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zoomzoom

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Everything posted by zoomzoom

  1. A WWI movie that almost was

    "The Flower Children of the 60's, have grown into the Blooming Idiots of Today." So don't worry Olham, there's always a chance that it can still happen. hehehe ZZ.
  2. Priceless History

    Sounds cool. Very fortunate find. ZZ.
  3. My wager is an Siemens-Halske. You lknow, whatever engine was in the diminutive little Siemens Shukkert with waaaay too many cylinders. I feel for you Bullet....a lot of work. ZZ.
  4. Pilot damage

    Ahhhh, you must have "in-game" messages up. I don't,so thats probably why I can't tell. Guess I could hit the Z key at the end of the game and check the "Pilots Health" figure and compare it to what he had originally. ZZ.
  5. Pilot damage

    Just curious.......how could you tell he was hit by 2 rounds? I'd like to know so I can add a realism element here as Creaghorn mentioned myself. ZZ.
  6. Makes me wonder about our kill numbers in the OFF DiD campaign - in Jasta 6 we have already shot down more planes in a couple of months than the real pilots did during two years of war. And we've also lost quite a few wingmen" This may well be due to the fact that people tend to play in an unrealistic fashion....."no skin in the game", and therefore do things flippantly that result in more kills, than they would do in real life. Change the gaming style and try to think realistically in sim, and you may well see these figures drop. This kinda ties in with what Pol was saying. ZZ.
  7. The X was the Y of its day...

    Perhaps the Siemens Shukkert could be compared to the FW-190 as well in its exceptional performance....only the numbers fielded were nominal. S. Nice exhaustive list Bullet. Quite comprehensive. So then, dare I say it, could we compare the "VunderVeapons" of the Me-262, and the Fokker DVIII?
  8. Gun Chatter

    Was wondering if anyone here knew what the standard was for synchronisation of the mahcine guns on WWI fighters, namely the Albatros series. My question isn't regarding the sync between the guns and the prop, but in fact rather, with each other. I know there were two thumb triggers on the cyclic, so that would indicate to me that if you didn't hit them at precisely the same time you might get that, "what I call" dual gun stuttering that you hear very distinctly in films like the Blue Max, where you can tell both guns are firing, but sometimes in sync, and at others " out of sync" with each other. Anyone have any info on this, as I am playing with some more realistic sound byte attempts, and am deciding if this might be something to reproduce. TIA ZZ.
  9. Gun Chatter

    I see your point, but if you look at the overall arc of the propellor, the blades actually take up only a very small portion. Granted they are revolving insanely quickly, thus reducing the window of opportunity....but I still am not convinced that due to this fact, an in and out of sync stutter wouldn't occur. ZZ.
  10. Gun Chatter

    Very interesting link Flyby. Much more technically svelte than the German geared design. ZZ.
  11. Gun Chatter

    "A 'jam' proper would I suspect involve some breakdown of the gun mechanism itself, perhaps damage from incomming rounds or shrapnel, and I don't think the pilot would be able to fix that. Thats a job for the armourer back on the ground. With a stoppage, the gun mechanism (and interruptor mechanism) will not be damaged, just need the weapon to be re-cocked. With a jam, or damage to the weapon, I doubt the interruptor gear would drive the firing mechanism, so while the damaged gun might be dysfuntional, I don't think that would jam the moving parts of the interruptor mechanism of the other gun. It would be a bad bit of design if it did. " Correct, in essence, if the mechanism were damaged, there wasn't much one could do. If a round fouled or got jammed from the belt feed though, cycling through the rounds via the cocking levers could clear it and put it back in action....if you are lucky. And sometimes the hammer worked or didnt when rounds jammed in the breach. As far as accuracy is concerned though, I think we are overating the innacuracy....well...in that deflection shooting would be impossible. This just isn't so...nomatter how bouncy the vibrations of the guns firing atop of a humming engine may be. Thats why there were tracers...you can guide that fire-hose stream of lead right onto target...we aren't sniping here at a miles distance after all. But back to what you said Flyby..about them not synching to each other. I have not yet seen that this was done..in other words both barrels popping at the exact same time when fired...and like you mentioned, due to propellor timing, as well as two different triggers, I think (barring other factual unknowns) that a sometimes in sync, sometimes out of sync variance would be heard with these guns. ZZ. So...in essence you would hear while firing : pop.....pop.....pop.....pop......pa..da..pa..da..pa..da..pa..da..pop....pop...pop The "pop's" of course, being when in synch with each other...and the "pa-da's" sounding faster and when they are out of synch. Sorry....I'm also a drummer, and this is how we talk sometimes.
  12. Gun Chatter

