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Herr Prop-Wasche

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Everything posted by Herr Prop-Wasche

  1. The wheels of the US military bureaucracy turn slowly

    As a lifelong civilian, I can only guess what hardships you had to endure in that Asian heat factory. My ex brother in law served and was wounded twice in the 'Nam (once in the chest by the flat part of a piece of shrapnel!) but he rarely talked about it--can hardly blame him. Congratulations on your belated recognition, Winston!
  2. Watch this space!

    HPWDM 2.3 to be released soon I have been working on one more--and hopefully last--update to my damage model for BHaH. The update is about ready for testing and should be released in a few days. The update contains mostly minor changes, but there are several. Off the top of my head, they include reductions in hit points for elevator, rudder, and aileron cables for all aircraft (they are cables, after all); slight adjustment in hit points to wings and wing tips of Fokker DrI; making all Nieuports slightly more resistant to fire, making several German two-seaters slightly less resistant to fire; and slightly slowing the rate of fuel loss in most aircraft. Watch this thread for the release announcement.
  3. No story update today, although I hope to have one up either Friday or Saturday. My last mission was scrubbed due to computer hang--I was flying back to base when the screen froze and the sound went into a loop. Had to reboot. Bletchley-- I thought of another possible addition to the 3P rules. After any mission in which any pilot whose Outlook/Attitude towards you is "Friend" is announced as KIA, your pilot loses -5 points and rolls a die. If you roll a "1", your pilot class changes into one of the following: 1: Egotist 2: Coward 3: Killer 4: Heavy Drinker 5: Loner 6: Priest This might make for an interesting turn in events in an individual campaign, with the outlook and goodwill of other pilots changing as a result of your change in personality. Reflects the possible effects of the loss of a good friend in battle and why some veterans tended to avoid making friends with new pilots. An optional addition to the rule might be that pilots may no longer have an Outlook/Attitude towards you as "Friend" anymore. Relationships will now be a bit more of a challenge for your character.
  4. Paul Blum's Story: A BHaH Pilot's Saga

