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Aladar
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Posts posted by Aladar
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There are three ways (maybe more?)1- p10ppy's way
2- In the 3D Model, link the meshes/nodes you want them to disappear with the Virtual Cockpit to the external model "cockpit".
HideExternalNodeName=cockpit
With this statement all meshes/nodes linked below (children) the cockpit mesh/node will be hidden in VC mode
3- Make a Dummy statement in the data ini if you want some other mesh/name that are not the normally declared names or you don't want to hide everything. Something like this
[HideThisNode]
ModelNodeName=Spars ; The mesh/node you want to hide
ShowFromCockpit=FALSE ; Not visible
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Thanks a bunch y'all, I was about to give up. :) Back to work!
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I'm messing around with a new cockpit for the Salmson, but I need some help. In the cockpit.ini there is a line that reads...
HideExternalNodeName=cockpit
Well, I need to hide more than just the cockpit. I need to hide the fuselage and two spars. Is there any way to get the engine to hide more than one node?
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Airco Dh.2 for First Eagles
DH.2 by John 'Aladar' Dawson
FM by the incredibly helpful and talented Charles
Well folks, this is my first airplane for the SF engine, and I'm hoping it'll live up to the hopes of the community. It's been alot of fun, and I hope y'all enjoy it.
Read the Readme.txt please.
EDIT:
Thanks to BigBouncer, who posted a great tip for increasing FPS. If you don't want to redownload the file, open up DH2.ini in the readme and change CastShadow=TRUE to Castshadow=FALSE
It aughta improve the FPS. :)
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Submitter
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Submitted12/23/2006
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Category
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First Eagles - Albatros DVa Cockpit
A quick disclaimer.
The cockpit isn't at it's best, there are limitations of the Albatros model that prevent a few things. For one, the cockpit padding cannot be hidden, so you'll be seeing the external models padding instead of my own high res padding. Secondly, the MG stocks can't be hidden, so I didn't see any reason to model much more than what you see sofar.
TK said he'd fix this in the next patch, and when he does, I'll do a revisit and fix these things, but for now you'll have to live with them.
Anywho, hope y'all enjoy the cockpit as much as I did making it. :)
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Submitter
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Submitted12/13/2006
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Category
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What unit of measurement is used for altitude in the .ini's? Specifically the cockpit ini.
I'm trying to work on the altimiter... and this is what I've got so far...
[Altimeter]
Type=PRESSURE_ALTIMETER
NodeName=AltNeedle
MovementType=ROTATION_Z
Set[01].Position=0.0
Set[01].Value=0.0
Set[02].Position=-345.0
Set[02].Value=1700
Now, when the guage gets all the way to the end it's at something like 5600 feet or so, I figured it might be meters, but when I changed it to 566 it still didn't work. If anyone could help shed some light on this I'd be grateful.
BTW, this is from FE, don't know if they're any different or not.
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Hey thanks for the replies fellas. You've given me a number of things to try (which are probably stupid things I really should have caught, but hey, this whole thing is a learning experience.)
One thing I know I didn't do was copy the radar textures from the F-15 to the XI-2 folder, so that's probably it, I guess I figured they were universal textures stored in a central folder that all airplanes accessed. Guess not.
(ducks)
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File Name: Air Force Through Time
File Submitter: Aladar
File Submitted: 3 Jun 2005
File Category: Thirdwire Series (SF/WOV/WOE/WWI)
This is a video I compiled of footage of aircraft from almost every era of armed service. It is set to the music of Hans Zimmerman, from the movie Backdraft. Enjoy!
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File Name: The F-4 Phantom II
File Submitter: Aladar
File Submitted: 25 Apr 2005
File Category: Thirdwire Series (SF/WOV/WOE/WWI)
This is a video I made of the F-4 Phantom II using real footage, not game footage. Set to the beat of "Hey Man, Nice Shot" by Filter.
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Looks like I'm getting the hang of things! Got it to work on the first shot!
I'm a huge WWI nut, and with the WWI game around the corner, I can't help but catch the modeling bug. I've always loved the DH.2. :)
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Funny I keep hearing people bitch about how few cockpit modelers there are, but when someone shows an interest nothing comes of it.
