam campaign. Read more a about it here: http://skunkworks.free.fr/forum/phpBB2/vie...ewforum.php?f=5 The upcoming Official Patch 2 will address hopefully most current known issues. Below are links for most of the above mentioned downloads as well as tons of skins and bits like missions and GUI enhancements to name but a few!!!!! http://www.bobsyouruncle.net/StrikeFighterHome.htm http://skunkworks.free.fr/ http://www.column5.us/ http://www.marcfighters.com/ http://www.major-lee.net/ http://www.avsim.com/ http://jg4.homestead.com/SFP1.html http://216.219.208.201/ http://www.usaf.vze.com/ http://dzeng.ecorp.net/ http://bunyap462.com/index.htm http://aerospace.boopidoo.com/ http://www.grampsvmf214.0catch.com/ http://www.strike-fighters.de/ http://www.max-gs.com/adave/ http://www.avsim.com/ http://home.earthlink.net/~pasko_patak/ http://www.biohazcentral.com/ Read this thread if you want to learn how to install new skins: http://www.simhq.com/simhq3/sims/boards/bb...;t=004777#00000 Here are links for anyone interested in this era of aviation and aircraft: Aircraft: F-4 Phantom: http://www.boeing.com/companyoffices/galle...mages/f4/f4.htm http://www.boeing.com/defense-space/military/f4/ http://www.ugamedia.com/f4.htm http://www.ringsurf.com/netring?ring=Phant...tom;action=list (Great!!! lots of links) http://www.b-domke.de/AviationImages/Phantom.html (Great for Modders!!!!) http://www.fas.org/man/dod-101/sys/ac/f-4.htm http://fly.hiwaay.net/~gjohnson/af_story.html (F-4 War Stories) http://www.aerospaceweb.org/aircraft/fighter/ F-104 Starfighter: http://home.att.net/~jbaugher1/f104.html http://www.fas.org/nuke/guide/usa/airdef/f-104.htm http://www.starfighters.nl/ http://home.hetnet.nl/~hluijkx/ifs/ http://www.starfighters.net/ http://www.aerospaceweb.org/aircraft/fighter/ A-4 Skyhawk: http://www.skyhawk.org/ http://www.boeing.com/history/mdc/skyhawk.htm http://www.fas.org/man/dod-101/sys/ac/a-4.htm http://www.aerospaceweb.org/aircraft/attac.../a4/index.shtml F-100 Supersabre: http://f-100.org/hun.shtml http://www.hotel.wineasy.se/ipms/stuff_eng...detail_f100.htm http://home.att.net/~jbaugher1/f100.html http://www.bvmjets.com/HotShots/f-100.htm http://www.danshistory.com/skyhawk.html Recommended Reading: http://www.amazon.com/exec/obidos/ASIN/051...3531836-4672766 http://www.amazon.com/exec/obidos/tg/detai...=glance&s=books http://www.amazon.com/exec/obidos/ASIN/068...3531836-4672766 http://www.amazon.com/exec/obidos/ASIN/156...3531836-4672766 http://www.amazon.com/exec/obidos/tg/detai...v=glance&s=book s http://www.amazon.com/exec/obidos/tg/detai...=glance&s=books http://www.amazon.com/exec/obidos/tg/detai...=glance&s=books http://www.amazon.co.uk/exec/obidos/ASIN/0...6452480-1066820 http://www.amazon.co.uk/exec/obidos/ASIN/1...6452480-1066820 There is so much more but hey, these will keep you busy for a while That covers most of the basics I think. If there is anything that I am leaving out or that you wish to have included, please let me know. Regards Gian gianschoe@hotmail.com -
Updated SFP1 Errata Document...
