Jump to content

Nixou

VALUED MEMBER
  • Content count

    372
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Nixou

  1. Microsoft Aces Studio is Closed

    Hmmm.. This reminds me that they closed the great "Ensemble studio" developpers, those who made Age of Empire/mythology series. Ironically the last Age of was the most amazingly bestseller. Go figure...
  2. All discussions you had? You mean defending AI? Then let it be cause IL2 AI has nothing to be defended for. But it does compensate for much in other things, like the more realistic flight models ever, and a real way of playing online and have much fun. Human player is always better than AI. (and less risks of cheating) I have being playing at IL2 since the very first game was released (2001) and cannot deny i have still had very much fun, untill the OMG cheating of ennemy finally got me tired. I only keep it now for when my need to play online comes to high. I sent you the tracks showing AI speed cheat, just for showing you how its not a myth. Ow and... I wont answer to the provocation. I have had enough forum flamewars for an entire life..
  3. Well dude, first don't take it that way. You have made no statement, just said mine was not true. If you want to "prove " youll fly faster than an AI plane, cowl, you don't need to, i know this is right. As i said several times it has not always been that way (speed cheat), seems to need some conditions to work. For example flying a 109 against russian planes normal mode campaign of forgotten battles, i had not that problem. But anyway i didn't meant to start a debate there, as i don't want to convince anybody, each one will make it's own experience and IL2 is still one of the best if not the best WW2 sim for reason i have said previously. For my part the cheating of AI, only by considering the no stall (ide useless vertical maneuvers) and the full auto is yet sufficient for breaking solo part for me, the speed cheat was over the top. If you don't want to believe me, no problem, never demanded you so. But as i said and seing how seriously you take, i will , when motivation comes,PM you and send you a track. Till there ill ask you either to believe waiting for other confirmation, or just ignore my post. As for the TW cheat part i never experienced..i don't need any proof neither. sorry idk what "BS around" is?
  4. Yea you said it. Or even better, no point in debating at all. It's not like if i had any doubt. If any day i get the sufficient motivation i install IL2 and try to get a track.
  5. Sorry dude, i totally desagree with you there. For AI chasing you in TW , yes , this is right i was thinking in a piloting physics view, in which at least in FE, they cheat not at all or very slightly. But for IL2 im sure at 100%, there is nothing to argue. I think i could do a video. For the speed cheat i was sure before, but i just didn't expected to be that much (jet vs prop) "Sorry but you did something terribly wrong, if a plane is faster, it's faster the only thing you can do for the above to happen is to fly the faster plane badly ;)" Hehe you are funny there. Yes you may be right, i for sure forgot to start engine. My bad ;) ! But i think this phenimenon got amplified with the latest patch, 1946. Maybe you don't use the latest? Edit: If i remember well, you can see AI speed cheats in other ways: your AI team mates can go higher or at an OMG climb rate when they are too far away and have to reach formation. They can also go higher than theoric service ceiling. Finally, and this happens quite often, your AI team mates can reach and kill the ennemy you were shooting at, outperforming your max speed BTW, should you be at max speed since 5 mins and they below (team mates). This combined with the full auto 100% accuracy of AI makes it really frustrating as finnishes off the ennemy you were shooting at way before.
  6. with latest patch i had the impression AI was cheating on speed, among others things. Lets forget accuracy and handling abuse temporarely. So i made a custom mission with a Jet plane against a propeller one, the theoricall speed difference was 150 MPH bonus for me, as I was piloting the jet plane. The AI was going faster and fled from me in a straight flight. Then i read on internet that patches for IL2 would not come anymore, and in spite of player denunciation of abuse AI, IL2 devs did not and would not correct it. From this day i didn't play IL2 again anymore. (against computer) TW AI is one of the best, not because it's better, but because it's the only one not to cheat and still being as tough.
  7. Changing view position

    Ok here is the thing: (i don't know but i think it's Fastcargo was saying) POSITION moves the external 3D plane (yours, visible from the cockpit view, ide wings, fuselage...) from your eyes, the external file only not the cockpit. OFFSET changes the position of the cockpit realitively to your eyes. So basically if you want to change your view position (wanted to have a higher view on the spad7 and a good aiming view in Nieuport 17 and Bristol fighter) you have to CHANGE BOTH and tweak em not to have a separation between cockpit and 3D external plane. Or you may change the viewlist.ini file present in flight folder. Anyway thanks to all of you.
  8. Yea lol IL2 is imo one of the best games to play online and have fun, and also realistic flight model. But just forget the solo part and AI, or you will commit suicide.
  9. Changing view position

    Hi dudes, hey thanks for so much precises responses, im going to try it, and i'll keep you aware of the exact way. Thanks to all.
  10. FMs for Nov 2008 version

    This, actually. I was pretty sure of that, and was going to create a topic, but i see you've understood before. I had the impression Spandau were a little too much effective, after much trials, im now sure at 100%. It took me 9 hits to down an allied plane and (!!!) 2 hits only for AI allies. Those René Fonck's shots are even more unbelievable by the fact that i shot from long distance. I have still got the screenshot showing the plane downed with two bullets only. In other cases, its generally 20 hits of spandau to kill an ally. To the contrary, killing a german fighters with vickers take generally between 50 and 100 hits, depending on plane. A fokker D7 can be a real pain to kill, i think it took me 200 hits once ( so 400 rounds shot at least) The easiest way to see that for me is that with spandau i generally down the plane at the first burst, and never with an allied plane. You can see that also by the fact that aircraft flown by AI in AIvsAI battles become more or less overpowered. For example a group of 8 AI dr1 can easily kill a group of 16 AI SPAD13, what looks amazing. Looking at the ini, i would say that bullet speed took a much more importance in damage calculation (if gun were balanced before) as the only main difference between spandau and vickers is 100-200 more speed for spandau. The weight is the same (nearly) and ROF is higher for vickers: 550vs450 for spandau.
  11. Hello dudes. Just wanted to warn those of you that downloaded my file "realistic gun sounds" for first eagles. By error, I put the trash file i used for working and tweaking, instead of putting the clean final files. So if you get a screwed sound for the Spandau don't be sad, i have reuploaded the good files (vickers and spandau real sounds). Here is the link for new download: http://forum.combatace.com/index.php?autoc...p;showfile=8011 Plus i managed to repair the high frequency bug, so now sound is good when AI is firing. Retry those files and do not hesitate to let comment/request
  12. Sorry for the mistake

    Thanks guys. By the way, new Lewis sounds and enhanced vickers and Spandau files.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..