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Nightshift82

JUNIOR MEMBER
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Everything posted by Nightshift82

  1. Reason for screen name....

    Always worked nights......
  2. Looking great! Is this going to be for WOE or SF2:E?
  3. Another day, another MiG...
  4. The only WoX program I have left is WoE and that stays until Nato Fighters is out for SF2:E
  5. Operation Quick Sand

    Campaign: Operation Quick Sand Date:25-Dec-66 Squadron: VF-161 "Chargers" Aircraft Assigned: F-4B Phantom II Callsign: CRAB Loadout: 4 AIM-9D, 4 AIM-7E full internal Fuel (Both Aircraft) Assignment: Intercept enemy flight inbound D1 Airfield Scheduled Take off Time: 19:53:51 Estimated Time on Target:19:55:06 Scheduled Landing time: 20:0005 Remarks: 2 MiG-17's sighted and engaged by Crab one appraoching D1 Airfield. Crab one orders Crab two to engage MiG #2. (Crab one Guncam 1.)Crab one shoots 2 AIM-9D's at MiG #1 2nd AIM-9D hits and kill confirmed. Shortly after missile is lauched (Crab one guncam 2.&3.)Crab 1 witnesses both MiG's jettison external stores. Crab 2 is shot down by a MiG-17, pilot and RIO ejected safely. (Crab one guncam 4.)Crab 1 preforms defensive maneuvers over D1 Airfield visual confirmation on 3 MiG-17's (no guncam photo's to confirm). Due to darkness Crab one was unable to to get positive identification on the MiG-17 that shot down Crab two. Crab 1 was ordered to return to base.Mission was a failure, missiles were ineffective due to the close range and darkness made it difficult to confirm targets. Due to heavy Allied losses, VF-161 is being reassigned to D4 Airfield for frontline operations.
  6. Burnings Sands - Mission Logbook

    What a great idea!!! Love it, short and sweet, but still gives a good picture on the missions flown. Hope you don't mind me joining in on this idea as well.
  7. NF4 goodness, even with all these "new" planes in NF4, I still can't leave my love, the F-4
  8. Just took her for a quick spin in NF4, and I have only one question. Were the DT's supposed to stay on the plane? I've tried to punch them off and they don't budge. Just wanted to know if it's a bug or the real deal. Thanks.
  9. Add the wav. file to your sounds folder be sure it's named windloop. And go into your soundlist ini. in your flight folder, and you need to change the windloop entry to this: [WindLoop] Priority=NORMAL 3DSound=FALSE FrequencyControl=FALSE NumBuffers=1 Looped=TRUE
  10. +1 When all the utilities and and titles are updated to SF2 "standards" things will be eaiser and better. For example, the stock cockpits are way better than before, screenshots are in jpg format, so no need to resize them to show them off here, and mods, if a mod is acting screwy all you need to do is delete it and the game will revert to using stock stuff insted of messing about and eventully having to delete the whole game and reinstall. No need to overwrite anything stock. All above all merged installs, that means more planes for the SF2 merc campaign!
  11. While waiting for the Noi Bai Airbase bug to be fixed in SF2V I'm attempting to finish the campaigns I've started in WOE. I would like to also say many thanks to the team who brought NF3 to us. I've been playing with FRAPS a little more, and recorded this on a CAP over East Germany in September 1979. Hope you enjoy.
  12. Due to great replies (and starting to get the hang of WMM), more vids to come soon!
  13. I really like the cold war ones, great match for WOE (NATO Fighters)
  14. A nice evening to go hunting
  15. Anyone else getting targets at airfeilds most of the time? 5 sorties in (Rolling Thunder VF-96) and that's all I've been assigned to hit, either runways or fuel tanks at airfeilds.
  16. I went into my options ini. and "pointed" it to pull all mods from strike fighters 2. Double check in SF2V and in SF2, may just do the trick. [Mods] ModsEnabled=TRUE Directory=C:\Users\Administrator\Saved Games\ThirdWire\StrikeFighters2 Now if I can get those missing files from the Brain32 repaint, I'll be one happy camper.
  17. Outstanding!!! Now I'm going to have bigger troubles with finishing my Campaigns in WOE, WOI and SF2.
  18. Please let me know if anyone tries YAP or YAP2 on SF2V. I would love to get it if it works.
  19. EE_3's After my post a lightbulb went up in my head, and I've copied and pasted my afterburner effects I have in WOE so that's not an issue for me anymore.
  20. Hi CA_Stary, I have a question/issue with the water in game with the repaint and GH2. It looks way too white. Any ideas? Also after I added effects I lost my afterburner.....
  21. Anyone think that YAP will be compatible with the new version? Or will we have to wait?
  22. I've started the Red Lightning Campaign (1979) with the CF-5A. I can only load AIM-9B's on the sidewinder stations on the CF-5A, is this on purpose? Or is there something that needs to be changed? I've checked the weapon data for the 'winders and it shows the USAF 'winders to be both US and NATO users with the same start dates for the USAF and NATO. I fact, there is only 4 weapons types (mk 82's, mk. 82 snakeye's, AIM-9B's, and LAU-3/A's) and 2 types of tanks that I can choose period. Thanks in advance.
  23. woohoo time to gladly support TK!!!!
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