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Everything posted by Herr Prop-Wasche
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Not another DM?!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Thanks, Hellshade. I am glad to hear that you have not totally abandoned OFF now that Skyrim has been released. I'm not sure what might be causing your floating Triplane problem, unless you are also using my Allied FM Pack along with the DM. If you are, it may have something to do with my slightly lowering the empty weight of the Triplane to help slow it's dive speed a bit. It may need a further adjustment of its Centers of gravity and lift so that it becomes a little less tail-heavy. I'll take a look at it once i catch my breath. -
Not another DM?!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
That is a good question, Mike. I have assumed that each wing--left-top, left-bottom, right-top, and right-bottom--for a biplane have their own set of two hitboxes--a wing root and a wing-tip hit box, and that each hit box does not share its hit points with any other hit box. This makes for a total of 8 wing hit boxes per biplane. Therefore, the EIII should have a total of 4 wing hit boxes. Does this mean the the EIII has approximately 1/2 the probability of being hit in the wing by a projectile than does a biplane? This alone would give the illusion that the wings on the EIII are stronger. The issue is also somewhat complicated by the fact that the EIII (other than the Bristol Fighter) has one of the largest wing spans and wing surface areas of most other planes in the game. Notice, however, that the wing hit points for both the Sopwith Triplane and the Fokker Dr1 are among the lowest in the game, and yet, their wings do not seem to come off with any greater frequency than the wings on a biplane. This is probably because you are more likely to distribute your bullets among 12 separate wing hit boxes rather than just 4 or 8. At any rate, now that i have finished my FM empty weight mod, I will take a look at issuing an update to my DM to hopefully take care of this issue. -
Version 1.0
66 downloads
HPW's Combined German and Allied FM for 33Lima's AI Empty Weight Mod --For Use with BHaH HITR Full Campaign and QC Battle Modes by Herr Prop Wasche and 33Lima Zip file contents: 5 Files plus this readme file 1) HPW Main FM AI Weight Mod 2) HPW Sopwith Pup 100 HP version 3) HPW Sopwith Triplane 130 HP version 4) HPW Spad VII 180 HP version 5) HPW Spad 13 235 HP version INSTALL INSTRUCTIONS: Important! This mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder! In order to install the main mod and the four "optional" mods, open the archive and double-click the folder named "HPW Combined FM AI Weight Mod." Click the "Extract" button and copy the five files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see the five above files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer. In order to activate the mod, simply start JSGME and first confirm that 33Lima's AI Empty Weight Mod has already been activated (33Lima's mod will already be listed as activated in the JSGME right window). Next, highlight the HPW Main FM AI Weight Mod and click the top button. Because this mod will overwrite some of the files in the AI Empty Weight Mod, JSGME will open a message box warning you that "Enabling this mod 'may' have adverse effects on your game," and asking if you "Are sure you wish to enable this mod?" This is normal. Click okay and the mod will become activated. Later, when you decide to use one of the "optional" FM mods, JSGME will display the same warning. Again, this is completely normal and should not result in any harm to your OFF installation. Later, if you decide to deactivate any of my FM mods or 33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy the mod and 33Lima's AI Empty Weight Mod! Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah! DESCRIPTION OF MOD: Thank you for downloading my newly revised FM update for "Hat in the Ring," the official update to Over Flanders Fields "Beyond Heaven and Hell," OBD software's great and historically accurate interpretation of WWI aerial combat, based on Microsoft's CFS3 game engine. The purpose of this mod is to make my previously released Allied and German FM mods fully compatible with 33Lima's AI Empty Weight Mod so that the user can enjoy the benefits of both mods simultaneously. Prior to the release of this mod, the user could use either my FM mod or 33Lima's AI mod alone, but not at the same time. -
Not another DM?!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Yes, the DM (other than the drawing of the hit boxes) is all managed through text files. Each aircraft folder has a file with an .xdp extension. Open that file with any text editor (I prefer Textpad) and you can see the variables. You will have to compare it with the .xdp files of other planes to get an idea if anything is out of line. My guess is that the hit points for the wings are a bit too high. Try reducing them 10-25%. Also, try to aim for the engine. You may have better luck there. -
50th Birthday today
Herr Prop-Wasche replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Happy belated birthday, Widowmaker!! I take it you have recovered enough from your friend's homebrew that you will be drinking again soon? -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Hi guys. As usual with these things--especially FM tweaks--this is taking longer than I imagined. I finally decided to work on a fairly extensive overhaul of the FM for the planes that were in my Allied and German FM packs, plus the addition of a few more planes such as the Fokker EV and the N28. I am also going to include variants of the Sopwith Pup and Triplane, as well as the Spad VII and 13. The neat thing about this is that one version may fly slightly differently than the other version in several respects. For example, the Spad VII 150 hp version has a top speed at sea level and is not a great high altitude performer. On the other hand, the Spad VII 180 hp version's top speed is at 2000 meters and performs better up high than it does near the ground, so you will have to adjust your tactics either when you fly with or against it. Of course, each change to one variable means that 2 or 3 other variables are affected, so I have to go back and test fly each plane after I change a variable to make sure that something else doesn't get thrown out of wack. I finished making major changes to the last couple of planes last night and only have to test to make sure the last two or three planes still fly as intended. After that, I need to copy the files, write the readme, and post, so I am thinking I will be finished sometime this weekend--I hope. I know a lot of you have been waiting for this update for a long time. Thank you for your patience! -