But I digress.... anyone willing to help (resurected from a few months ago)
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Excellent! More 'Nam realism, quite chilling sounds, eerie. Thanks mate, good work!Glad ya like it! :)
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Ejection Audio
View File
These files will replace the "I've been hit" or "Taking damage" audio. I at first replaced the "I'm ejecting" audio but found that those files are almost never heard (I purposefully lost dozens of 8 ship flights and never heard that audio clip". These were taken from Vietnam dogfight audio sequences, they work perfectly for me, so here's hoping they do for y'all too.
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Submitter
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Submitted11/15/2006
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Category
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I'm having some problems with MFD's in my new cockpit. I simply can't get them to show up. Are there any guidlines model wise I need to be aware of?
I have these in the .ini but as I said, nothing shows up...
[RadarScope]
Type=RADAR_SCOPE
NodeName=Left_MFD
[RWR]
Type=RWR
NodeName=Right_Mini_Hud
Any cockpit gurus care to help me out? If need be I can send the airplane and model.
:slow(en):
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I saw that someone had done an F-22 (I think it was Fubar) but they hadn't worked out how to animate the nozzles for thrust vectoring, nor get the afterburner flame to follow. Was this ever worked out or is it an impossibility?
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First of all, what model have you created?Are you saying that you created a model and then you think that a F-15 texture is going to fit over it?
If that is correct, the answer is no it won't work and that may be why you do not see the plane.
Once you create a model you either paint it with a solid material (color) from 3DS Max (I am assuming you are using 3DS Max and the exporter), apply a material with a bitmap or the preferred method which is to UVMap the meshes to create a texture map which then you can paint it.
I highly suggest to download and read the exporter notes, they are in the download section, look for exporter or utilities from Third Wire.
Well, to be honest it's a bulls**t aircraft of my own design. Mainly just a test plane.
No, I created the model, mapped it, and have custom textures for it. I placed the textures in the texture folder the ini references. Still no go.
The parts I don't have mapped have had a simple gray-shader applied to them.
I've gone over the exporter notes to the best of my ability, and I'm still having trouble making heads or tails of it.
Here's a quick screen, perhaps it'll help...
BTW, thanks for replying.
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Hopefully I can get some help here, for some reason or another the folks on SimHQ's SF forum kinda gave me the sluff off (sans for one or two)...
Anywho. I've created the model, I've texture mapped it. I exported it (with decals?) and put it into it's own folder called XI-2. The folder is a copy of the F-15A folder with everything renamed. I also made sure to open up the XI-2.ini and XI-2.ini to point to the appropriate LOD. Yet when I load the game, I get nothing but a full payload of sparrows and gas tanks flying around.
I'm seriously hoping that someone can help me here as I really want to get into modding this game (havent touched modding since SDOE).
Also, if you want, I'm on AIM constantly, as QuietCorpusMan.
Please folks, I'm begging here.
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From british perspective too, although this time through the eyes of a pilot of the Sqdr 800:I've just preordered it at Amazon books. Release is in May, 11.
Amazon.com doesn't seem to have it, but Amazon.co.uk does. Do they ship to the US?
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Holy moly! :shock: Thats Pete Hawk? LOL!! I had no friggin clue! In regard to SDOE, I haven't done anything with it since SF:P1 came out. This game is great, its customizable, its beautiful. It's pretty much my new SDOE. (But I'll always have a spot in my heart for that game :)) The F-84 (which originally started out for SDOE) is in SF but going very slowly... getting used to Max after using AC3D isn't easy, and some animation troubles have been holding me back.
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From what my father has told me, you'd never taxi in the F-4 with the canopy down. Great addon!
XFV-12
in Thirdwire: Strike Fighters 1 Series - File Announcements
Posted
File Name: XFV-12
File Submitter: Aladar
File Submitted: 13 May 2009
File Category: Cold War Aircraft
This is something I was working on 2 years ago. I tried to get someone to do a Flight Model for it, and he did an admirable job, but it kinda slipped under the bus I guess. I hope he'll forgive me, but I can't remember his name.
THIS IS POSTED AS IS. I've long since given up modding, and am focusing on school. Since this craft is incomplete, you are more than welcome to modify it, fix it, and upload it anew. All I ask is a mention that the model was my work. That's it.
Hope y'all enjoy it!
Video - http://s106.photobucket.com/albums/m263/Ag...rent=xfv12a.flv
Click here to download this file