Jump to content

guyran

+MODDER
  • Content count

    379
  • Joined

  • Last visited

Everything posted by guyran

  1. Ouragen.jpg

    From the album Ahit

  2. Found the solution to my question myself, about changing the FM without messing it. I've temporary eliminated the X_data.ini files (containing the FM) in the third party aircraft by renaming it to something else. This causes the sim engine to search and use the original TW data.ini files located in one of the core cat files. It was quiet an interesting experience to fly the non-flyable Mig-21 variants according to TK's original FM. guyran
  3. File Name: The Ace of Aces mission - SF2 Israel File Submitter: guyran File Submitted: 21 Oct 2009 File Category: SF Series Add On Missions and Campaigns Historical missions for SF2 Israel: (Updated from WOI mission) The Ace of Aces First fighter squadron 101 Neshers vs. Egyptian Mig-21. Colonel Giora Epstein is a retired colonel in the Israeli Air Force (IAF) believed to have shot down more jet aircraft than any other pilot. Epstein was credited with 17 kills, all against Egyptian aircraft. With seventeen confirmed kills, Giora Epstein remains the world's top scoring jet fighter pilot making him the "ace of all aces". During Yom Kippur War, October 20, 1973; already a double Ace with 10 kills, Giora Epstein maneuvers his 101 Squadron Nesher after a decoy of 2 Mig-21 Egyptian aircrafts. On the deck are 16 Mig-21 Egyptian aircrafts waiting in a perfect ambush. After 3 of the Neshers returned to base, Epstein fought alone against 11 Migs. The results of the battle were: 4 Migs-21 downed by the Israeli Ace. The full story of this battle is in the Giora Epstein Story.txt file. To install: Unrar Copy the msm files into the mission folder of SF2 Israel. You can play Giora Epstein's mission either in normal or hard difficulty. The hard mission is very challenging. You can also play the 'crazy mig' pilot role. Remember if you are playing the Egyptian pilot, don’t engage the Neshers on sight, lure them into the waiting ambush first. I invite everybody who plays the mission to post (in the announcements topic), how many Mig's kill you've got in normal/hard mission. For suggestions or remarks just send me a massage. Enjoy Guyran Click here to download this file
  4. A) I'm not FM specialist, but to replace all the FM part in the data.ini file with the new one is not so complicated. B) I can only mess the FM, if I replace or change part of it, but I don't think so, if I replace the whole FM. My question was, if it is worthwhile doing so with each patch?
  5. I understand that TK tweaks the FM with each new patch, This is a part of the FM derived from Mig-21F_DATA.ini taken from Mig_21_Complete_Pack_SF2_Europe_1_2 by ataribaby. [FlightControl] StallSpeed=70.97 CruiseSpeed=186.59 ClimbSpeed=298.33 CornerSpeed=224.63 LandingSpeed=66.65 MaxG=7.00 MaxSpeedSL=305.56 MachLimit=2.048 PitchDamper=0.85 RollDamper=0.75 YawDamper=0.3 This is the latest part of Mig-21F_DATA.ini extracted from the new SF2I. [FlightControl] StallSpeed=67.95 CruiseSpeed=186.59 ClimbSpeed=298.34 CornerSpeed=207.62 LandingSpeed=65.08 MaxG=7.00 MaxSpeedSL=305.56 MachLimit=2.048 MachLimitDry=0.980 PitchDamper=0.4 RollDamper=0.4 YawDamper=0.0 As you can see, many parameters of the FM like the stall speed and the corner speed are different. I wonder if it is worthwhile to adopt the new SF2I standard FM, when upgrading to SF2I? guyran
  6. Thank you mhmad. The campaign file has been updated too. Mig-17F is now replacing the Mig-17PF. Take care, guyran
  7. Change the name of the campaign folder from '6 days war' into 'mod6days'. I hope this resolve the problem.
  8. This campaign is only for WOI not for SF2I. If you will send a screenshot of your campaign folder, I'll look into it.
  9. Hi FC, What is so special about LODs, that doesn't exist in other files?
  10. I've found the ammo option in SF2I to be greyed out and not active for all airplanes. Tough, the guns are functioning normally. Is it only with me?
  11. Yeeeeeeeeeeeeeeeeeeeeeesh................................................ Downloading.
  12. [WeaponData209] TypeName=BLU107B FullName=BLU-107/B Durandal ModelName=BLU107 Mass=125.000000 Diameter=0.223000 Length=2.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=USAF SpecificStationCode= NationName=USAF StartYear=1980 EndYear=2000 Availability=2 BaseQuantity=40 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=SmallBombEffects ReleaseDelay=0.000000 WarheadType=7 Explosives=200.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=100 MaxTurnRate=0.000000 MaxLaunchG=9.000000 LockonChance=0 LaunchReliability=100 ArmingTime=0.500000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=1000.000000 MinLaunchRange=1000.000000 MaxLaunchRange=1000.000000 Duration=60.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x10000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.500000 BoosterDuration=4.000000 BoosterAccel=-4.000000 BoosterEffectName= BoosterSoundName=parachute BoosterNodeName=Booster BoosterPosition=0.000000,-0.637000,0.000000 SustainerDuration=10.000000 SustainerAccel=200.000000 SustainerEffectName=RocketFireEffect SustainerSoundName=Rocket SustainerPosition=0.000000,-0.637000,0.000000 InFlightEffectName= InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.500000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000
  13. Maybe the attachment options is greyed out because there is no brazil attachment. Enter AttachmentType=Israel,France, USAF, NATO in the weapondata.ini file. Use weaponeditor to convert the ini file into dat file.
  14. Durandal is a bomb not a rocket, even if propelled by a rocket booster before impact. From wikipedia: Named for a mythical medieval French sword, the Durandal is a bomb developed by the French company Matra (now MBDA France, a branch of EADS), designed to destroy airport and airfield runways. Designed to be dropped from low altitudes, the bomb's fall is slowed by a parachute. When the bomb is vertical due to the parachute's drag, it fires a rocket booster that accelerates it into the runway surface. The bomb explodes after it has penetrated the surface. This results in a crater that is large and difficult to repair, worse than a conventional bomb of comparable warhead size. The rocket can penetrate up to 40 centimeters of concrete, and creates a crater 5 meters deep and approximately 16 meters in diameter. Durandals weigh 204 kg (450 lb) and are 2.5 m (8 ft 2 in) long. The warhead is made of 150 kg (330 lb) of high explosives.
  15. Use the latest weapon editor from TW site.
  16. As far as I know Durandal is anti runways bomb, not a rocket pod. Maybe its not on your weapondata.dat (only weapondata.ini). Try to add AttachmentType=USA,NATO,...,...
  17. Taking your bet Dave is a win-win gamble... Either the bet or the game. BTW- How can I edit the topic title?
  18. On the 1967 6 days war Israel used the Mirage III Shahak as bombers (Moked op.) Operation Moked
  19. SF2I.jpg

    From the album Ahit

  20. A philosophical hot debate about the correct Hebrew code name for the A-4 skyhawk in Thirdwire official site. Thirdwire site TK is apparently very hard to persuade. What do you think?
  21. Thanks Norbert, Good job. I hope TK will notice, so you don't have to repeat it with the upcoming SF2 Israel.
  22. Updated A-4 Ayit Skins for WOI

    Hi Norbert, Good job on the Ayit Skin. Do you think only Hebrew speakers care about it? Thanks, Ran
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..