Skater replied to Skater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Updated! -Skater -
Snap, the B-2 could have cost less if we bought more of them. The reason for the high unit cost, was because we lowered how many we intended to buy several times. The production, tooling, personnell, development, and yada yada yada costs had to be recouped. You can thank Clintonian legislators and politicians for the cost overruns. Had we spent 10 Billion more on acquiring these aircraft, we'd have 40 of them, not 20. Also, as a testament to how incredible these aircraft are, we have yet to lose one. Not even in test and development. Name one aircraft that can claim zero class A mishaps. The B-2 is the only one I know of, and this a completely radical design and concept, not a tried and true design. This is the first tailless flying wing ever in production. Also, the aircraft has a capability like no other. In one pass, from Angels 40, it can hit 36 targets precisely with PGM's or JDAM's. Not even the B-1 can do this, and the B-2 does this with almost complete impunity from ground based defenses. I am not an extreme righty, and I do not support everything the military wants to buy, but I do support the B-2. It is simply a phenominal aircraft, and one whose purpose has not passed. Look at the B-52, more than 50 years after it's first flight, that airframe is still the workhorse of the bomber fleet. Used in every major conflict since Korea. The B-2 has more capability, there is no reason it should not be as valuable as the BUFF. Also, plese not that the B-2 in the museum was a ground test airfram used for dev and test. It has never flown, and was not constructed to be airworthy. It is basically useless after ground testing and avionics development and testing phases are complete. She'll be an excellent addition to the museum. -Skater
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You came to the right place, because I am a Sonar Tech! Technically, A and B are correct. However, the safe answer is A. The reason is that Active transmission has the capability to give longer range under certain conditions that I will not go into here. Also, you will get more information, especially for targeting purposes, at longer range with active transmission than you would with passive, and you would get that information very quickly. Passive listening can get you info, over a long period of time, and you can stay quiet and stealthy. You can move fast while using active, and still get usable info. You cannot transit at high speed using passive and expect to get anything in return. Passive listening has it's pro's and con's as does active transmission. Given a choice, I would stay passive, firm up the contact, stay stealthy, get a firing solution, maneuver the boat, fire off axis, turn the fish with the wire, and go active on the torpedo when 145 degrees off of actual bearing. But that's just me. :) -Skater
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F-15 Car Quals?
Skater replied to Nick Tselepides's topic in Digital Combat Simulator Series General Discussion
Well then you must be suffering from sever sleep depravation then, because the Army does not have any Hornet's or any other type of fighter aircraft. The Army has a few observation and spotter aicraft types, but those are the only fixed wing aircraft operated by the US Army. The Army primarily operates rotary wing aircraft, and the US Army is currently the largest operator of rotary wing aircraft types in the world. The Soviet Union used to be number one, but ever since the break up of the old Soviet Union into the CIS, they have given up the #1 spot to the US Army. -Skater -
F-15 Car Quals?
Skater replied to Nick Tselepides's topic in Digital Combat Simulator Series General Discussion
1. The F-15 in LOMAC does not have folding wings. You are mistaking the Su-33 for the F-15 I think. I have seen the shots of the F-15 on Kuznetsov, but please remember that this is a $40 game. 2. The F-15 could land on a carrier, if the nylon barrier was up. Irreparable damage would probably result. The F-15 could not be catapult launched without serious modification. The cat would rip the nose gear cleanly out of it's housing when fired. 3. That Israeli incident is the ONLY time that an F-15 has been flown and landed with so much wing structure lost. It is also the ONLY time that ANY aircraft has been flown and landed with so much wing structure lost. It is truly a feat of incredible pilot skill, and a testament to the F-15's strength and build quality. Losing more than 3 feet of wing in almost any other aircraft is a sure ticket to a nylon letdown. I am not even sure if it could be repeated in another F-15. 4. The real issue is not being evaded... We all know that we are flying a $40 game sim. Not the real thing, and not a $40 million dollar high fidelity simulator. You need to relax. -Skater -
I think we've pretty much all said what we've had to say. It's all gonna degenerate from here. I'm gonna lock this one down now. -Skater
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Thanks Chief. That was a great trip down memory lane. I share the same memories and feelings that you do, and if I could, I'd go back to those days in heartbeat as well. Thanks again Chief. STS1 (SS) Ed Lynch USNR
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That's an RF-5 Vigilante. Nice aircraft. Variable Geometry... Nuke capable... Mach 2+... NICE! -Skater
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Hey PCP, sounds like you are having one hell of a rough time. Hang in there buddy! One question though... not being a guy from the country, I am about as useless around horses, cattle, and other country like stuff as a fish out of water. My question is, what the hell is a wetback shack? Excuse my ignorance, but I'm a city boy from New York City. The closest I've come to a barn is when I drive by one on the way to the Groton Naval Base. :) -Skater
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Hey Snap, great looking site. Can't believe FSU makes you pay to be on their team. College level hockey is big time. I was looking at your profile... 6'3" 172 Son, start eating those wheaties. At that height, you should be about 50lbs. heavier. I am 6'4" 260, but only 10lbs or so of that is beer! :) Good luck! -Skater