    Thank you, Lou. I look forward to reading this and the next installment.
  5. I concur. Gives the player some leeway on how he wants to play it: normal or hardcore.
  6. Darn pencil-necked paper-pushers!
  7. Nice job, Hellshade! If your claims are confirmed, that would make you a one mission ace! Is that the voice of a calculating, cold-blooded killer?
  8. Thank you. Glad you are enjoying the story. Well, there are bad pilots and then there are BAD pilots, so I can't rule out that someone might be sent back to the home front for additional training. I also wonder if a human player would be willing to assign himself to a poorer rated squadron. I think that most people would simply start a new campaign pilot. Historically, however, I'm sure you are right.
  9. Part Two of the tale of Sergent Phillipe Fromage: When I awake, I am told by my wingmate that I have been assigned my first mission! However, when I report to the duty room, I am informed that my first flight is only a training flight, to help get me acquainted with the airfield and its surroundings. (New players may undertake up to three training missions to help them accumulate early campaign points. Landing successfully at your home airfield results in +5 campaign points, failing to land at your home airfield results in -5 points). At Start of Each New Day a.. Add/Subtract campaign points (CP’s), for field, squadron morale, and lodging conditions. b. Generate a Standard Encounter from Table 2 with a random active pilot from Table 1 and determine his initial Outlook/Attitude towards you or if it changes by referring to Tables 3-5. c. Calculate goodwill points towards you from Table 7 for each active pilot in squadron and add/subtract from total CP’s. d. Check total CP’s At the beginning of the next day, I determine that decorum dictates that I should make another attempt to meet my commanding officer. This time, the Adjutant whispers to me that the C.O. appears to be in a better mood and is looking forward to meeting with me. However, before I go inside, he warns me not to talk politics with him—there are rumors the C.O. has a relative in Russia who has been detained by the Czar’s secret police for “anti-government activities.” As I step into his office, the C.O. appears to be pouring over maps and combat reports. He doesn’t look up until I stop directly in front of his desk at exactly the regulation distance, give him a crisp salute, and announce, “Sergent Phillipe Fromage reporting for duty, mon Capitaine.” Without looking up, the Capitaine motions for me to sit down. “At ease, at ease, Sergent. No need for such stiff displays of formality here. We’ll leave that to the Generals and their friends in Paris who think their titles and bourgeois mentality entitle them to special displays of respect from the so-called common folk. For now, you may simply call me Claude—Claude LeFevre, or Capitaine, if you insist.” At this, he lets out a loud guffaw and claps me on the back. I soon learn that Cpt. LeFevre is, at heart, a Bolshevik. Despite his incautious statement to me, he has apparently been able to keep most of his political views to himself—at least to this point. Even more importantly, and despite the snub from the previous day, he seems to take an immediate liking to me. Although I have yet to see any air combat, at this point I am feeling pretty good about the assignment to my first squadron. I have tucked a couple of training missions under my belt (+10 campaign points), the field is not in too bad a shape, and the morale of the squadron is very high (+2 campaign points per day). The only negative is the drafty tents (-1 campaign points per day), but I have hopes the lodgings will eventually improve. In addition, I have a positive feeling about the three men in the squadron I have met so far (campaign points of +1, +1, and +4 per day). Just as I am thinking that life on the front lines may not be so bad after all, I accidently bump into a pilot I haven’t seen before. “Watch out, you stupid oaf! Get your head out of the clouds!” he exclaims. In addition to a pug nose, the man appears to have several scars on his face. He also seems to me to be somewhat old for a pilot with the rank of Sergent. “Who are you?” I clumsily reply. “My name is Sebastian Quinchez!” he practically spits in my face as he heads into the duty room. I keep a mental note to try and stay clear of this man, as he appears to have taken an immediate dislike to me (NPC class of Natural Enemy, with a -2 modifier on all Standard Encounter dice rolls, resulting on this occasion in a decrease in Outlook/Attitude from Like to Neutral). Before Each Mission Generate a Standard Encounter from Table 2 with a random active pilot from Table 1 and determine his initial Outlook/Attitude towards you or if it changes by referring to Tables 3-5. Inside the duty room, I am told that I will be participating in my first official combat mission. Sitting next to me is a Sous Lieutenant with wavy blond hair and blue eyes. Later, I learn that his name is Gaston Gendranneau. A tricolor ascot is tucked neatly into the top of his blouse. With a grave look on his face, he asks me, “So, Sergent, did you enter the air service to fly fast airplanes or to meet fast women?” Sputtering, I tell him what my father had told me the day he saw me off to flight school: “You fly for the glory of France!” For a moment, the Lieutenant stares back at me in silence. Suddenly, he laughs so loud that the rest of the squadron turns to look at the both of us. “Ha ha, I think I’m going to like you, Sergent.” (NPC class of Romantic, with a +1 modifier on all Standard Encounter rolls, resulting on this occasion in an increase in Outlook/Attitude from Like to Friend). “See you after the mission!” (continued) Edit: added 3P instructions for clarification.
  10. Also, what aircraft were you flying? I edged up the engine hit points for most aircraft, but particularly the two-seaters and the German scouts so they are closer to the Allied scouts. One problem, I think, is that the CFS3 damage model is proportional--the greater the proportion of hit points used up, the worse the performance of the component. Thus, an aircraft engine with only 100 hit points operates at 90% with only 10 points of damage and so on. Bumping the number up a bit makes the dogfights a bit more challenging, IMO, while still rewarding you for precise shots.
  11. One reason I like 3P is because it gives people like me who are not usually that imaginative some creative ideas for some stories. I agree with you about the aircraft destroyed message, although it is sometimes difficult to tell whether you crashed because your aircraft was so shot up or because you pranged the landing. For me, it's usually both. I also like your idea for some extra points for every non-target balloon shot down during balloon busting missions--but only balloon missions.
  12. OT Some more Interesting (though useless) Facts