    Thanks Flyby, thats a start. My suspicion is a bit different though....that being that they were ONLY synched to the prop, and not each other. Thats why if you had one gun jam, say the left, you could still fire till your belts were empty with the right. Also, I am not aware of any mechanism installed that would thereby connect and synch the two guns with each other....why would this even be necessary? And the weight would be inefficient in an aircraft. Its my hunch, and I'm hoping for more accurate infor to prove it right or wrong, that if you hit the triggers one after the other (ie not exactly simultaneously) you get a faster sounding rate of fire because one is firing in the "gaps" of the other. Also, because the propellor is passing each at a slightly different time, the interuption would also cause the "ragged" stuttering in extended firing. So, a more accurate gunfire sound would be periods of simultaneous fire, mixed with periods of more rapids sounding "out of phase" or "non synched fire" somewhat alternating. ZZ.
  13. Ahhhhh, Newcastle Nutbrown. Fine choice. ZZ.
  14. "It will be Rock Breaking and Sauerkraut for you my lads!" Vat!!?? Zis sounds like a fine German avternoon outing yah!? Not zo bad zeese English. ZZ.
  15. Yeah....I've seen a pic of his face after that little incident, in a head/jaw brace sorta thingy. Quite ugly, and its not the light impact type of experience he made it out to be. ZZ.
  16. Are you suggesting another game title Morris? CANVAS CRATES - BALLS OF STEEL!! ZZ.
  17. Midair Collisions

    Yes, you should avoid them like the plague. They arent necessarily a death sentance, as I believe there is some die roll involved (correct me if I'm wrong) but your chances aren't great. As likely they wouldn't be in real life. Ironically enough, when Boelke went down, it was reported that the two aircraft involved just "Brushed" each other in flight. Shows how devastating a brush in mid-air can be!! Even so, if its possible given the restrictions of the CFS3 engine, it'd be cool if the Dev's in the future were able to refine the damage models for impacts and crash landings to gain more variability. ZZ.
  18. Well, if I had my "druthers". Some taubes/moranes for early war Heavy bombers for both Brits and Germans Someone here mentioned seaplanes,and one for each side would be a cool addition and previously unaddressed. The Siemens Shuckert, (forgot which designation), but the little stubby guy with the four blade prop would be real neat. I guess I'm shooting for things which would broaden the overall range of what the game covers, instead of just filling in some gaps. I mean, how cool would it be to do coastal guardian missions where you take off from a seabase, where you and your squad start floating by a pier!!?? The "Badassery" of that is way out there, and I'm not even into seaplanes!
  19. Retreating

    I am all for better AI tweaks, but I think in the newer AI mix, (correct me if I'm wrong, but I believe historical blends the two), but in the newer AI from HITR, I have seen the Ai flee when injured or outnumbered. ZZ.
  20. Retreating

    Excellent advice Bullet......I'd call it a "Tactical Feint". ZZ.
  21. Thanks "O", great info and pics. ZZ.
  22. To eyefinity and beyond

    Ok, now you've done it. The only thing I can do to top that is get an overhead projector and go "wall sized". Which I've wanted to do for some time, but its quite steep! Congrats though, and enjoy. ZZ.
  23. That "other WW1 flight sim"

    Cool that you still have-em CW. Kinda funny. Years hence people will likely see these things in some museum and ask, "Who the heck ever took the time to play these things!!?" Ahhh an age has past. Was a pretty brief one looking back, historically speaking of course. ZZ.
  24. Spare a thought for Olham

    Smashing work gentleman, simply smashing. If Olham doesn't puke immediately when seeing this, he will pass-out laughing. ZZ.
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