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Everything posted by Bossco82
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Help placing airbase tiles WOV
Bossco82 replied to Bossco82's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Wrench, Thanks for your reply. My Vietnamseadata.ini is in order all the tiles are listed there. I think its my WOV textureset.ini thats wrong I only have 34 tiles listed in it. I'm using the one I downloaded with the latest terrain editor from 3rdwire. Is there any chance I could get a copy of your texturelist.ini please mate? Thanks from Ross -
Tomcat Cockpit View
Bossco82 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Guys, I'm trying to improve the look of my tomcat cockpit. I want to be able to see the hud and radar screen at the same time. I've got the look I want by setting my cockpit view to FOV 90 in the viewlist.ini and setting viewangle=0.0,-10.0,0.0 in the F-14A_cockpi.ini. However, this has left me with a problem with the air to air gunsight, it is now positioned too low. On the other hand the air to ground gunsight is left uneffected by the changes and sits in the correct position. Is there any way of altering the position of the air to air gunsight to be in the same position as the air to ground gunsight while keeping the modified view angle. I'm using the F-14 cockpit with F-15 gunsights, hud and avionics. I've included two pictures below to show the problem. Before After Thanks from ross -
Tomcat Cockpit View
Bossco82 replied to Bossco82's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Haha, sorry bud, i'm actually using the F-4E RWR and the F-15 hud, makes for a nice package. I think I might have cracked this one. In the HUD if you change the AA from a LCOS symbol to a CCIP symbol it keeps the gunsight in the correct position while allowing to change view angles. So if you want to see the radar and the hud in the tomcat do as follows. In the cockpit.ini change viewangles=0.0,-0.2,0.0 to viewangles=0.0,-10.0,0.0 In the AA symbol list in the avionics.ini change LCOS to CCIP and the gunsight will be in the correct place. The tomcat is easily my favourite plane by far but the fact you couldn't see the radar screen and the HUD at the same time always frustrated me, i've found the above to be a way of cheating this problem without losing too much. Hope others find this useful Many thanks to the people who made all the origional components for the tomcat. I hope you do not take any offence at the adjustments I made. -
Help with Ironhand missions WOV
Bossco82 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi Guys, I have already put up a post requesting help on this one, Fubar replied however it hasn't solved the problem. Basically i'm trying to change the target priority in ironhand missions. At the moment i'm getting AAA guns as my priority targets, however I want to have sams and sam radars as the priority targets. This happens in both camaign and single missions. I'm using WOV patched to oct 08 and the VietnamSea terrain. In Fubars reply to my previous post he told me to fly Ironhand instead of SEAD. However I only get Ironhand as an option, however in my .ini files my mission type is SEAD not ironhand. Is this normal? One other thing, my ironhand missions in campaign and single mission always put my priority targets inside enemy airfields, is there anyway to change this so I fly ironhand around cities etc? Maybe i've watched Flight of the Intruder too many times but in the words of Virgil Cole " killing sams is righteous " Cheers from ross -
Sam Target priority
Bossco82 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi guys, When flying SEAD missions in WOV is there any way make sams and sam radar's priority targets over AAA guns. Whenever I fly SEAD missions the AAA guns are my priority targets before sams, I just want to kill sams! This happens when flying in any of the stock campaigns or single missions. Any help appreciated Cheers from Ross -
Sam Target priority
Bossco82 replied to Bossco82's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Damn it why do the simplest of things always avoid me! Cheers bud -
Reducing Sams
Bossco82 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
HI there, Is there a way to reduce the number of enemy sam sites in a target area in WOV, When playing in the linebacker campaigns in a 10sqmile target area I get about 20-25 sam sites all launching at once. My problem is not being killed but i'm using a bigger effect on the sam missiles so its killing my graphics. Is there an ini. file where you can alter the intensity of the sam sites so for instance 1 per enemy airfield or 2 per city etc etc. Thanks from ross -
Reducing Sams
Bossco82 replied to Bossco82's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Looks like i'll be spending a while line by line, if I go back to stock effects I can't see the damn things. Thanks for the reply guys.