    Interesting! Ha ha! Who, me?
  13. Byrd Aviation Books - WW 1

    I trust that the contents are as lovely as the covers!
  14. To give anyone who is interested a feel for how 3P works, I have put together a description of the career so far of Sgt. Philippe Fromage, assigned on July 9, 1917 to Escadrille 152, currently located at Chaux airfield in Alsace, near the front lines. Italicized portions represent 3P pilot classes, events, and instructions. Start of New Campaign I. Generate your pilot class from Table 1. Early in the morning of July 9th, my character is dropped off in front of the office of the C.O. for Escadrille 152. Based upon a dice roll (you also have the option to select any pilot class you wish), my character is determined to be a Dreamer (DR). In general, Dreamers get along with Intellectuals, Musicians, Obscure Hobbyists, and Romantic types. Dreamers don’t get along too well with Bullies, Pranksters, or Killer types. Certain 3P Standard Events also may trigger positive or negative interactions with non-player characters (NPC’s) of other classes. II. Introduce yourself to the new squadron i. Determine field condition ii. Meet Adjutant and learn pilot class of 0-3 squadmates.* iii. Determine squadron morale and default attitude of squadron towards you.* iv. Attempt to meet the C.O.* v. Find your lodgings.* vi. Meet your roommate (if any).* Looking out on the field, I notice that the field appears to be in fair shape. In other words, I’ve seen better and I’ve seen worse. The condition of the field will probably not have much of an influence either positive or negative in terms of my ability to progress during the campaign. However, I have faith that the groundskeepers will work diligently to improve the condition of the field, forthwith (field conditions can improve after a period of thirty days). Although I observe several ground personnel, mechanics, and riggers, I notice that all of the squadron’s pilots appear to be out on patrol. Taking this opportunity to introduce myself to the Adjutant, I sit down and wait for him to process my paperwork. A genial but mostly quiet sort, he makes some small talk and tells me a little about the Escadrille. Curiously, he does not mention the C.O. Instead, the only fellow he mentions is another pilot with the rank of Adjutant who goes by the name of Bernard Romanaise. Apparently, Bernard is quite the fighter, brawler, and drinker, whose family comes from a mountainous area not too far from the current location of the aerodrome (pilot class determined to be Frontiersman). Stepping into the mess for a quick drink, I can begin to see that the morale and esprit-décor of the unit appears to be excellent (unit morale determination, modified by squadron rank from OFF duty board). Although the Adjutant lets word slip that he feels that the overall flying skill of most of the pilots in the squadron only appears to be average, the unit has had a lot of success recently against the enemy and that spirits are quite high at the moment. Perhaps because of this recent success, the Adjutant ventures the opinion that almost everyone in the unit will probably take an immediate shine to me (default outlook towards player = Like in squadrons with excellent morale). However, he also warns that he has seen the morale in other squadrons deteriorate over time if losses begin to accumulate. At this, he gives me a bit of a wry, but also curiously tired and weary smile. However, before I can ask him to explain a bit more, the slow and steady drone of aircraft engines—along with the occasional sputter—slowly grows into a roar as the squadron returns from its most recent sortie. I am about to ask him about the C.O., but before I can say anything more, he is quickly out the door—no doubt to run back into his office before the C.O. sees him hanging around the mess instead of finishing the great stack of paperwork I noticed earlier on his desk. After a few minutes more in the mess, I wander over to the C.O.’s office to introduce myself. Unfortunately, I must have rushed things a bit, as the Adjutant tells me that the C.O. is not currently in the mood “to see some whelp who is still wet behind the ears.” Feeling a bit stung by this apparent snub (loss of 2 campaign points), I decide I will try again in the morning to meet with the C.O. In the meantime, I will go to find my billet and discover if I have a roommate. I am highly disappointed when I discover that instead of the requisitioned mansion the flight instructors had promised all new fliers would be billeted in, that the Escadrille is currently housed in some rather new, but still flimsy looking tents. “At least they don’t appear to be old and leaky,” I grumble to myself as I walk into the tent I have been told I have been assigned to (quality of lodgings, ranging from leaky tents to mansions, determined every thirty days). When I enter, I notice a pilot who must have just returned from the last sortie, lying on his cot, having a smoke and apparently reading a book. Surprisingly, he barely acknowledges my presence, until after what seems—at least to me—a very long and awkward silence, I clear my throat, stiffly extend my hand, and introduce myself. He grunts, and almost reluctantly tells me his name his Lucienne Boucher. “I guess I’m supposed to be your wingmate,” he says, without much enthusiasm. “Perhaps people are a little apprehensive about new arrivals,” I think to myself, as I sit down and stretch out on my cot in my new, and suddenly not so warm and friendly home (pilot class determined to be Introvert, with initial Standard Encounter deemed to be a “wincing embarrassment” resulting in decrease of Outlook/Attitude of NPC towards me from “Like” to “Neutral”). “Ah well, he’ll probably warm up to me in a few days,” I tell myself as I drift off to sleep. (to be continued)
  15. British-- You say you were pounded in the initial attack? Where did they get you--aileron cables or engine damage? Those seem to be the most sensitive to early attacks, in my experience. If you don't want the full damage mod, I can suggest how to fix those areas. Bletchley-- "Bad landings" seemed like the perfect place for a Tyrannical Leader or Bully to take the opportunity to put a pilot in his place: "That's government property you've so carelessly destroyed. Next time, I'll have your stripes!"
  16. Glad you like it. Speaking of bad landings, I thought of another addition to Table 6, listing end of mission events. Something that would be really nice is a computer program that could tally and keep track of pilot classes, events, goodwill, and campaign points. That would be a pretty large project, though, I'm afraid.
  17. Allo' Bletchley, I took a good look at 3P last night and am very impressed. The new stuff on training missions, leave and promotions are nice additions! The only problem that I noted was that it is hard to keep track of what you have to do and when. To that end, I put together an additional appendix that lists both the scheduled and non-scheduled events that take place in 3P. For instance, what steps to follow when you start a new campaign, what needs to be done at the start of every day, etc. I have included these instructions as an attachment to this message, so anyone can use it. I took the liberty to add just a few minor items or options: 1) For English pilots with > 200 campaign points, I added the option to return to active duty after 6-12 months with a die roll of 1; and 2) for non-English pilots, a +1 modifier for every 5 kills your pilot has to the dice roll that determines length of leave. Let me know what you think. HPW
  18. Bletchley-- I love your pilot personality profile! Funny that I never saw it before when I was flying RB3D and helping Bluevoss (I wonder what he is doing now and whether he still has his model trains) with his FM's. Your profiles must have taken a long time to put together, but I bet it makes your squadron and your mates really come alive. It's really too bad that CFS3 took the lazy way out and randomly generates results for you wingmates instead of keeping track of their successes and failures. How did you come up with all 36 personality types? I especially like Alpha Male, Bolshevik, Frontiersman, and Obscure Hobbyist. Very atmospheric to have Field type, Adjutant, CO, Morale, Lodging, and Roomates settings. Also love the work you put into the "Standard Encounter,' and "Goodwill" tables. And then the Advanced Rules! Parties and possible negative effects from breaking formation! Fantastic! This may become a required mod for me. Thank you very much!
  19. claims bummer