Not another DM?!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
SirMike-- The Eindecker is one of the planes that may have slipped by without a lot of beta testing, so I can't rule out that it may be a little too strong. After I finish up my work on my FM update and update to Lima's AI empty weight mod (should be very soon now, I promise ), I will take a look at it. If anyone knows of any other plane that doesn't feel quite right, be sure to let me know. British_eh-- Good to see you back at the forum and at the aerodrome, old chap! Thank you for using my DM. Cheers! -
* * PHASE 4 PREVIEW MOVIE 1 ! * *
Herr Prop-Wasche replied to Polovski's topic in WOFF UE/PE - General Discussion
Wow! Stunning! Bloody marvelous! Great work, guys! The planes, the clouds, the terrain--everything is just great! You should consider sending a complimentary copy to (what's his name) Peter Jacobson? of the Lord of the Rings trilogy--just to inspire him to finally make his WWi epic--or hire you guys for his artwork on said movie. Some of the scenes are just cinematic--seriously! Besides the artistry, I also love the announced AI changes and the changes to the manager interface. P4 is gonna rock! -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Sorry, haven't found a way to make the planes shudder to signal the nearness of a stall. Perhaps it is buried away in CFS3 code that I do not have access to. If anybody can find it, it would be RexHannover, the coding guru behind P1, P2, P3, and presumably, P4. So far, with the exception of adjusting the speed slightly and making it less twitchy, I haven't been able to get the Dr1 to behave significantly different than it already does in P3. I think the number one problem is the lack of any modeling of gyroscopic precession in CFS3, and thus OFF. I think torque and p-factor are modeled to at least some degree, but the lack of g-p makes it hard for the Dr1 and Camel to possess their historical "unique" features that made them such good turn fighters in the Great War. Re your weight mod. The bad news is that my mod to your mod is still not complete. The good news is that 98% of my FM testing is complete, and all that remains is the copying and pasting, so I hope to have something ready in the next day or two. -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Sorry about the delay in getting my FM version of the empty weight mod ready. I was working on the mod when I realized there were a few minor errors in the FM for the N28 and the Albs. Plus, I wanted to add a new FM for the Fokker EV. Well, once I started tinkering I started to change a few more things and got bogged down a bit. Then, while working with the N28, I thought I had stumbled into how to get the Fokker Dr1 to do a flat spin, so I took what I thought would be a brief detour into the world of the Dr1 FM. Oops. You can guess the rest of the story...the fix didn't work quite as well as I had hoped, and I spent a lot of time on other aspects of the Dr1 FM. The good news is that I think I am on my way to a better FM for the Dr1--eventually. The bad news is that this work has delayed my work on 33Lima's mod. I still have a little testing to do on the FM's for the N28 and the Albs, but I can have a basic version of the weight mod uploaded by tomorrow if people can't wait. Also, would anyone be interested in doing a little FM testing for the Dr1? I may not be able to recreate a flat spin, but there are a few things I've done I'd like to get some feedback on. -
Stall behaviour...and seeing or hearing it coming...
Herr Prop-Wasche replied to 33LIMA's topic in WOFF UE/PE - General Discussion
I sometimes hear a stall warning sound, but only in a turn or when climbing at low speed--never from level flight, like you described. -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Yep. Sometimes, a little to too much red ink! -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Not road grading, thankfully! Grading exams for my Introductory Psychology classes at my local Community College. It doesn't pay much, but helps put bread on the table. Now, if only I could find a job that puts a new computer on the table! -
Ouch!
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HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Finally done with grading. Whew! Now I can work on the FM side of the AI Empty Weight Mod. Hopefully, I will have something either tomorrow or Wednesday. -
Hi there OFF enthusiasts, finally I'm back
Herr Prop-Wasche replied to Britisheh's topic in WOFF UE/PE - General Discussion
Welcome back, Britisheh. Glad to see one of the old timers back on the forum. -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Funny you should ask. I DO recommend both the front and rear gun mods for use with my DM mod. The gun mods help to reduce the insane number of kills that the AI tend to get even with the revised DM, and it also makes the rear gunners less lethal--although they still do pack a punch. As for the different locations for the Mods folder--let's just call that a happy accident and leave it at that. Actually, I made a mistake with the folder structure of OFF. Fortunately, JSGME allows you to have more than one MODS folder in a particular game, so it all worked out in the end. -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Great, thanks Lima. After I finish with grades on Monday I will be able to update the empty weights per your adjustments on my FM modded planes. So far, I have made these "official" FM mods: All Albatross' models, Pfalz DIII, Sopwith Pup, Sopwith Tripe (one gun), and the Re8. I also have a couple of "unofficial" FM mods, including the Spad VII 150 and 180 hp version, Spad XIII 200 and 235 hp version, and the Fokker EV (FM not released yet). I can update the empty weight for the AI versions of these aircraft based upon the OFF empty weight data and release this as the combined 33Lima AI empty weight and HPW FM mod version 1.0. Later, I hope to update the FM's for both the human and AI controlled aircraft for some of the planes with the more wildly incorrect OFF empty weight values, such as the Fokker DVII and the DFW, among a few others. This will be released as version 2.0. How does that sound? -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
Thanks. I don't think the loaded weights make a difference, either. I was just thinking of them in terms of adjusting the revised empty weight for your AI empty weight mod. I'll digest the rest of your post later--just checking in tonight. -
Happy thanksgiving Yanks!
