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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. What the heck was this?

    I am also pleased to report that Panama Red may have stumbled upon a possible work-around for the ace skins and FM problem. I was able to confirm that the work-around seems to work, but he told me he was unable to duplicate the solution. We hope to have it sorted shortly.
  2. What the heck was this?

    Unfortunately, the loss is greater on the German side, with the greater prevalence of personal skins. The only skins that do not show up are the ace skins involving planes that have modified FM's. On the German side, that is all of the Albs (sadly), and the Pfalz. On the Allied side, that is the Sopwith Pup and Tripe, plus the Re8. All other aircraft models should have the correct skins.
  3. What the heck was this?

    This is one of the first things I tried to remedy with my FM mod. With the mod, the Pup should dive about 50 mph slower than in the stock FM.
  4. What the heck was this?

    I'm away from my gaming computer at the moment, so I will have to check, but I don't think I reduced the performance of the DV in my FM mod. Not sure why you could not lean your mixture, either. Also, I specifically improved the performance of the Pups at high altitude while reducing their speed at low altitude to specifically reflect AG Lee's observations.
  5. My front guns mod simply increases the bullet spread a little so you don't get so many "bulls-eyes" when you shoot at a target. Instead, the bullets are spread out a little more. Bullethead and I had a mild argument about this issue when I first released the mod. He feels that accuracy in the air should not be that much more difficult than accuracy on the ground, and that the movement of the airplane did not have that much of an impact on bullet accuracy. He compared it to shooting off of a moving vehicle. I disagreed, arguing that aircraft have much more "degrees of freedom" of movement, including yaw, pitch, and roll. Plus, you are shooting at something that doesn't tend to stay put either. Not to mention variables such as below-zero cold, wind, oil on your goggles, etc. BTW, great video, Hellshade!
  6. Personally, I have switched from Easy to Normal, since a single bullet impact from the AI on your plane does much less damage than before, relatively speaking. I think the mod actually makes the distinction between Easy, Normal, and Hard less important than it is in the stock damage model.
  7. Major Jeffrey 'Kooksy' Alberts Goes West

    My condolences for your pilot, Lou. It has been a tough day in the virtual skies for both sides. I drink to his shade.
  8. That's a great video, H. Were you using all of my mods? Although I see that the Albs still do that climbing stall from time to time, I also swear I saw at least one barrel roll and one Immelman turn during that dogfight. Makes you wonder what else the AI can do when not restricted by the weaker DM.
  9. Brand new DM and FM now ready!

    Thank you for looking into this, Winder. While I am, of course, disappointed, I completely understand that you are deep into the development of P4 and do not have time to implement this fix in P3. I look forward to seeing your solution when P4 comes out.
  10. Other planes view command ?

    It's the backslash key, the one under the backspace.
  11. Elephant. Can you explain more what you mean? I'm not sure I follow. I'm guessing you're saying the wings should be more likely to fail after a cable hit because of the lack of tension? As far as I know, the supporting wires and struts are not currently separately modeled in OFF (maybe in P4). We are just talking about the control cables for the elevator, ailerons, rudder, etc.
  12. "This brief commercial interruption was brought to you by Hellshade, an extremely satisfied customer of HPW's DM and FM mods." tm :rofl: Thank you for the enthusiastic endorsement, Hellshade. It's very gratifying to hear from users who enjoy using my mods, especially after all the work I have put into them.
  13. British Summertime

    Summertime fully installed here in the US of A. Highs near 40 degrees C in Texas and Oklahoma. Over 30 degrees C in Ohio.
  14. I hope P4 will have QC?

    Absolutement! Modders need QC!
  15. Did anyone see UncleAl here recently?

    Yeah, Lewie, don't blame yourself in this. I'm sure UncleAl doesn't blame you, either.
  16. P4 - most desirable improvements

    I have seen the AI engage in barrel rolls, although I can't be 100% positive it was voluntary! I was so surprised, I temporarily lost contact with the bugger!
  17. Brand new DM and FM now ready!

    Still working on the update. I've noticed that almost all of the flamers in the current DM come from hitting the engine. Therefore, I'm trying to decrease the chances of an engine flamer and to slightly increase the chance of a fuel tank flamer. I've also added a fuel leak just after either an engine fire or a fuel tank fire to (hopefully) shorten the length of time a plane that is on fire will stay in the air. The other significant change is a reduction in hit probability to all cables from 20% to 5%. The original stock setting was 100%! The mod should be ready for testing after I have flown a few more missions to help me evaluate the changes.
  18. OT-Middle Age Texting Codes

    OTOH -- Ouch, These Old Hemerrhoids!
  19. The Illustrated BOC News, July 16, 2011

    Wonderful job, Lou. ...and ghosts do exist! Anyone who has seen a plane go down in flames or has seen a pilot jump from his mount is bound to have been haunted by a spirit or two.
  20. Brand new DM and FM now ready!

    And I volunteer to ask you to test it! I may have something in a day or two, so stay tuned.
  21. P4 - most desirable improvements

    If I have the time, I will see what I can do about adding a little weight to the AI aircraft. However, since this would be an FM change, the modded plane would not be able to display ace's skins--at least until OBD can find a solution for that. Hellshade--that is exactly how I try to approach my campaigns--at least when I'm not testing something in QC!
  22. Brand new DM and FM now ready!

    Thank you, TSmoke. It is very gratifying to hear someone who generally doesn't use mods that they like one of your mods. Incidentely, I am working on a revision to the DM that will hopefully reduce flamers a bit and further reduces the chances of a cable hit.
  23. Brand new DM and FM now ready!

    Great, right! More work for me! Yea! :rofl:
  24. Jasta 37 Campaign

    Thanks, Winder. I appreciate it. You guys are still "aces" in my book.
  25. Jasta 37 Campaign

    Olham, I am pretty sure you have a bad installation--either of the main game, or more likely, my FM mod. Please contact me and we can try to sort this out.
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