Jump to content
  • Announcements

    • Erik

      2019 Drive   05/31/2019

      Can you lend a hand?  GET STARTED TODAY

Interlocutor

VALUED MEMBER
  • Content count

    88
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Interlocutor

Profile Information

  • Gender
    Male
  • Location
    Cape Cod, Mass, USA

Networking

  • Website
    http://
  1. Request help with joystick

    Thanks, Lou, the "global profile" setting did the trick. I've got the profiler working again. Many thanks!
  2. Request help with joystick

    Thanks, Lou, that might help, I'll check it out. Which executable do you point your global profile at?
  3. Request help with joystick

    Thanks, uncleal, for "hanging on by the bushy tail" on the "F12 to the joystick" issue with me :wink2: . Back in the early days of OFF3, when I visited this forum often, I learned to respect the efforts you made to help other players. And though your responses are sometimes blunt to the point of incivility, I can understand where that comes from, having to repeat the same advice over and over. So thanks again. I re-read the old Tips & Cheats item you mentioned carefully, applied the suggested solution, and now have F12 on my joystick. But allow me to mention a couple of things. First, the solution suggested in Tips & Cheats was not mine, only the "How do I get F12 onto my joystick" question was mine. The answer came from someone else. Also, I never applied that solution back in the day, because I programmed my joystick using the Logitech Profiler software back then, and the Profiler allowed direct assignment of F12. Unlike you, I did use, and prefered to use, the Logitech software. It worked great for me with OFF3 back then, and I would prefer to use it now (I like having 8 programmable positions on the POV hat), but cannot. Which leads me back to the main question I keep asking, for Polovski and/or any of the other developers: is it some change made to OFF3, via the superpatch or in some other way, which prevents the Logitech Profiler software from interacting properly with OFF3? If so, then then I'll settle for "one assignment to the POV hat within OFF3" and get on with playing the game again. I'm just holding out the hope that someone can tell me how to get the Profiler software to work for me within OFF3 again.
  4. Request help with joystick

    Hmmm. From the above responses, it seems that there's now no way to put the TIR "Center View" action (F12 in vanilla TIR4) onto a joystick button? That's interesting. When I last played OFF, back in the spring of 2009 (and thus before the superpatch), I programmed my stick via the Logitech Profiler software, and OFF took it just fine. I was able to put any keystroke I wanted onto my stick, and was able to use all 8 ordinal points on my POV hat if I wanted. Mine is an XP SP3 system, BTW. So I would guess that the "program your joystick from within the game" changes that were included with the superpatch now prevent the game from recognizing the Logitech Profiler settings? I keep hanging on about this because I've lost a significant percentage of my joystick capability, and I'm wondering if there's any way to retrieve it.
  5. Request help with joystick

    Thanks Polovski. I guess I'll just have to get used to setting my stick in-game. I'd be okay with that, but for two things: First, I can't figure out how to assign the TrackIR "Center View" command (F12 key in my TIR4 setup) to a joystick button "in game". Second, I'd like to be able to use all 8 of the POV hat "points of direction", or at least 4 of them, to assign OFF keystrokes. But doing that "in game", I can only seem to assign one OFF command to the POV hat. Any further suggestions would be appreciated, and thanks in advance!
  6. This is my first post since spring of 2009. I've been away from the game since then, and I'm just trying to get it all running again on a rebuilt system. Everything is working fine, latest BHAH patch applied, etc. But for some reason, I can't get the game to "recognize" my joystick's own profile software. Is it possible that with the latest "superpatch" I can only program my joystick from within the game? I'd rather set up my joystick with its own software profile, but BHAH doesn't seem to recognize the joystick's own software "profile". I've got a Logitech Force 3D Pro. Back in the spring of '09, when last I flew, I used the "Logitech Profiler" to program my joystick, and it worked fine with the game. Any advice would be appreciated!
  7. Sopwith Tripe & TG Tripe