Herr Prop-Wasche replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Happy Thanksgiving to everyone, wherever they hang their hat! And thanks to our fine hosts at Combatace, who so graciously extended an invitation for us to hang out here after the, ahem, "incident" at the other forum. -
Not another DM?!
Herr Prop-Wasche replied to Herr Prop-Wasche's topic in WOFF UE/PE - General Discussion
Thank you for your support! -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
I agree with your findings. Again, the question is do we apply these findings to both the human controlled and AI planes, or just the AI planes? If we apply them to the human controlled planes, then we will also need to revise the human FM's for these planes. If we only apply them to the AI planes, then are the human pilots gaining too much of an advantage? Interestingly, I have already worked on the human FM's for several of the planes you have listed above. The exceptions are the DR1, DVII and DVII OAW, and the N11. These new numbers mean that I will probably have to revise them again. Perhaps we can issue a version 1.0 combined mod without any new FM changes and then release a 2.0 version with updated FM's? One more thing. Do you have any information about the Sopwith Strutter and Strutter B1? In OFF, both have the same empty weight and max weight, but have different ramp weights. Since one is a scout and the other is a two-seater, shouldn't they have different numbers? Thanks. -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
This also means that the player FM for the DFW needs to be redone, to reflect the extra 703 pounds listed for the empty weight! I thought the DFW flew a little too well when I piloted it! So, an extra 99 pounds empty and an extra 370 pounds max weight re Gray & Thetford means again that the player FM for the Fokker DVII should probably be redone. However, I also wonder if the Gray & Thetford figures are accurate? I made some rough calculations on both the OFF figures and the G & T figures, comparing the reported max weight with the reported empty weight. I did this for all 48 aircraft in OFF. using the OFF data, the average difference was 611 pounds--higher for two-seaters, and lower for scouts. Using the OFF data for the DVII, the difference between max weight and empty weight is 59 pounds (obviously wrong, as you noted). However, the difference between the max weight and empty weight using the G & T data is still only 330 pounds (1870 - 1540 lbs.). To me, and compared to the rest of the scouts, 330 pounds is also too small of a difference. I propose a compromise: take the original OFF empty weight value of 1441 pounds and assume the G & T max weight value of 1870 is correct. Now, the difference between the max and empty weights is 429 pounds--still a little low, but closer to the average of the other scouts. This gives a revised empty weight for the DVII of 1790 lbs. I think your revised empty weight of 1570 for the Bristol Scout may be too high. First, there is an error in your statement that the OFF empty weight for the Scout is 1650 lbs. That is actually the figure for OFF's max weight. The OFF empty weight figure is 760 lbs. Taking the max weight minus the empty weight, we have a diference of 890 lbs.--too high of a difference for a plane in such an early period of the war. Using Profile Publications loaded figure of 1442 lbs. gives a difference of 682 lbs.--better, but still too high in my opinion. Somewhat arbitrarily, I chose a max weight of 1260 lbs. for the Scout. This gives a difference of 500 lbs. between max and empty weight and leaves us with a revised empty weight of 1180 lbs. instead of 1570 lbs. Everyone pretty much agrees that the Scout in OFF is a dog of a plane, so taking off 390 lbs. or so probably won't make it THAT much better. Another point to consider is that the OFF empty weights may intentionally not be accurate for all of the planes, in order to promote game balance--at least for the human controlled aircraft. For instance, what will be the effect on the player controlled FM of the DVII if we increase its empty weight from 1441 lbs. to 1790 lbs? From my experience, this will result in a slower airplane with a substantially lower climb--although the dive will be faster. I bet you didn't think that an empty weight mod would open up such a fine kettle of fish? I know I didn't. Let me hear your thoughts. Cheers! -
HPW FM + Empty Weight Mod + Gun Arc Mod
Herr Prop-Wasche replied to CaptSopwith's topic in WOFF UE/PE - General Discussion
I agree. Let's try to keep things as simple as possible, as long as they do not create obviously unrealistic behavior. So, max weight minus some pre-determined amount of fuel it is! I have a couple of comments regarding a post you made a few days ago. See my next reply. -
Do you think they will mind if I tell them it's for a good cause?