    It is a miracle! My wingmate indeed did survive, as he leapt out of his burning aircraft and luckily fell straight into a bale of hay that had been gathered in the field just adjacent to the airfield. Fortunately, he was only a couple of hundred feet off the ground and he survived with only a broken ankle and moderate burns to his hands.
  20. In Cockpit Pilots

    Will voting yes or no have any effect on the release date of P4? I imagine that adding the graphics files for in-cockpit pilots for every plane type might take up a bit of time.
  21. claims bummer

    Apparently, all of your wingmen do NOT need to surrvive in order to generate a claim form. In one of my last missions, my plane was shot up and I had to land at a friendly airfield. While on the airstrip, I paused to look around at the fight still going on above me. Unfortunately, just as I was about to hit escape to end the mission, my last wingmate got shot down and crashed. I was still presented with a claim form. Maybe he survived the crash?
  22. Nine Years Ago Today

    I also agree with almost everything SirMike just said. I just finished reading a book about Al Qaeda and the 9/11 plot called, "The Looming Tower." This book was written by a man who interviewed hundreds of individuals, both Muslim and non-muslim, including several past and present Al Qaeda members. He traces the history of the extremist movement, from the establishment of the Muslim Brotherhood and the writings of Mohammad Qutb, the so-called intellectual inspiration for Islamic extremism, to Osama Bin laden. Al Qaeda and other Islamic extremism groups are almost exclusively headed by Arabs, many of them Egyptian and Saudi Arabian. Originally, they were founded as an attempt to overthrow the "corrupt" governments of Egypt and other middle-eastern countries (the near enemy). They later became focused on America and Europe (the far enemy) partially because of the free and open societies we enjoy here that make organizing and carrying out acts of terror easier here (at least before 9/11) than in their own countires. Ironically, many of the top leadership of Al Qaeda have never even visited the United States or spent only a very little amount of time here. Most have a deep and fundamental misunderstanding of western societies, believing that our concepts of freedom and free-speech are just convenient phrases that are not truly adhered to by the vast majority of citizens. Osama bin Laden even believes that one consequence of the war on terror will be the ultimate breaking up of the united states into the individual 50 states, much like the dissolution of the former Soviet Union! These extremists also believe that Islam is incompatible with all forms of democracy, as democracy puts the law of men over the law of God. In turn, this justifies them in killing not only non-Muslims, but also Muslims who vote or otherwise take part in the democratic process! In my opinion, a majority of Muslims strongly disagree with the views of bin Laden and his fellow extremists. Howevver, many are afraid to speak up, especially in their home countries, because of fear of being labeled an apostate and getting killed as a result. I think that is why we in the west seem to see so little support for our side in Arab countries and are instead much more likely to see the screaming crowds burning effigies and the American flag. Unfortunately, extremism always tends to drown out the voices of those who are more moderate. That was true in Nazi Germany, as it is now in many middle-eastern countries.
  23. What would you like to get in P4?

    Speaking again of claims and the need to list a witness: If we are unable to get a drop-down list of available squadmates, it would still help if the devs could make the claims window movable, so we could move it out of the way of the roster screen that sits underneath in order to read the names of our squadmates and type one of their names into the claims form.
  24. claims bummer

    I had a similar experience last night. It was the first time I was able to shoot down two aces (from Jasta 14) in one mission. Unfortunately, all of my sqaudmates were shot down, so the "goals failed" message displayed, and the manager would not let me make any claims for my kills! Bummer indeed. All of the action took place over the front, so surely someone in the trenches must have seen my act of valor? Therefore, one of my wishes for P4 is the ability to name as a witness a ground observer and still occasionally get credit for the claim, instead of being refused by the manager to even allow you to submit one.
  25. What do you fly?

    After seeing Olham's excellent poll, I was inspired to come up with my own (although not as excellent). This one asks about the frequency in which you like to fly for one side or another and whether you fly both scouts and two-seaters or only one or the other.
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