    Sopwith built only about 150 Tripes. It was originally ordered by both the RFC and the RNAS, but the 60 aircraft ordered for the RFC were exchanged by that service in February 1917, before delivery, for 60 Spads ordered for the RNAS. Thus the tripe was flown only by naval squadrons. Naval One was the first squadron to fly the Tripe in action, in April 1917, though it began "working up" with the aircraft at rear airfields somewhat before that. According to both German and British sources, it completely outclassed the Alb D-III as a flying machine, being able to outclimb and outturn the German aircraft, and it was 15 mph faster as well! Naval Eight and Naval Ten re-equipped with the Tripe in April and May of 1917, respectively. Due to procurement and production issues, no further Tripes were ordered after the initial run. Spares became hard to get in the summer of 1917, and the aircraft in service began to wear out. By November 1917, the last Tripes had been replaced by Camels. The first Fokker Dr-Is came into service in August and September, 1917. Werner Voss got his Dr-I on August 28, MvR got his on September 1st, so the Tripe was concurrent with the Dr-I for a brief time. Interestingly, only six (6) Tripes were ever equipped with twin Vickers, all others had only one gun.
  8. targeting aircraft

    If you use the TAC, you can "cycle through" TAC settings until the TAC shows only aircraft. Then the "next target" command switches from a/c to a/c, ignoring other target types. The specific target selected does have a bearing on wingman commands, if you are flying as flight leader. If you fly without TAC, just keep your eyes peeled and your guns ready ...
  9. Hun 2-Seater Spotted!

    Not alone, I always saw them in threes, as I recall.
  10. Hun 2-Seater Spotted!

    When I flew my summer 1916 campaigns with my Storks pilot(s) using TAC, I used to see two-seaters on about a quarter to a third of my missions. Never saw them again, though, once I stopped using TAC.
  11. One of the Joys of Multiplayer

    Well, I haven't tried MP yet, but I'd assume, if you're flying in vee formation, that the leader would do the looking around for enemies, while the wingies would have their hands full just keeping formation . IIRC, by early in WW2 the Germans, having had more combat experience, had abandoned tight formation flying in favor of the loose "finger four", and after the BOB starte the RAF soon gave up the vic as well. Perhaps you MP types should invent the finger four early ...
  12. Pol, is the addition of additional 2-seater missions to the campaign mode something we players can do as "mods", or is it something you folks have to do? A vibrant modding community often helps a game increase sales ... Fair enough, thanks for the answer. Pol, for my part I hope you understand that my comments about things like AI sight range and density of 2-seaters on missions are not made to aggravate you or to speak poorly of the wonderful sim you have built. Quite the opposite. In fact, it eeems to me that the types of "constructive criticism" you have been getting over the last month or so about various aspects of the sim speaks to the dedication and diligence which you and the development team have exhibited in trying to make BHAH the very best WW1 flying sim it can be. Your efforts in fixing the few real "bugs" and in addressing various players' "points of view" about how things "should be" have been exceptional. In my case at least, I've come to look on the BHAH dev team as "wonder workers" who will do anything within the limits of the CFS3 engine itself to engineer a truly immersive WW1 flying experience. Thanks for what you've done so far, and for answering my questions about what more will and will not be done. And I've never stopped playing the sim .
  13. Thanks, Winder. I'll buy whatever you offer .
  14. Thanks, BH, if your description of the way missions are built is the correct one, then I'd agree that the conclusions you draw are valid. Sometimes, though, the innate mechanic in me wants to understand "how it works", why the things that happen to us happen that way. I freely admit that I don't know how PC sims are constructed, and though I was a software engineer in a previous lifetime , that was in the days when VAX/VMS was hot stuff , so my prior experience isn't very informative. But I would love to hear a brief description of how the innards of campaign missions are put together from the devs themselves, even if it's just "BH got it right in his suppositions"...
  15. Hmmm. Well, since my chest isn't very hairy , I regret it if I've given any impression that I think flying without TAC or labels is in any way better than any other way of playing the game. It's just the way I like to fly myself now (that could change someday I'm sure), so I've been making comments & asking questions about how my own prefered way to fly could be made better for me. Please take all my comments in that light. Others should play as they like, no better or worse at all, just different. I've got a question now, given BH's last observations, about how the game engine "constructs" the environment we fly in before each mission. As a preamble, I'll say that I flew many campaigns (i.e., got killed lots ) with the Storks in N17's in July 1916 with TAC & labels & warp before I stopped using these features. My pilots used to see German two-seaters a lot, usually 3 Roland C2's in a formation well behind Allied lines. Now I've been assuming that when a campaign mission is "constructed" for us by the game, that there's some coding whereby the game "pulls together" different stock "mission templates" for different German & Allied squadrons and off we all go. So how hard would it be to mod the game to generate more 2-seater flights for both sides, particularly solo 2-seater formations, and populate our skies with more such targets. Regardless of whether one chooses to fly with our without various features such as TAC/labels/warp, having more 2-seaters around would make it more real, it seems to me.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..