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I was at work. Across the street. In One World Financial Center. I saw everything unfold in stark, vivid, reality. Everyone in my company (at that time I worked for Fidelity Investments) made it out alive, but not everyone in the building did. The building was heavily damaged, and some of the people were standing outside watching when the first tower fell. They must have been killed instantly from the falling debris as 1WFC is a mere 40 - 60 yards across the street. Standing outside, in front, facing West Side Highway, when the building came down would have been fatal. My wife, who works in the same building as I do (for a different company), was pregnant with my first child at the time. She called me from out front only 20 minutes before the building fell. I made her go around the back of the building by Foxhounds (a favorite restaurant of ours for lunch). She reluctantly did as I asked. Then she called from behind the building complaining that she could no longer see what was going on. Then the cell phone went dead... The 1st tower was falling. I went into shock. I was nearly 7 heart-wrenching hours later before I found out that my wife (and our unborn daughter) was okay. I was lucky. My family survived. I had managed to make it to the GW bridge before the building fell. The sight of that will be etched into my memory for all time. I cried for nearly an hour. For all that was lost. For the people who died, their families, and for New York. Things will never be the same. Not for NYC, and not for the US, and not for the world. Everything is different now. I will never forget the events of that day. Remember 9/11. -Skater
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aggreed but I think the prob is Bushes attendance record he was in the 147th Fighter Group Texas Air Guard ,but he never made drills I once talked to the mait chief in Houston he claimed the he painted the LT G.Bush on the F-101 and after 4mo of no show was told by the unit Commander to remove it,But atleast he was in and not in Canada. Will say that the detail is great,and the Nomax looks right on as far as color.. I think my preferance for a figure would have been a composit of a young lt or better yet a figure of the F-16 pilot still missing fron the first Gulf war we still dont know what happened to him was last reported seen walking and escorted by Iraq soldiers. Lt. Scott "Spike" Spiecher is USN, and the A/C type was an F-14. Personally, I don't care if he showed up for only half the drills. Also, I do not believe that ANG pilots have "drill". They have assigned flight time slots and duty times. Officers, and especially flight crew, do not have drill. I don't know if this Maint. Chief you talked to knows what the hell he is talking about or not, but personally I do not care. The man served, during a time of National Defense, and that is light years beyond what we can say about the last POTUS. I think I'd pick une up too, it's bound to be worth something in 20 years. -Skater
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Rascisits are so ignorant, you just have to laugh at them.
Skater replied to CowboyTodd41's topic in The Pub
That was hilarious! That guy was just too much. I can't believe how much they antagonized that guy though. They called him back like 3 times! :D Very funny. -Skater -
I scanned this out of the Mercedes Club of America's official magazine "The Star". I figured that those of you that don't get it would like to see this article. It's a great article on the Daimler-Benz DB600 Series aicraft engine. I found it really fascinating. I put it in .pdf format, so youse will have to get the Acrobat Reader if you don't have it already. It's big though... about 10MB, so don't say I didn't warn ya's. http://64.226.128.99/DB600_Article.pdf -Skater
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All of the Janes openers are great! My personal favorite comes from, hmmm.... I think it was called ATF. Where that little X-31 pulls a somersault move with a pirouette over the MiG-29's that were on his tail and then smokes 'em both. Poetry! Pure Poetry! :) -Skater
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I got the pedals last week. I am in the process of testing them. Give me a week or two, and I should have a test report and review for you. -Skater
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Yet another A-4 Completed..This one's a gem!
Skater replied to Bananimal's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well that's just awesome! I always loved that paint scheme. I built a model of that when I was a kid... I remember it because I used really expensive paint... Testor's Model Master Duck Egg Blue. Love it. Thanks. -Skater -
. -Skater
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Hey guys, I'm a real noob in AA. I have a question... how do you get honor, what is it (in the game), and how do you lose it? I have been to a few different maps, and keep getting kicked because my honor is only 9 and the min to join is 10. How do I get more, and how do I lose it (just so I know what NOT to do)? Really perplexed here... -Skater
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win a campaign
Skater replied to tango's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Same here. I kill everything of value that I can. Bomb, rocket, and strafe just about everything. I have won one campaign, had a draw in one, and lost one. My campaign settings are set to long, everything limited, and everything hard. Good luck. -Skater -
win a campaign
Skater replied to tango's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No problem dude. The patch is on everyone's hotlist, and for some, their patience is wearing out. Let just do our best to keep it civil. The incessant nattering about the patch, and what it will fix gets to me too, but we have to maintain a cool head in here. Thanks for the apology. -Skater -
win a campaign
Skater replied to tango's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have won the campaign many times. Maybe stupid comments like that arent needed. :roll: Maybe you should lick my f****** crack you asswipe. Can't leave well enough alone can you... f****** mary. :roll: InVader: Hey pal... you are pushing it with that language. You got a personal problem with this guy, you take it to e-mail bub. NOT HERE. I will not tolerate that crap in this forum. First and ONLY warning. USAFMTL: You opened this can of worms. Your response was inflammatory to say the least. Bring it down a notch. Everybody is a little touchy when it comes to the patch and it's long delay. Goes with the territory. No need to get nasty about it. -Skater -
I'll second that. PJ's and Combat Controller's are a hard core bunch. Very high attrition rate in their schools, which are fully twice as long as SEAL training. -Skater
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Awesome! Give him a big thanks from me. Ed Lynch STS1 (SS) -Skater